Melon Simulator™ - Melon Simulator


Alpha 1.4.4 is now available. This update adds a new ai director that spawns melons dynamically rather than using static spawnpoints, this should help vary gameplay (melon spawnpoints are still used as a fallback). New melon exploding sounds have been added and the hitching that occurred after opening the semi-truck start doors should be fixed (let me know if you still encounter this issue). Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.4.4 Changes
  • added new ai director (spawn melons dynamically, fallback to spawnpoints)
  • added new melon explode sound
  • added new melon pre-explode sound
  • added gif to steam store page
  • updated steamworks sdk (1.4.1)
  • updated "lighting resolution" to "lighting quality" in settings
  • updated round manager to cache active scene index (optimization)
  • updated player haze to disable when not visible (optimization)
  • updated navigation links to not auto update (optimization)
  • updated target frame rate to be unclamped (previously 120)
  • updated engine to no longer keep loaded shaders alive (optimization)
  • fixed player shader bug while leaving room
  • fixed blood decal texture issue
  • fixed application focus cursor bug
  • fixed trapped melon bug
  • fixed start match doors bug
  • optimized interface manager
  • optimized game over screens
  • optimized post processing image effects
  • optimized server browser to only update when visible
  • optimized cursor state managment
  • removed unused interface manager code
  • removed unused leaderboard code
  • removed unused shaders
Melon Simulator™ - Melon Simulator


Alpha 1.4.3 is now available. This update adds a button to restart the match, an offline mode, and fixes a bug that allowed melons to clip through each other among other changes. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.4.3 Changes
  • added offline mode option in create match settings (thanks Artecus)
  • added restart match button in game over screen (thanks Artecus)
  • added leave match button in settings screen (thanks Artecus)
  • added restart match command "/restart"
  • added option to disable song title notifications (thanks Artecus)
  • added volumetric lighting setting (thanks Artecus)
  • updated volumetric lighting resolution (decreased, thanks Artecus)
  • updated melon explode particle (thanks ButterFingers)
  • updated melon speed to not be serialized (network code optimization)
  • updated minimum music volume setting (decreased)
  • fixed melons clipping through each other
  • fixed unable to join matches after exiting level editor bug
Melon Simulator™ - Melon Simulator


Alpha 1.4.2 is now available. This update is focused on improving the network code for a better multiplayer experience among other changes. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.4.2 Changes
  • updated achievement icons (added borders)
  • updated networking system
  • updated deferred decal system
  • updated physics sleep threshold (optimization)
  • updated player sprint to not be serialized (netcode optimization)
  • updated level editor to use offline mode (prevent disconnects, etc.)
  • updated server browser to reconnect to closest region on exit
  • updated match to automatically start if the host dies before the doors are opened
  • updated pvp damage to be enabled before match start (used to cause issues if the host died)
  • fixed player revive animation bug
  • fixed modal message size bug
  • fixed semi truck controls decal lighting bug
  • optimized round manager melon placement
  • optimized weapon textures
  • optimized player local direction code (netcode optimization)
  • removed unused assets
Melon Simulator™ - Melon Simulator


Alpha 1.4.1 is now available. This update adds exploding melons. Exploding melons are slow and shake violently until they get close to you, at which point they will stop walking and detonate after a few seconds (RUN they do a lot of damage). You can detonate them from a distance by throwing your weapon at them. Any feedback, bug reports, etc. can be posted in the discussion boards.

Melon Simulator is also 10% off for the Steam Summer Sale.

Alpha 1.4.1 Changes
  • added exploding melons
  • added exploding melon animations
  • added exploding melon particles
  • updated player controlled melon's jumping
  • updated melon decapitation frequency
  • fixed controller not working in main menu
  • fixed player controlled melon screen flash bug
  • fixed missing ragdoll materials
  • optimized player animation netcode
  • optimized player footsteps netcode
  • optimized melon drop weapons
Melon Simulator™ - Melon Simulator


Alpha 1.4.0 is now available. This update adds melon decapitation (random chance that a melon's head will fly off but its body will keep coming at you...). Any feedback, bug reports, etc. can be posted in the discussion boards.

Melon Simulator is also 10% off for the Steam Summer Sale.

Alpha 1.4.0 Changes
  • added melon decapitation
  • added melon decapitation particle
  • updated letter weapon culling distance
  • updated round manager network code to use reliable delta compression
  • updated some particles to be affected by global illumination
  • updated melons to drop weapons on decapitation
  • updated melon gibs to work with decapitation
  • fixed player movement while injured bug
  • fixed level editor test bug
  • fixed level editor exit bug
  • optimized object pooling
  • optimized melons
Melon Simulator™ - Melon Simulator


Alpha 1.3.9 is now available. This update adds blood accumulation on weapons and updates the melon's jump speed to account for height among other changes. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.3.9 Changes
  • added blood accumulation on weapons (thanks DjDonkey)
  • added support for 2560 x 1080 monitors (thanks ButterFingers)
  • added preview of level in development to the workshop
  • added new level editor prefabs (from preview map)
  • updated missing spawnpoint warnings to only show within level editor
  • updated medium lighting resolution to disable reflections
  • updated the maximum slope angle for melon navigation (increase)
  • updated eat melon chunk effects
  • updated create match to join match if a match with same name already exists
  • updated melon jump time to take into account the height of the jump
  • updated melon sounds class to struct (optimization)
  • updated official levels to be automatically detected
  • fixed bug where hazmat head popped off
  • fixed player input bug while the settings are open
  • fixed log manager message color bug
  • fixed camera menu animation stop on join match bug
  • optimized match information (network code)
Melon Simulator™ - Melon Simulator


Alpha 1.3.8 is now available. This update fixes bugs reported by the community, adds Steam trading cards, updates larger weapons to knock melons further back, and updates melon chunks to give different amounts of health (based on their size) among other changes. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.3.8 Changes
  • added steam trading cards
  • added low health warning message
  • added joystick deadzones (for controllers)
  • added main menu camera rotation
  • added pink light to level editor prefabs
  • added white light to level editor prefabs
  • added analytics events (bug tracking)
  • added cinderblocks to corporation
  • added log message when you begin helping someone who is injured
  • added pink lights to corporation basement
  • updated melon death particles
  • updated create match levels list to display author names
  • updated weapons flesh impact sounds
  • updated weapons to do different ammounts of knockback
  • updated level editor to clamp sun rotation
  • updated player controlled melons to respawn if they fall off the map
  • updated steamworks sdk (1.40)
  • updated door attack damage (increase) (thanks LiquidDinosaur)
  • updated door throw damage (increase)
  • updated melon chunks to give different ammounts of health
  • fixed leaderboard no data available bug
  • fixed offline mode create match bug
  • fixed blood decal five texture issue
  • fixed melon missing attacker bug
  • fixed construction wall frame/s lighting bugs
  • fixed video settings controller navigation
  • fixed create match scroll bug
  • fixed server browser scroll bug
  • fixed melon flickering bug
  • fixed weapon pickup while holding melon bug (thanks LiquidDinosaur)
  • fixed weapon pickup after eating melon bug (thanks LiquidDinosaur)
  • optimized melon set target code
  • optimized player rotation code
  • optimized player slash animations
  • optimized player impact animations
  • optimized level editor vector
  • optimized level editor camera
  • optimized level editor snapping
  • optimized weapon spawn manager
  • optimized round manager find players
  • optimized blood placement networking code
  • removed unused files
Melon Simulator™ - Melon Simulator


Alpha 1.3.7 is now available. This update adds a cinderblock that can be used as a weapon among other changes. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.3.7 Changes
  • added cinderblock weapon (thanks Npelz)
  • added cinderblocks to construction
  • added player eat melon particles
  • added server browser hover sounds
  • added create match hover sounds
  • added interaction text reveal animation
  • added spectator camera smoothing
  • updated networking solution
  • updated application publisher name
  • updated melon sound distances
  • updated player sound distances
  • updated melon land particle to appear for everyone
  • updated melon land sound to play for everyone
  • updated licenses folder
  • updated settings shortcut to work in the main menu (escape button)
  • fixed inventory capacity eat melon bug (thanks LiquidDinosaur)
  • fixed melon rotation bug
  • fixed melon jump animation speed bug
  • optimized out of bounds haze
  • optimized occluded player shaders
  • optimized feed messages (added pooling)
  • optimized modals (added pooling)
  • optimized ambient sound
  • optimized semi-truck engine sound
  • optimized hazmat material to use instancing
  • optimized fragments material to use instancing
  • optimized melon material to use instancing
  • optimized door material to use instancing
  • removed unused assets
Melon Simulator™ - Melon Simulator


Alpha 1.3.6 is now available. This update adds the ability to play as a melon after dying in multiplayer (as an alternative to spectating) among other changes. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.3.6 Changes
  • added play as melon (after dying in multiplayer)
  • added melon land sound
  • added melon land particle
  • added player land particle
  • added interface hover sounds
  • updated main menu particles
  • updated wave achievement to only count in official levels
  • updated weapon durability break sound volume
  • updated deferred decals
  • updated create match wording from community to workshop
  • updated loading screen progress bar
  • updated corporation
  • updated weapons to affect global illumination
  • updated players to affect global illumination
  • updated spruce tree collider
  • updated target frame rate
  • updated level editor to open workshop after publishing
  • updated missing level error to open workshop level
  • updated missing level error
  • fixed player footsteps playing while in the air
  • fixed global illumination scene transition bug (aesthetic)
  • fixed melon footsteps playing while in the air
  • fixed incorrect log message calls
  • fixed standalone file browser bug
  • fixed nav mesh link bug
  • fixed weapon spawn manager timing bug
  • fixed load level weapon bug
  • fixed corporation melon navigation bug
  • fixed level boundary bug
  • fixed log manager previous message shortcut bug
  • fixed level editor mouse lock bug
  • removed master client switched log message
  • removed unused files
  • optimized occlusion culling
Melon Simulator™ - Melon Simulator


Alpha 1.3.5 is now available. This update adds a basic test mode to the level editor, adds a new melon death particle, and fixes a few performance issues. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.3.5 Changes
  • added level editor test button
  • added melon death particle
  • updated level editor default plane to cube
  • updated melon to only set target attacker while alive
  • updated nav mesh links to use width of edge
  • updated weapon hit detection
  • fixed blood decal instancing error
  • fixed collision blood particle offset
  • fixed antialiasing default value
  • fixed level editor play start doors bug
  • fixed level editor play melee bug
  • fixed interaction melee text performance
  • fixed interaction start match text performance
  • fixed interaction nearest player text performance
  • fixed interaction melon eat text performance
  • fixed plank nails world orientation
  • fixed plank world orientation
  • fixed machete world orientation
  • fixed letter m world orientation
  • fixed letter e world orientation
  • fixed letter l world orientation
  • fixed letter o world orientation
  • fixed letter n world orientation
  • fixed letter i world orientation
  • fixed letter c world orientation
  • fixed katana world orientation
  • fixed loading screen text position
  • removed volumetric lighting in level editor (visibility)
...

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