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Team Fortress 2

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Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated rd_asteroid
    • Fixed incorrect respawn times for Blu attackers
    • Fixed missing kill triggers in pits
    • Added blockers to starting gates to prevent engineers from building outside the base before the round starts
    • Added medium health kit near large ammo pack at the front doors of each base
    • Removed the ability to create buildings in the lasers
    • Removed chair prop from vent access room near vault
  • Updated pl_cactuscanyon
    • Prevented players from shooting over the fences by the mid building in stage 2
    • Prevented players from shooting between spawns in stage 2
    • Fixed a bug which prevented Blu team from winning upon a successful capture
    • Fixed players getting under the terrain near the first Blu Spawn in stage 1
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Updated rd_asteroid

    • Fixed incorrect respawn times for Blu attackers
    • Fixed missing kill triggers in pits
    • Added blockers to starting gates to prevent engineers from building outside the base before the round starts
    • Added medium health kit near large ammo pack at the front doors of each base
    • Removed the ability to create buildings in the lasers
    • Removed chair prop from vent access room near vault

  • Updated pl_cactuscanyon

    • Prevented players from shooting over the fences by the mid building in stage 2
    • Prevented players from shooting between spawns in stage 2
    • Fixed a bug which prevented Blu team from winning upon a successful capture
    • Fixed players getting under the terrain near the first Blu Spawn in stage 1

Shacknews - Ozzie Mejia
Valve is aiming to keep Team Fortress 2 going with new content, but not everything is quite ready for public consumption. So they're enlisting the help of their loyal player base to help test out new areas through an Early Access program for maps currently in beta. And while the standard game modes will be present, some new ones are apparently popping up, as well.
Shacknews - Ozzie Mejia

Valve is aiming to keep Team Fortress 2 going with new content, but not everything is quite ready for public consumption. So they're enlisting the help of their loyal player base to help test out new areas through an Early Access program for maps currently in beta. And while the standard game modes will be present, some new ones are apparently popping up, as well.



PC Gamer was the first to spot a brand new Robot Destruction mode in one of TF2's beta maps. The game mode sees the two teams of mercenaries infiltrating each other's bases to take down any machines lurking inside. The machines are defenseless (unlike Mann vs. Machine) and will run on sight, often taking pursuers into the path of opposing players. Robot Destruction can be found in the game's Asteroid map, which takes the mercs into space for the first time. The other beta map currently in rotation is a Payload map called Cactus Canyon.


Valve notes that players can mess around with the new beta maps by checking off the 'Play Beta Maps' option before entering multiplayer. Users can send feedback about the new content to Valve, indicating that anything you see is definitely not final. Those that run servers (like Chatty's own hirez) can also set their servers to host beta maps, so that they can try them out within their close circle of friends.

PC Gamer
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title="Permanent Link to Team Fortress 2 update introduces a new mode through beta maps">Team Fortress 2







Valve took a three day run-up to its Love and War update, with daily teasers for what, in reality, amounted to some new taunts and weapons. You'd think, then, that the introduction of a new game mode would warrant something spectacular. Instead perhaps fittingly for a game made by the company responsible for Steam it's being launched into Early Access. Yesterday's TF2 update added two new "beta maps" to the game. They're rough, unbalanced, and, in some cases, untextured, but one of them is our first taste of the new Robot Destruction game type.



In Robot Destruction, teams are tasked with taking down the robots that patrol the other team's base. These aren't the deadly bots of Mann vs. Machine mode, but rather rotund, defenceless machines that attempt to flee your aggression. Once killed, they drop points, which can be collected to increase your team's total. In addition, each team has battery, which can also be captured to steal some of the enemy's collected points.



The new mode takes place on a map called Asteroid. As the name suggests, it's set in space. At least it probably is there's no skybox at the moment. Valve previously revealed concept art for a moon base map, suggesting that the Mercs might soon be leaving the precious gravel of their own planet. Also in this update is a new Payload map: Cactus Canyon.



The new maps can be found by selecting the 'Play Beta Maps' checkbox from the 'Multiplayer' menu. Alternatively, you can find them in the server browser. Valve say you can expect plenty of iteration as the maps are tested anything from moving a medpack, to rebuilding entire sections.



For more details, head over to the TF2 blog.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Mann Co. Beta Maps - Early Access program
    • Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
    • Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option
  • Added a new startup music track from Expiration Date
  • Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
  • Fixed the server browser not properly filtering for the "US - East" region when selected
  • Fixed a bug where players that are taunting would not be playing the correct animation
  • Fixed Australium weapons using the incorrect arm skin for the Blue team
  • Fixed Mutated Milk not being a valid item for the Scout's Special Delivery item set
  • Fixed The Stealth Steeler not using the correct team materials
  • Fixed some festive weapons using the lowest LOD for the first person view
  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty
  • Updated the equip_regions for The Southie Shinobi, The Chronomancer, and The Pencil Pusher
  • Updated the localization files
  • Updated The Towering Pillar of Summer Shades

    • Fixed not using the correct team materials
    • Updated to be paintable


  • Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th)

    • Craft them via the crafting system (Items->Crafting->Special Blueprint->Fabricate Bread Box)
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Added Mann Co. Beta Maps - Early Access program

    • Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
    • Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option

  • Added a new startup music track from Expiration Date
  • Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
  • Fixed the server browser not properly filtering for the "US - East" region when selected
  • Fixed a bug where players that are taunting would not be playing the correct animation
  • Fixed Australium weapons using the incorrect arm skin for the Blue team
  • Fixed Mutated Milk not being a valid item for the Scout's Special Delivery item set
  • Fixed The Stealth Steeler not using the correct team materials
  • Fixed some festive weapons using the lowest LOD for the first person view
  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty
  • Updated the equip_regions for The Southie Shinobi, The Chronomancer, and The Pencil Pusher
  • Updated the localization files
  • Updated The Towering Pillar of Summer Shades

    • Fixed not using the correct team materials
    • Updated to be paintable



  • Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th)

    • Craft them via the crafting system (Items->Crafting->Special Blueprint->Fabricate Bread Box)

TF2 Blog




Have you ever wanted to construct battle arenas where mercenaries fight to the death over important global issues, but found you would rather shoot people in those arenas instead of riveting things that need riveted? We ve got a position for you! Now is your chance to boss around the little guy as you stand on the ground floor of cutting edge environment construction!



We need volunteers that are capable of putting these spaces through the wringer. We want to make sure they stand the test of time for future generations of mercenaries, so they may also enjoy the simple things in life, such as detonating explosive ordinance, setting men on fire and conga dancing.



This is your chance to help guide the direction of TF2. You will get to participate in the development process as we cycle through different iterations of gameplay, based on your feedback.



FAQ:



How do I participate?



  • Click on Play Multiplayer, enable Play Beta Maps checkbox, and then choose a mode to play.



Why are you running a maps Beta?



  • We would like to include the community early in the development process to gather feedback as we try variations in the map layout and game play mechanics.



What sorts of things can I do to help the development process?



  • Continually playing the maps is one of the biggest ways you can help us develop. Having servers full of users interacting with each other quickly points out problems with the gameplay that need to be addressed.



How do I submit feedback?



  • To help gather feedback, send us links to discussions happening on your favorite community forum. Or you can write us directly to express your thoughts. We will also be joining servers to play alongside you, shooting down enemies for the greater benefit of the team.



Will the maps be changing a lot?



  • Yes. There will be times when a change will be needed. That change may be as small as moving a health kit to a different room or it may be a larger change, such as reworking an entire section of the layout.



Are the game mode rules final?



  • No. We may see drastic swings in rule sets to make comparisons to previous versions. We may change the rule set one update only to find the previous iteration was better.



Are there Beta map servers? Can we host our own?



  • Yes and Yes. We're running a set of official Valve Beta servers using quick play matchmaking. Community server owners are welcome to host beta maps.



Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new startup music track from Expiration Date
  • Fixed a client crash related to the B.A.S.E. Jumper
  • Fixed an exploit related to the B.A.S.E. Jumper and supply cabinets
  • Updated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployed
  • Fixed a few crates not displaying which Unusual Series they can potentially output
  • Fixed a client crash caused by applying a tool to an empty backpack slot
  • Removed the shot effect for The Classic in DirectX 8
  • Updated the name of The Senguko Scorcher to be The Sengoku Scorcher
  • Updated the Summer Starter Kit and Summer Adventure Pack to be marketable
  • Updated the localization files
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Added a new startup music track from Expiration Date
  • Fixed a client crash related to the B.A.S.E. Jumper
  • Fixed an exploit related to the B.A.S.E. Jumper and supply cabinets
  • Updated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployed
  • Fixed a few crates not displaying which Unusual Series they can potentially output
  • Fixed a client crash caused by applying a tool to an empty backpack slot
  • Removed the shot effect for The Classic in DirectX 8
  • Updated the name of The Senguko Scorcher to be The Sengoku Scorcher
  • Updated the Summer Starter Kit and Summer Adventure Pack to be marketable
  • Updated the localization files
...

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