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Team Fortress 2

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

They are rather spiffing. It doesn’t take a lot for me to get obsessed. I’d managed to pull away from Team Fortress 2, but then Valve introduced the Strange category of weapons, stat-tracking guns and melee weapons that report how many kills each has, and I got into it all over again. I’m almost embarrassed by how easy it was to hook me back into the mainframe. Worryingly Valve have just added a new category of unlocks to augment the Strange weapons counting abilities: Strange Parts.

Only found in crates, Strange Parts will help you study specific aspects of your performance in battle by letting you customize your favorite Strange weapon. Now you’re free to track the number of enemies you gib, projectiles you reflect, heads you’ve shot, and more.

They’ve also dropped three new hats into the game, and that number is a more descriptive than you realise: there are only three in the entire game, and to get one you’ll most likely need to spend a significant amount of money. (more…)

PC Gamer
rel="bookmark"
title="Permanent Link to Team Fortress 2 update adds new hats and stat-tracking “strange parts”">Team Fortress 2 bonus hats



Revenge! Charity! Stamps! These will be the dominant market forces in Team Fortress 2's economy of death over the next week or so. A post written in the guise of TF2's announcer on the TF2 blog announces that three "absolutely unique one-of-a-kind hats" have been added to TF2. They won't go on sale in the Mann Co store, though. One of each will be awarded every day to the player that gives the most gifts, wins the most duels, and buys the most map stamps during that 24 hour period.



Tying rewards to map stamps is quite a nice move. Each stamp corresponds to a community made arena and all proceeds from stamp sales go to that map's creator. The investment needed to take the duelling hat is harder to justify. You need to buy an item to initiate duels in TF2. The cheaper way is to incite others to duel you and then win, sidestepping the item cost and earning an additional tick towards hat victory. The hat earned for giving gifts could prompt some players to clear out old items they've been hoarding in their backpacks, which will hopefully result in lots of apparently random acts of generosity.



"LET ME GIVE YOU FREE STUFF!" "GIVE ME FREE STUFF!" and "DUEL ME YOU COWARDS!" may become standard battle cries in the TF2 in the days to come. As the madness unfolds, you'll be able to track stats like headshots and gib shots using Strange Parts, which can now be found in crates. These can by used with Strange Weapons to keep track of your actions. "Strange Parts are still a work in progress," says the blog. "So if the mood takes you, visit the TF2 forum and let him know what you're interested in tracking."
Shacknews - Alice O'Connor

Three special new hats have been only added to Team Fortress 2, but only three--ever. These "one-of-a-kind" hats move from player to player each day, going to, essentially, whoever's willing to spend the most money on various items in TF2's in-game store.

The Dueler, Philateler and Gifting Man From Gifting Land hats will change ownership each day, being rewarded to the players won the most duels, bought the most Map Stamps, and gave the most gifts, respectively, the day before.

While the duel items can be given as random drops, Valve also sells them in the Mann Co. store, and Stamps and gifts can only be bought. Conspicuous consumption has never been so fetching!

"Presumably wearing these one-of-a-kind hats will make the winners feel like they've achieved something. Or not, I could give a damn. So long as they make you all better killing machines," The Administrator explains in a blog post.

The update also added Strange Parts, letting players customise Strange weapons so they track more than simply kills. The new parts track stats including buildings destroyed, airborne enemies killed, and projectiles reflected. They're only found in dropped crates, which you'll need to buy keys to open.

Shacknews - Alice O'Connor

Three special new hats have been added to Team Fortress 2, but only three--ever. These "one-of-a-kind" hats move from player to player each day, going to, essentially, whoever's willing to spend the most money on various items in TF2's in-game store.

The Dueler, Philateler and Gifting Man From Gifting Land hats will change ownership each day, being rewarded to the players won the most duels, bought the most Map Stamps, and gave the most gifts, respectively, the day before.

While the duel items can be given as random drops, Valve also sells them in the Mann Co. store, and Stamps and gifts can only be bought. Conspicuous consumption has never been so fetching!

"Presumably wearing these one-of-a-kind hats will make the winners feel like they've achieved something. Or not, I could give a damn. So long as they make you all better killing machines," The Administrator explains in a blog post.

The update also added Strange Parts, letting players customise Strange weapons so they track more than simply kills. The new parts track stats including buildings destroyed, airborne enemies killed, and projectiles reflected. They're only found in dropped crates, which you'll need to buy keys to open.

Kotaku

The Littlest Team Fortress 2Pixel artist Gas 13 gives the world a game it can only dream of: an isometric, pixellated Team Fortress 2.



You can see it at the original resolution below, pixel integrity maintained.



ISOMETRIC TF2: BADLANDS [PixelJoint]






Mar 28, 2012
Community Announcements - SZ


Despite my continued efforts to better you by yelling at you through a microphone to do better, it is often difficult -- and thus disheartening -- to figure out if any of you damp piles of mulch are actually improving.

I found the answer, in all places, in one of the insipid gun-themed women's magazines Miss Pauling leaves lying around, where I stumbled on an article about self-improvement. It was a revelation: Instead of screaming at you to improve, I could scream at you while you improved yourselves.

I immediately telephoned Mann Co. and demanded to speak to Mister Reddy. Then that lummox Saxton Hale intercepted the call. I tried to explain my idea as patiently as possible, telling him about self-improvement. ("If they're like me, Helen, they're already perfect. And if you take something perfect and make it more than perfect, you get, hell, probably a wormhole or something. Damned scientists. No, I don't like it.") I explained the possibility of mercenaries tracking their own statistics. ("If they're like me, they win 100% of their battles in the best way possible. If they need to remember that, they can write it on their hands like I do.") Several minutes of this and many clumsy pick-up lines later (something about steak dinners), I lost my patience entirely and told him to put his assistant Reddy on the damn phone, and between us we hashed out a plan.

Interested in self-improvement, mercenaries? Of course you are. Read on.

The Per Diem Perk

Mister Reddy has prepared three absolutely unique one-of-a-kind hats that will rotate through the mercenary community every day. Who will get them? The three mercs who give the most gifts, win the most duels, and purchase the most map stamps on a given day. Presumably wearing these one-of-a-kind hats will make the winners feel like they've achieved something. Or not, I could give a damn. So long as they make you all better killing machines.

Strange Parts

Only found in crates, Strange Parts will help you study specific aspects of (what I charitably call) your performance in battle by letting you customize your favorite Strange weapon. Now you're free to track the number of enemies you gib, projectiles you reflect, heads you've shot, and more. It is Mister Reddy's hope that you will be able to track your performance and celebrate improvements while isolating weaknesses. It is my hope that when you're confronted with the abysmally small numbers you wastes of space are doubtlessly achieving, you'll stop goldbricking around and do something.

Also, Mister Reddy asked me to remind you that Strange Parts are still a work in progress. So if the mood takes you, visit the TF2 forum and let him know what you're interested in tracking. I’m sure he'll do his utmost to accommodate you. Moreso than I would if you came to me with your problems, at any rate, unless your problem is that you love shallow graves and hate breathing.

There. Enough motivation. Now. IMPROVE or I'll DESTROY YOU.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added daily periodic reward hats for duel wins, map stamp purchases, and gifts given
  • Updated YouTube replay publishing functionality to automatically include a link to the uploader's Steam Community profile
  • Did not update the localization files that did not need updating
  • Updated cp_gullywash_final1

    • Removed ladders that looked like they could be climbed
  • Note missed from last week's update:
    • Updated the in-game tips with community submitted versions
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Added daily periodic reward hats for duel wins, map stamp purchases, and gifts given
  • Updated YouTube replay publishing functionality to automatically include a link to the uploader's Steam Community profile
  • Did not update the localization files that did not need updating
  • Updated cp_gullywash_final1

    • Removed ladders that looked like they could be climbed

  • Note missed from last week's update:

    • Updated the in-game tips with community submitted versions

Mar 27, 2012
TF2 Blog




Despite my continued efforts to better you by yelling at you through a microphone to do better, it is often difficult -- and thus disheartening -- to figure out if any of you damp piles of mulch are actually improving.



I found the answer, in all places, in one of the insipid gun-themed women's magazines Miss Pauling leaves lying around, where I stumbled on an article about self-improvement. It was a revelation: Instead of screaming at you to improve, I could scream at you while you improved yourselves.
Kotaku

Let's Check Out China's Team Fortress 2 Clone, Final CombatWhenever I visit an internet cafe in China, be it Shanghai, Beijing or wherever, it always surprises me how many of the games available are MMO's or bad rip-offs of western games. Normally I would scroll past the Chinese fare and move onto something a little more domestic like Call of Duty or Ages of Empires, but Final Combat caught and its colorful banner caught my eye and my attention.

At first glance, Final Combat looks exactly like a cheap Team Fortress 2 rip with two female classes. The characters look like uninspiring copies of Valve's own creations, and the game play looks like every other FPS to date.



Like many Chinese online games, FC is a free-to-play client based game. Most internet cafes have the game preinstalled on their servers, to date I've only ever been to three that didn't have the game.



The only problem I had was registering for an account. Unfortunately, for an American expatriate like myself, I couldn't register for the game because I didn't have a legal Chinese name or ID number. To get around this barrier, I swiped my colleague's ID and signed up an account under his identity.



With my assumed identity ready, I was ready to play some FC. Logging on and going through the menus were as easy as pie, anyone who's played online games before should be able to navigate it sans Chinese reading abilities and all. Finding a match took less than a minute.



The gameplay is broken down into the generic FPS game types such as team death match, free-for-all, and capture the flag. There are also some added game types which seem to be directly taken from TF2, such the boss battles.



For a free-to-play online game, I can say that FC plays very smoothly. It's graphically pleasing, and the gameplay is somewhat rewarding. Depending on the game type, when you shoot another player, you earn money points that can be used to upgrade and purchase new starting weapons and classes.



FC has a total of 16 playable classes, however since I just started out I was only allowed to choose from four basic classes. The classes I was allowed to go with were the Office Lady sniper, "Heavy gunning Mexican Fisherman", French Commando, and Fire Fighter. Like in TF2, each class has a set of special weapons and different perks. Throughout my time with the game, I played as the most time as the OL sniper and the French Commando.



I had a blast playing as the Commando running around with what looks like a FAMAS. The Office Lady sniper on the other hand didn't play as I expected—plus I'm not really much of a camper.



One aspect of the game that I did not get a chance to explore was the in game micro-transactions. Unfortunately I don't have a Chinese credit card, but from what the internet cafe employee tells me, there are loads of perks that you can purchase in game. Some of the perks listed on the FC homepage are items such as extra ammo and health packs, which to me are deal breakers. I am personally very against the pay to win model and FC like so many other Chinese made online game is "pay to win".



Final Thoughts



Apart from looking and playing pretty much exactly like a TF 2 rip, I am amazed at how smooth and clear FC is. The controls are the same easy-to-use ones found in pretty much every popular FPS. Despite the fact that the game has "play to win" elements, all in all, the draw for me was pretty much the fact that it was something slightly different from the regular games found in Chinese net cafes.



Final Combat [Official Site]


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