Featured Items
Games
Software Demos News Recommended
Posts in "All News" channel about:

Team Fortress 2

Show posts for all products, not just Team Fortress 2
TF2 Blog
Wireplay's Highlander's new 9v9 league is nearing the signup deadline. Weapons are currently undecided, however, most unlocks will be available and all players are encouraged to vote on maps to be played. Signups close Friday, May 4 and the festivities kick off proper on May 14.

Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients

Team Fortress 2
  • Added The Toss-Proof Towel
  • Fixed a bug that caused many avatar images to not show up in the scoreboard
  • Fixed the Sharpened Volcano Fragment not igniting players
  • Fixed damage to buildings applying on-hit effects such as the Übersaw charge
  • Fixed Sticky Jumper stickybombs changing team when air-blasted
  • Fixed large floating point values getting truncated in WebAPI responses
  • sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩
  • Community request
    • Added SetForcedTauntCam player input for map makers to place the player into third-person
TF2 Blog
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients


Team Fortress 2

  • Added The Toss-Proof Towel
  • Fixed a bug that caused many avatar images to not show up in the scoreboard
  • Fixed the Sharpened Volcano Fragment not igniting players
  • Fixed damage to buildings applying on-hit effects such as the Übersaw charge
  • Fixed Sticky Jumper stickybombs changing team when air-blasted
  • Fixed large floating point values getting truncated in WebAPI responses
  • sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩
  • Community request

    • Added SetForcedTauntCam player input for map makers to place the player into third-person



Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Team Fortress 2's Sandvich is a delicious treat that helps your Heavy class gain health mid game.



As lowly, non-minigun-wielding citizens, we at least have the option of a sugary sandwich to eat. And I guess you can do so with a belt of bullets around your shoulders.



Rosanna has baked a bunch of other equally delicious looking treats in her series, Nerdy Nummies, which you can scope out on her Facebook page to find images like this one down below.



This Sandvich Won't Replenish Your Health, But It Does Look Delicious
PC Gamer
rel="bookmark"
title="Permanent Link to Valve employee handbook leaks, read it here">valve employee big



The Internet is often a place for things that don't belong on it. Things like a 56-page internal manual written for the people that work at the most private gaming company in the world.



Yep, you can read that now. What appears to be Valve's 2012 Employee Handbook has crept onto the web, and it's just as insightful to read as that incredible blog by Michael Abrash from last week.



It's a rare, detailed self-description of the company that includes mantras like "We are all stewards of our long-term relationship with our customers," policies like "Nobody has ever been fired at Valve for making a mistake. It wouldn't make sense for us to operate that way," and expressions of Valve's independence that include "Fortunately, we don’t have to make growth decisions based on any external pressures—only our own business goals."



Click inside to see the handbook.



The document is also filled with custom illustrations. And at least one Half-Life 3 logo. Sections of special interest include the entries:

"What is Valve not good at?" (p. 52)

"How does Valve decide what to work on?" (p. 13)

"But what if we ALL screw up?" (p. 23)





The handbook (PDF) was originally found here. A bottom-page watermark claims "handbook courtesy Valve." Well, duh. I've uploaded a copy to our server that you can read here.
PC Gamer
rel="bookmark"
title="Permanent Link to DOTA 2 will be free-to-play, but will “have some twists,” says Gabe">Dota 2



" is going to be free-to-play. It'll have some twists, but that's the easiest way for people to think about it."



As reported by Polygon, that's what Gabe Newell had to say on a recent Seven Day Cool Down podcast. Valve's big wheel has already admitted to playing the MOBA for a staggering 800 hours, and now he's talking cash. Valve have already developed some interesting ideas on how to reward valued members of the community: the Team Fortress 2 workshop allows people to create in-game items, and make a significant profit if they sell. Now Valve are hoping to reward player's good behaviour too.



"The issue that we're struggling with quite a bit is something I've kind of talked about before, which is how do you properly value people's contributions to a community?" says Gabe. "We're trying to figure out ways so that people who are more valuable to everybody else recognized and accommodated. We all know people where if they're playing we want to play, and there are other people where if they're playing we would be on the other side of the planet."



According to the master of Valve, individual games don't need to have completely separate communities. Valve have already experimented with this way of thinking in Steam's item trading system, where you can feasibly swap a Team Fortress 2 hat for a copy of Portal, if you find someone who's willing.



"When you start thinking about the different games that people play and you try to think about how people can create value or a service in one game and benefit somebody in a different game, you can start to see how the different games sort knit together," said Valve's big wheel.



We'll have more on DOTA 2 soon. If Steam stats are anything to go by (which they are), a lot of you are playing it right now.



Kotaku

Explosives to Blow Up Frozen Cows? Sounds Like a Job for Team Fortress 2's Demoman Multiplayer gamers know this fact: if you wander away from your group, you can die a horrible, stupid death. Cows apparently do not have this knowledge.



A bizarre news story from the Seattle Times tells the story of about half a dozen cows that have uttered their last moo and left frozen carcasses behind in a cabin near Aspen, Colo. The problem with the dead cows is that they've frozen to each other, creating a solid, potentially delicious mass that's become very hard to move.



Things are going to get warm soon and there's a threat of dead cow essence polluting the local water supply if the carcasses start to decompose. One of the solutions that the U.S Forest Service is considering is using explosives to dislodge the cows. Where's Team Fortress 2's blowing-stuff-up expert when you need him, huh?



Forest Service may blow up frozen cows in cabin [Seattle Times]


PC Gamer


http://www.youtube.com/watch?v=utdvpAGMJss



The folks at youtube.com/lore just published a dense, remarkably coherent explanation of TF2's zany family feud. If you haven't yet, watch the animated lore mini-tales of Portal, Half-Life, X-COM, Magicka, and Elder Scrolls.
Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

If you're only hopping onto Team Fortress 2 to shoot at people you're missing out on a rich history of greed and betrayal dating back to the 19th century. The latest Lore video from The Game Station gets you fully caught up in 60 seconds, or your money back.



The makers of the best Pokémon summary ever turn their sharp eyes and speedy mouths on Valve's colorful online multiplayer shooter, explaining why there is red, and why there is not-so-red.



Yes, there is a pointless point to those endless battles. Perhaps one day one color shall win once and for all.



Team Fortress 2 Lore in a Minute [YouTube]



Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a server crash caused by the Loch-n-Load
  • Fixed the Spy-cicle's fireproof attribute not working
  • Fixed the Quick-Fix's 'immunity to movement-impairing effects' attribute not being honored by the Pyro's airblast
  • Fixed the Quick-Fix not maintaining overhealed health
  • Fixed health drain happening faster for players with health above the normal overheal amount for their class
  • Fixed unusual particle effects not displaying correctly for the Pyro's Head Warmer
  • Updated the Black Rose so it can be traded
  • Updated the Ghastly Gibus
    • Added LODs for all classes
    • Fixed the position on the Sniper
  • Updated the vote system
    • Vote caller history is now tracked by SteamID to prevent vote cooldown exploits
    • Fixed players being able to disconnect before a successful kickvote to avoid being banned
...

Search
Archive
2014
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002