TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to the particle system
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to Spies disguising as players and then switching their disguise weapon
  • Fixed a bug related to overhead icons disappearing (Nemesis, Dueling Partner, Powerups, Coach/Student)
  • Fixed wrapped Giftapult packages not having the "Deliver Gift" option in the context menu
  • Fixed some taunt sound effects that were clipping the character lines
  • Fixed a bug with Dead Ringer cloak meter being lowered to 40% after Super Armor duration ends when cloak was extended via pickups or the L'Etranger
  • Removed the promo restrictions from the Brimstone
  • Added TF2Connexion Season 14 tournament medals
  • Updated the localization files
  • Mannpower mode changes:
    • New temporary powerup Uber. Respawns at 1/3rd the speed of Crit powerup
    • Fixed some bugs that would cause powerups to stop spawning
    • Fixed the Action Slot key behaving different for the grapple hook depending on the setting for hud_fastswitch
    • Powerup changes:
      • Vampire: Flamethrower and Minigun return 80% of damage back as health instead of 100%
      • Warlock: Added 25% damage resistance. 100% of sentry damage is now reflected back to the sentry
      • Vampire and Warlock max health buffs are now additive (+80hp and +100hp) instead of multiplicative (x1.4 and x1.5)
      • Haste: Sticky bomb arm time reduced
      • Precision and Haste: Sniper rifles now have quicker damage ramp-up and re-zoom after shooting
      • Precision: Sniper rifles now have double damage. Increased blast weapon clip size by 50%
    • Scoring Support
      • Capture flag: +20 points
      • Return team flag: +4 points
      • Kill an enemy who is carrying a powerup: +1 point
    • Flag mechanics
      • Captured flags now take 12 seconds to re-emerge from the ground so they can't be stolen again right away
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a problem with the how the server reports gamestats
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added the TF Tomb contest winners and runners-up to the Mann Co. Store
  • Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly
    • Fixes the Demoman's sticky note not drawing, Soldier's rocket reload missing the rocket, etc.
  • Fixed an exploit related to the Sniper s scope HUD panel
  • Fixed being able to pick-up buildings while reloading the Panic Attack
  • Fixed the Medic not being able to deploy a Quick-Fix/Vaccinator charge while carrying the flag
  • Fixed the Professor Speks moving around on the Soldier's face
  • Added the Pubstars vs. Pros 6vs9 medal
TF2 Blog


The European Team Fortress 2 League is now taking applications as part of the kick-off of its 20th season of 6v6. ETF2L has changed its league system and is allowing more unlocks than ever before, in addition to prizes for all skill divisions. Head to etf2l.org for more information about Season 20.


TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a dedicated server crash related to invalid client commands
  • Fixed maps using incorrect soundcache files
  • Fixed the Mega Strike unusual taunt effect showing through walls
  • Fixed using the Holiday Punch to tickle Mann vs. Machine enemy bots
  • Fixed The Quickiebomb Launcher using the wrong death notice icon
  • Fixed the grappling hook using the wrong icon in the HUD weapon selection menu
  • Added a "no helmet" style for Lord Cockswain's Novelty Mutton Chops and Pipe
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed the air detonation radius for stickybomb jumps
  • Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created
  • Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
  • Fixed the Marksman's Mohair hiding the Sniper's hat
  • Fixed the Crit Boost material effect for the Panic Attack
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the kill icon for the Panic Attack
  • Updated the equip_region for The Person in the Iron Mask
  • Updated The Quickiebomb Launcher
    • Fixed stickybombs not destroying enemy stickybombs
    • Fixed stickybombs fizzling faster than they should
  • Mannpower update
    • Fixed not always being able to equip the grappling hook
    • Fixed switching to the grappling hook from a weapon that prevents switching
    • Fixed the grappling hook attaching to players that are dead or no longer exist
    • Updated the Vampire powerup to give health for damage done by Sappers
    • Increased the spawn invuln time from 6 seconds to 8 seconds
    • Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries
    • Updated ctf_gorge
      • Fixed players being able to get outside of the map
      • Opened access to the flat rooftop by the capture zone area
TF2 Blog


The EdgeGamers Organization presents Arena: Respawn, a ladder-style tournament open to all TF2 players taking place January 23rd-25th, 2015!


Arena: Respawn is a modification of TF2's Arena gamemode developed as an alternative to sixes. The goal is to eliminate the enemy team as quickly as possible. There are no respawn timers, but players can capture the central control point to respawn the dead members of their teams.


It's time for a showdown! Think you have the skills to match up against some of the best in Arena Respawn? Form a five-man team and join the fray!


TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
...

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