STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
This competition is aimed at new, inexperienced players interested in playing competitive TF2. So if you're fresh meat, sign up before April 6th to compete. Every team can play with an experienced mentor to help them understand meta and play their best! Visit the ETF2L website for more info.
Did you know that TF2 is releasing a soundtrack of all its pulse-pounding, brain-exploding, bowel-evacuating songs to kill people to? Well now you do! Ipecac Recordings is releasing our best (and only) soundtrack, complete with 29 songs, new images, and a ton of easter eggs. Click here to preorder today!
TFCL is announcing their second season of Ultiduo! This time they're boasting a bigger and better prize pool, participation medals, TFTV casting and more!
The first match is scheduled for March 25th. This season will be comprised of 8 regular matches, for a total length of 4 weeks. There will also be a special weekend playoff event on April 22nd and 23rd. Registration is open now! For instructions on how to register and more info, check out their annoucement page here.
Rally Call is a series of video game charity events that help different charities each year. This February 25th and 26th, Rally Call will be hosting a TF2 Tournament featuring YouTubers, steamers and other TF2 personalities. This event will support International Animal Rescue, a foundation that helps animals in danger all over the world. Click here to donate and learn more.
Another jam is over, and the TF community really turned this one out! The final count of entries was 686, which includes 230 SFM creations, 196 artworks, 146 maps, 34 models, 14 videos, 12 fanfictions, 2 games, 2 plushes, and a poem. Check them out and learn more here.
Videogames have bugs. This is a fact of life. Some are obvious and easy to squash, and others are a little trickier to nail down. And then there are bugs like the one Valve fixed yesterday in Team Fortress 2. According to this Engadget report, it was around for a full decade—since TF2 was released in 2007—before it was noticed last month by TF2 Classic developer Nicknine, and reported by Redditor sigsegv_.
The bug occurred when a player selected the Scout, Heavy, or Sniper as their first class upon joining a server. After that, switching to Soldier, Pyro, Demo, Engineer, Medic, or Spy on the same server would leave their local and server-side animations slightly out of sync. It worked the other way as well: Beginning as Soldier, Pyro, Demo, Engineer, Medic, or Spy, and then switching to Scout, Heavy, or Sniper would have the same effect.
It sounds harmless enough, but the practical impact was most definitely not. As you can see in the video, the mismatch between local and server-side hitboxes meant that shots that should have hit sometimes would not. And once it happened, players were stuck: Switching back and forth wouldn't clear the error, nor would dying or going to spectator mode.
"It's because the player models for scout/heavy/sniper have their pose parameters listed in one order, while the player models for soldier/pyro/demo/engie/medic/spy have their pose parameters listed in a slightly different order (
move_y swapped)," sigsegv_ explained. "And it's also worth pointing out that in MvM [Mann vs Machine], the bots re-use the same 22 player slots over and over: when a robot dies, that player is switched to spectator, and then when it's time for another robot to spawn, the player is switched back onto blue team and changed to the class that the new robot should be. So, in effect, different MvM robots are somewhat equivalent to a group of human players who die, change class, and then respawn; which means that they were also susceptible to the bug."
It's not a huge bug, as evidenced by the fact that it went unnoticed for ten years, but that's also what makes it so notable now. TF2 is not your average ten-year-old game: It's still one of the top five games on Steam, with tens of thousands of people blasting away at each other 24 hours a day, and is supported by a very active modding community. Yet somehow, this bug, which impacts the game at its most fundamental level—did you shoot the guy or not?—has slipped through the cracks until now. In a way, it's almost a shame that Valve fixed it.
The full list of changes included in the latest TF2 update is below.