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As of 12:00AM GMT today and for the next two weeks, we are now accepting submissions for the Second Annual Saxxy Awards! Click here to find out how to submit!
(Note: Replay category submissions will be accepted starting tomorrow, via the in-game Replay Browser.)
This year’s Team Fortress 2 Halloween event has been stripped of its cobwebbed shrouds and revealed to be one of supernatural shenanigans: there will be spells, there will be zombies, there will be spooky achievements, and there might owls. (I can’t tell if that’s just for illustrative purposes.) Relevantly: there’s a new King Of The Hill mode featuring a wizard, and a new Man Vs Machine mode where the robots are “800″ zombies, which is called Wave 666. Both look enticing, in a “don’t touch that green glow!” sort of way.
Every year around this time, the light-hearted (albeit bloody) world of Team Fortress 2 gets a little bit darker. Past years have brought a horseless headless horseman and Demonman. The fourth annual "Scream Fortress" update brings a necromancer with a grudge and some magic potions in tow.
The update goes live today and lasts through November 8. As usual, it ties into a new comic that plays with the premise. The magician Merasmus will enter haunted King of the Hill maps to terrorize your crew, throwing bombs and booby-trapping the control points. Each time a point changes hands, a random effect will trigger some "horrible fate." Or possibly something good, but you know, more likely the horrible fate thing.
You'll also randomly find spells that you can cast on items in your backpack, giving them magical effects like ghost summoning or flaming footsteps, or more modest ones like repainting your items. One spell promises to make you an evil sorcerer.
The new "Wave 666" replaces your usual Machine co-op opponents with brain-hungry zombies, and you can score two new achievements -- one for beating Merasmus, and one for getting to Skull Island.