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Help us translate Steam
It doesn’t take a lot for me to get obsessed. I’d managed to pull away from 



Remember the bit in Fight Club where Ed Norton is sitting on a plane and he explains to the guy sitting next to him his theory of “single-serving friends”? Well, something similar is true in multiplayer games.
After looking at the 

Back, back, back, back even further, back a bit more, keep going, yes, not much further now and… there we go. You are now back in the most dim and distant past of the then tiny baby website Rock, Paper, Shotgun, a mere three months into our making-it-up-as-we-went-along existence. You will see ancient typos. You will see only glimmerings of understanding of how the internet works. You will see Kieron Gillen. And you will see The Go Team!, a multi-part mega-feature in which the four RPS founders present their assorted thoughts on Team Fortress 2′s classes, based on our delightfully haphazard experiences in the original beta back in September 2007.
They said it couldn’t be done, but they did it anyway: Valve’s free-to-play FPS, 
