Aug 24, 2012
Community Announcements - SZ
Mann vs. Machine's been up and running for over a week now, and we've been hard at work since we launched to make the experience even better. We've upgraded our matchmaking system and given a huge boost to our server count, reducing the average wait for Mann Up Mode down to a minute or less, and Boot Camp to around two minutes. So you should be able to get in to play a lot faster, and get matched up with people a lot closer to you.

Also, guess whose birthday it is? Did you guess Team Fortress or Valve? Well, technically sure, both are sixteen years old today. But more importantly, today is the birthday of high-wattage Hollywood megastar Steve Guttenberg, who is probably 112 years old today, if we had to guess.

<img src="http://www.teamfortress.com/images/posts/guttenberg_bday.jpg" width="440" height="292" border="0">

In celebration of all of these birthdays, and birthdays in general, Birthday Mode is active in the game! Happy sweet sixteen, everybody! We're not going anywhere! Long term, we mean. Short term we <i>are</i> going somewhere, because Team Fortress is now old enough to drive, so we're gonna go Tokyo Drift over to the cake store.
Aug 24, 2012
TF2 Blog
Mann vs. Machine's been up and running for over a week now, and we've been hard at work since we launched to make the experience even better. We've upgraded our matchmaking system and given a huge boost to our server count, reducing the average wait for Mann Up Mode down to a minute or less, and Boot Camp to around two minutes. So you should be able to get in to play a lot faster, and get matched up with people a lot closer to you.

Also, guess whose birthday it is? Did you guess Team Fortress or Valve? Well, technically sure, both are sixteen years old today. But more importantly, today is the birthday of high-wattage Hollywood megastar Steve Guttenberg, who is probably 112 years old today, if we had to guess.

In celebration of all of these birthdays, and birthdays in general, Birthday Mode is active in the game! Happy sweet sixteen, everybody! We're not going anywhere! Long term, we mean. Short term we are going somewhere, because Team Fortress is now old enough to drive, so we're gonna go Tokyo Drift over to the cake store.



PC Gamer



Don't call it a comeback: T.J. is misguidedly given dominion over the podcast for a second week running as we discuss whether the new Black Isle Studios has anything to do with the old Black Isle Studios, what our plans are for the launch of Guild Wars 2, and whether we will actually see the World of Darkness MMO before the apocalypse. Plus, new DayZ storytime from Evan, T.J. proposes to Crusader Kings II, and Tyler asks new Associate Editor Omri Petitte what (railgun) is best in life?

Saddle up for the content-crammed extravaganza that is PC Gamer US Podcast 327: Pixel Blood

Have a question, comment, complaint, or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.

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Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable
  • Updated Steam binaries; fixes Linux crash on shutdown or restart

Team Fortress 2
  • Fixed a problem with items not displaying the correct styles
  • Added a new command "player_ready_toggle" for players to ready-up in MvM mode
    • Can be bound to any key in the Keyboard tab of the Options dialog
  • Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value
  • Fixed a few MvM sounds not being precached properly
  • Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
    • Sound will play even if the game is minimized
  • Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions
  • Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
  • Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games
  • Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")
  • Community requests
    • Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
    • The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively
TF2 Blog
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable
  • Updated Steam binaries; fixes Linux crash on shutdown or restart
Team Fortress 2
  • Fixed a problem with items not displaying the correct styles
  • Added a new command "player_ready_toggle" for players to ready-up in MvM mode
    • Can be bound to any key in the Keyboard tab of the Options dialog
  • Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value
  • Fixed a few MvM sounds not being precached properly
  • Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
    • Sound will play even if the game is minimized
  • Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions
  • Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
  • Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games
  • Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")
  • Community requests
    • Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
    • The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively
Community Announcements - SZ
<a href="http://iseries.multiplay.co.uk/i46/tournaments/event/team-fortress-2" target="_blank"><img src="http://www.teamfortress.com/images/posts/insomnia_festival.jpg" width="440" height="244" border="0"></a>

<p>The <a href="http://iseries.multiplay.co.uk/">Multiplay Insomnia Gaming Festival</a> in Telford, England is UK's biggest LAN tournament, and unquestionably one of the <a href="http://iseries.multiplay.co.uk/i46/tournaments/event/team-fortress-2">highest profile TF2 competitions in the world</a>. One thing it <i>didn't</i> have until recently, though, was any American representation. E-sports broadcaster <a href="http://www.extelevision.com/">eXTV</a> has been spearheading a fundraiser to get our boys in the fight, and the TF2 community has responded, <a href="http://extv.chipin.com/i46-multiplay-north-american-contingent">donating the money</a> for airfare, PCs, and accommodations to get <a href="http://www.teamfortress.tv/articles/view/43">America's top TF2 players</a> to the 6v6 tournament.

We couldn't be happier to hear this, firstly because it once again proves that TF2's got the most generous community in gaming history, and secondly because <b>U! S! A! U! S! A!</b> Actually, there might be some Canadians on the team. <b>Close! E! Nough! Close! E! Nough!</b>
TF2 Blog


The Multiplay Insomnia Gaming Festival in Telford, England is UK's biggest LAN tournament, and unquestionably one of the highest profile TF2 competitions in the world. One thing it didn't have until recently, though, was any American representation. E-sports broadcaster eXtv has been spearheading a fundraiser to get our boys in the fight, and the TF2 community has responded, donating the money for airfare, PCs, and accommodations to get America's top TF2 players to the 6v6 tournament.


We couldn't be happier to hear this, firstly because it once again proves that TF2's got the most generous community in gaming history, and secondly because U! S! A! U! S! A! Actually, there might be some Canadians on the team. Close! E! Nough! Close! E! Nough!


Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed matchmaking sending players to out-of-date servers
  • Fixed the server browser showing an incorrect player count in MvM games
  • Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart
  • Fixed a rare server crash when firing hitscan weapons
  • Fixed MvM intro video not playing on some Macs
  • Fixed the sound precache string table being nearly full in non-MvM games
    • This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed matchmaking sending players to out-of-date servers
  • Fixed the server browser showing an incorrect player count in MvM games
  • Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart
  • Fixed a rare server crash when firing hitscan weapons
  • Fixed MvM intro video not playing on some Macs
  • Fixed the sound precache string table being nearly full in non-MvM games
    • This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors
PC Gamer
Saxxy Awards


The Saxxy Awards are back, giving budding film makers the opportunity to craft a masterpiece and win a Saxxy Award in Team Fortress 2. The winniest winner of the shortlist of category winners will be flown out to Valve for a sit down session with Valve's Source Filmmakers, which is a great prize because I don't know if you've ever tried it but flying is BRILLIANT. The Valve filmmaker folk are probably quite nice as well. Once there you'll have the chance to get your work "aired on GTTV's VGA preshow this December."

There are four categories, the most challenging of which is likely to be "Original Universe" which requires that all featured assets be custom made. There are other gongs available for best action, drama and comedy. All entries must be submitted between Nobember 1 and November 15. No sooner, no later.

That's one of a number of rules Valve have come up with to stop this thing getting out of hand and turning into a "who can make the best version of Homeward Bound using nothing but bits of the Pyro" competition, which nobody wants. NOBODY. Here are those rules.


Entries must be no longer than five minutes.
Each entry must be at least 720p.
All entries must be submitted using the Source Filmmaker's upload to YouTube™ and Steam Community menu option.
Only entries submitted between Nov. 1, 12:00 AM and Nov. 15, 12:00 AM GMT will be considered.
Voting begins Nov. 16.
Winners, selected by Valve from the community-chosen nominees, will be announced by Dec. 31, 2012
All co-creators must be finalized by submission deadline to be considered.
You are free to use any Valve IP.
If you use any non-Valve IP, you must be the copyright owner or have explicit permission from the owner.
Multiple submissions per person are fine.
Submissions must be free of advertisements.

 
Find out more on the Team Fortress 2 site. Note that you're free to use any of Valve's IPs. It'll be interesting to see if we get many Dota 2 entries.
...

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