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PC Gamer
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title="Permanent Link to Report lists Steam’s most popular (and most untouched) games">Steam graphs







Have you played every single game in your Steam library? No? Neither have I and that accomplishment is apparently just a small sand grain in the over 288 million games in Steam collections that have never felt a press of the Play button. That's a surprising figure from a new report by Ars Technica researching the most active and popular games on Steam straight from the recorded statistics of some of the platform's 75-million-strong community.



Ars' method for its number flood involves sampling registered games and their played hours via profiles and their unique Steam IDs. With the help of a server for computational muscle, Ars randomly polled more than 100,000 profiles daily for two months to pull together an idea of which games see the most time on everyone's monitors. In other words, your Backlog of Shame (don't deny it, everyone has one) probably took part in some SCIENCE at some point. Exciting.



Some caveats exist, though. The data Ars looked at for its research only extends back to 2009, when Steam brought in its "hours played" tracking system. Owned and played/unplayed games are thus slightly skewed to not account for older releases from the early noughties, and any length of time spent in offline mode wouldn't get picked up by Steam either. Still, Ars claims its results deliver a good picture of Steam gaming trends for the past five years albeit with some imperfections.



Predictably, Valve's personal products stack high on the list in terms of ownership and most played hours. Dota 2 takes the crown with an estimated 26 million players who ganked faces at some point in the MOBA, but free-to-play FPS Team Fortress 2 follows closely behind with a little over 20 million users. Counter-Strike: Source rounds out the top three with nearly 9 million players, but it's also collecting dust in over 3 million libraries.



As for non-Valve games, Skyrim wins in activity, barely edging out Counter-Strike: Global Offensive with 5.7 million estimated active owners. Civilization V kept 5.4 million players hooked for Just One More Turn, and Garry's Mod boasts 4.6 million budding physics artists.



Want to know what the most unplayed Steam game is? It's Half-Life 2: Lost Coast, the Source tech demo given free to pretty much everyone on Steam who bought or fired up Half-Life 2. It hasn't been touched by an approximate 10.7 million players. I guess that old fisherman is feeling pretty lonely right now.



My favorite stat is the total of played hours divided by game mode, more specifically the separate multiplayer clients of the Steam versions of Call of Duty: Modern Warfare 2 and Black Ops. The single-player campaigns for each respective title sits modestly within the mid-20-hour range, but the multiplayer side balloons well into the hundreds of hours. It's a pretty obvious indicator of where the biggest chunk of popularity resides in FPS gaming, but it's not like you wouldn't get weird looks for claiming you play Call of Duty for the story anyway.



See more of Ars' results in both number and pretty orange graph form in its report.
Shacknews - Steve Watts
If you ve ever felt ashamed of games you ve picked up but never played, at least you can rest assured you aren t alone. A study into Steam playing habits has found that more than a third of all games purchased through the service have never been loaded up even once.
Shacknews - Ozzie Mejia
There's a lot of nostalgia on this week's Twitch menu, but not until we take a look at one of the more recent (and divisive) games of the last few weeks. Chatty's inc77 plays through The Elder Scrolls Online and actually likes what he sees. Meanwhile, Sapiens plays through the shooter that continues to live on nearly a decade after it was first released, Team Fortress 2. And dael takes us back in time with the PlayStation 2 classic, Shadow of the Colossus.

Here's a compilation of some of the best Shacknews Twitch highlights for the week of April 12, 2014.
TF2 Blog




Register now to take part in the Second Annual Reddit vs Tumblr TF2 Match, a month of friendly competition between Tumblr and Reddit. In these show-matches all levels of experience are welcome to apply. In the words of the event's creators: "One of the cornerstones of the event is to create a venue for players with varying levels of skill to have a chance to play and have fun."




This season will have five teams representing each community from around the world: June 14th - US West; June 15th - US East; June 21st - EU; June 22nd - Aus/Oceania; and a "Mystery Game" June 28th. Check out the FAQ for more information.



TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed a problem that was preventing clients from uploading items to the Steam Workshop
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a problem that was preventing clients from uploading items to the Steam Workshop
TF2 Blog




Team Fortress Comics #3 is live! You can catch up with Issue #1 and Issue #2 here, or just keep reading for the ultra-fast TL;DR version:




Gray Mann has taken control of Mann Co., the mercs have disbanded, and the Administrator has disappeared! Six months later, the Administrator has tasked her assistant Miss Pauling with getting the team back together for one last mysterious job. With Demo, Spy, Scout, Soldier and Pyro already on board, Pauling must find the rest of the team before Gray finds her. Meanwhile, Saxton Hale has reunited with Maggie, an old flame, only to discover she is now working for Charles Darling, his greatest nemesis. All caught up? Good. Here's Issue #3.




Let's see, what else? Oh, we're also working on a Moonbase! It's got a whole bunch of interesting new gameplay and we're pretty excited about it. We think you will be too. Here's some concept art:








Last thing: taunts! We're working on a way for you guys to upload your own taunts to the Workshop, which should be a lot of fun. We're also animating some new ones ourselves that we think you're going to love. We'll leave you with a tiny preview:






Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Improved the Backpack UI
    • Added page buttons for all pages
    • Removed prev/next buttons
    • Updated the drag/drop behavior to interact with the page buttons
  • Strange quality items can now be placed on the Steam Community Market
  • Added a "Show Untradable Items" checkbox to the recipe UI.
  • Added the smoke effect to The Soldier's Stogie
  • Added the InfoShow 2014 community event medal
  • Added Crate #82 and Crate #83 to the drop list
  • Crate drop rates have been significantly lowered
  • Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list
  • Virtual Reality mode
    • The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode
  • Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, the Hero's Hachimaki, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling
  • Updated The Gunboats so they can be used in Medieval mode
  • Updated the Wrangler so Strange parts can be applied to it
    • Strange parts only increment if a Wrangler-controlled Sentry does the scoring
  • Updated Chemistry Sets
    • Started dropping Series 3 Chemistry Sets with an expiration date
    • Retroactively added Series tags to older Chemistry Sets
  • Fixed a client crash related to killstreak effects
  • Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time
  • Fixed hats not dropping into the world when players are killed
  • Fixed the Jarate effect not being displayed on some cosmetic items
  • Fixed framerate affecting player turn rate while using the Demoman's shield charge
  • Fixed flashlight shadows projected on players for Linux and Mac clients
  • Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8
  • Fixed The Doe-Boy using incorrect team materials
  • Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields
  • Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised
  • Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns
  • Fixed the Huntsman charge bar being misaligned
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Improved the Backpack UI

    • Added page buttons for all pages
    • Removed prev/next buttons
    • Updated the drag/drop behavior to interact with the page buttons

  • Strange quality items can now be placed on the Steam Community Market
  • Added a "Show Untradable Items" checkbox to the recipe UI.
  • Added the smoke effect to The Soldier's Stogie
  • Added the InfoShow 2014 community event medal
  • Added Crate #82 and Crate #83 to the drop list
  • Crate drop rates have been significantly lowered
  • Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list
  • Virtual Reality mode

    • The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode

  • Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, the Hero's Hachimaki, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling
  • Updated The Gunboats so they can be used in Medieval mode
  • Updated the Wrangler so Strange parts can be applied to it

    • Strange parts only increment if a Wrangler-controlled Sentry does the scoring

  • Updated Chemistry Sets

    • Started dropping Series 3 Chemistry Sets with an expiration date
    • Retroactively added Series tags to older Chemistry Sets

  • Fixed a client crash related to killstreak effects
  • Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time
  • Fixed hats not dropping into the world when players are killed
  • Fixed the Jarate effect not being displayed on some cosmetic items
  • Fixed framerate affecting player turn rate while using the Demoman's shield charge
  • Fixed flashlight shadows projected on players for Linux and Mac clients
  • Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8
  • Fixed The Doe-Boy using incorrect team materials
  • Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields
  • Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised
  • Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns
  • Fixed the Huntsman charge bar being misaligned
TF2 Blog




The word "hero" gets thrown around a lot these days. Mostly by cowards who've never killed a man for no reason. But if you're a distinguished war veteran like me, you know that only three types of people deserve to be called "hero": men who dive on top of live grenades, men with the cahones to throw a live grenade, and the hard working men and women on the assembly line building live grenades.




That is it. End of story. No exceptions.




Having said that, if you're a distinguished war veteran like me, you also know how the chain of command works. So when some pencilneck down at TF2 HQ tells you to write a blog post adding someone to the Hero List, you do it! So listen up, because the hundreds of 3D modelers, texture artists, concept artists and other creative types who submit to the Workshop each and every day are the greatest generation of heroes, and Kritzkast is honoring them. These are just some of the many people who've made Team Fortress 2 what it is today, and by God, they deserve your respect until we are told otherwise.


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