Featured Items
Games
Software Demos News Recommended
Posts in "All News" channel about:

Team Fortress 2

Show posts for all products, not just Team Fortress 2
Community Announcements - SZ
It isn't often documented, but there tends to be a lot of cross-pollination of ideas across the various teams here at Valve. There are a lot of talented folks walking around the halls here, and it's incredibly helpful to show them things and get their feedback, because with each round of feedback we'll manage to solve a problem or even find some new inspiration. Case in point: When the Source Filmmaker team was working on ideas for what the "Meet the Pyro" would look like, one of the ideas stood out. Not only were we amused at the proposed world of the Pyro, but immediately were thinking of how much fun it could be to play inside it.”

Of course, one of the immediate issues with this was how to bring the pastel color scheme and various whimsical storybook elements that made up Pyro's dream world into the textured world of TF2, with its more naturalistic palette and real-world setting. Achieving the Pyroland look would not only require creating a completely new texture set, but would have to be constrained both by texture memory and artistic resources.

Some of the things we ended up creating to solve this included, firstly, a replacement system that let us override the default textures in the game with an alternate version; and secondly, a new graphics shader system that we called "Pyro Vision". Here's what the final result was, but it took a few tries to get there.



Read the full blog post
TF2 Blog
Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

It's not that the current offerings have been terrible, far from it, but ever since Valve released the Source Film-maker there's been the quiet expectation that it would really start to shine once professional animators, and not just dedicated fans, got hold of it.



Well, here's what it looks like when a professional gets their hands on it.



This lengthy short, detailing the daily problems faced by an Engineer, is the work of James McVinnie, a cinematic designer at BioWare. If you think the animation looks a little better than what we're used to seeing with these clips, that's because he used two Kinects to grab motion-capture data.



Sure, it took him 130 hours, but the fact something this impressive can now come from just one man...


Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Oh, Source Filmmakers, is there anything can't you do?


Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

That's a relative term, of course, as these are video game celebrities, but still. If you've ever wanted to see Minecraft creator Marcus Persson, Valve's Robin Walker and internet superstar Freddie Wong go at it over Team Fortress 2, here's your chance.



To cut out the fluff, the actual game - which also includes other devs from Valve and Bethesda - starts at 8:18 in the video above.



Watch Notch, Freddie Wong, Valve, Bethesda, and us fight for charity, honor in Team Fortress 2 [PC Gamer]


PC Gamer
rel="bookmark"
title="Permanent Link to Watch Notch, Freddie Wong, Valve, Bethesda, and us fight for charity, honor in Team Fortress 2">Charity TF2







For the benefit of children, TF2 Mixup invited me to play a few rounds of Team Fortress 2 with some Important Internet Individuals. The roster: Notch (Soldier), Freddie Wong (Sniper), Robin Walker (Demo), our pal Brian Brushwood from Scam School (Heavy), and more. The first round of three, on cp_gorge, is watchable below. Any ad money generated from the video is being donated; and hey, you can still donate yourself.







At last, I realize my small dream to help children by plunging a switchblade wrapped in Christmas lights into others. I told you I'd make something of myself, mom.
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed dedicated servers not being able to set sv_region

Team Fortress 2
  • Fixed Replay/SourceTV clients getting kicked when quickplay servers hibernate
TF2 Blog
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed dedicated servers not being able to set sv_region


Team Fortress 2

  • Fixed Replay/SourceTV clients getting kicked when quickplay servers hibernate
TF2 Blog
The first of several replays have been made live from the Team Fortress 2 Mix-up #4. These are from the event where players raised an impressive $9,664 for children's hospitals around the world and a chance to play several matches against and with various community celebrities. Much fun was had and we're already looking forward to another.

Product Update - Valve
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed Unicode characters getting stripped from player names
...

Search
Archive
2014
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002