Announcement - Valve
Today's Deal: Save 50% on Metro: Last Light and 75% on Metro 2033!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
Community Announcements - Professor Pew
This Summer, Metro Redux collects two re-mastered and improved versions of the classic Metro games -- Metro 2033 Redux and Metro: Last Light Redux.

http://www.youtube.com/watch?v=_AhRNaRr3PQ

For Metro 2033 Redux, Metro 2033 has been rebuilt using the newest version of the powerful 4A Engine, last seen in action in Metro: Last Light. That means advanced lighting, dynamic weather, higher detail for characters with improved animation, more dynamic destruction, and improved smoke, fire, and particle effect.

Metro: Last Light Redux has also received a upgrade, including new melee animations and the fan-requested ‘Check Watch’ and ‘Check Inventory’ features. All previously released Metro: Last Light DLC will be included in this Redux version.

New ways to play
Both Redux versions will now feature two modes of play: ‘Survival’ and ‘Spartan’. Survival lets you play either game in Metro 2033's more survival-horror oriented style, with deadlier enemies, slower reloading, and more limited resources. Spartan lets you play either game in the Last Light style, with more polished combat and more plentiful resources.

Ranger Mode is included for free in both Redux versions, and can be combined with Survival or Spartan modes, leading to a total of four modes of play for each game.

Only Steam, Metro owners get a special discount to upgrade to the new Redux versions:
  • Metro 2033 owners can upgrade to Metro 2033 Redux for 50% off, and get 25% off the Metro Redux bundle.
  • Metro: Last Light owners can upgrade to Metro: Last Light Redux for 50% off, and also get 25% off the Metro Redux bundle.
  • Owners of both Metro games get 50% off the Metro Redux bundle.

Metro 2033 Redux on Steam: http://store.steampowered.com/app/286690/
Metro: Last Light Redux on Steam: http://store.steampowered.com/app/287390

Read the full announcement with all details on the official website: http://enterthemetro.com/uk/news/game_information_uk/return_to_post_apocalyptic_moscow/
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

More wastelandier than ever

Update: Relax, everyone! A bit, at least. Steam’s offering each Redux for half-price if you own the original game.

Huh! Metro 2033 and Metro: Last Light are being “remastered” for re-release, which is a funny thing. The pair of solid shooters are still quite recent, after all, not to mention pretty enough. It all seems quite odd until you remember new consoles now exist–shiny new consoles hungry for pixels and games, which people are quite keen to feed. So thank you, Xbox One and PlayStation 4. Thanks to you, 4A Games are giving 2033 a grand makeover and Last Light a fetching new outfit.

… [visit site to read more]

PC Gamer
Metro


First it was rumoured, then that rumour was confirmed, and now it's been officially announced. Metro Redux is a real thing and, for us PC gamers, it's also a bit of an odd one. It takes the two Metro games and bundles them into a re-released and upgraded package. We're no strangers to HD reboots, but neither game is particularly old. In fact, Last Light still looks rather good.



Were I a cynical jerkface, I might suspect that this package was created as a response to the PS4 and Xbone's lack of backwards compatibility. Fair enough, but it does make it a stranger prospect on the more timeless PC. That's doubly the case when one of the big features is "silky smooth 60fps". Er, yeah, just like the originals, then?

There are still reasons to be interested, not least that transferring Metro 2033 into Last Light's engine will make a fairly big difference to the way it looks and feels. In their press release, Deep Silver promise the following features: "advanced enemy AI, improved combat and stealth mechanics, superior weapon handling and more responsive, intuitive controls plus signature features from Last Light such as the atmospheric mask wipe mechanic, weapon customisation, and silent kills and take-downs."

Last Light will be less dramatically upgraded, but will still get new features, better graphics, and will be released with its DLC packs bundled in.

Expected to release this Summer, each reduxed game will be available individually for 16 / $25, or as a bundle of both for 35 / $50.
PC Gamer
Metro-Faction-Pack-thumb

I am just now catching up with Metro: Last Light and am beating myself up for not picking it up earlier. 4A Games post-apocalyptic, subterranean world feels much bigger than what any one game could explore, which is why I m happy to hear it s opening a new studio and working on more Metro games.
4A, which is based in Ukraine, announced that it s new studio will be based in Malta. "By basing our new headquarters in Malta, a member state of the EU, 4A Games will be able to better compete on the international stage" CEO and Head of Business Dean Sharpe said. "Malta offers fantastic incentives for game development, and we are confident 4A Games will be able to attract the very best talent from Ukraine, Malta and beyond."
4A said that Creative Director and Co-Founder Andrew Prokhorov and Chief Technical Officer Oles Shishkovstov will relocate to Malta, and continue to recruit for both the Malta and Ukraine studios as they expand.
Best of all, 4A also confirmed that it continues to work on unannounced titles within the Metro universe as well as further, unannounced projects, powered by their cutting edge proprietary tech, the 4A Engine.
That 4A Engine is really amazing, by the way. If you haven t played Metro: Last Light, you should at least watch a video of it captured with dangerously powerful Large Pixel Collider.
Community Announcements - Professor Pew
Rangers,

The Complete Edition for Metro: Last Light is now available on Steam, which includes the game and all DLC. Previously released DLC and the Season Pass remains available as separate items for anyone who already owns the game, but not the DLC.

Cloud Save support has also been added to the game!
Announcement - Valve
Today's Deal: Save 75% on Metro: Last Light!*


Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
PC Gamer
Metro Last Light gallery header


Welcome to the 4K screenshot showcase, in which resident screen-grabbing enthusiast Ben Griffin presents a series of images at lovely, almost prohibitively massive 4k resolutions. Whether you're after a new desktop background, or just want to see some luscious images of the PC's best looking games, you'll find what you're looking for within. This week, Ben tunnels into the strange and beautiful labyrinths of Metro: Last Light.



Download the full-sized image here.



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PC Gamer
IMG_1219_web


At this year's Consumer Electronics Show, Valve's Steam Machines are king. The Half-Life developer and Steam creator held a press conference that that everyone wanted to attend, but flipped the script when it devoted the majority of the event to its hardware partners. But even though Gabe Newell gave the briefest of briefs, some Valve-only content was still available: The company's press area included six Steam Machine prototype stations, giving the press a chance to try some popular games with the fabled Steam Controller.

For me, this was a first chance to test how Valve's haptic-powered trackpads hold up in first-person games such as Metro: Last Light and Portal 2. I came away interested in the technology, but not impressed enough to be completely sold on the concept.

The controllers on display were hooked up to 40" televisions through prototype Steam Machine hardware ostensibly the same boxes sent to beta testers late last year. Each test station had a comfortable couch to sit on, emulating a best-case living room gaming setup. Eagerly, I sat down at a station and started playing Metro: Last Light, sliding my thumbs along the controller's rigid trackpads to move and look. The Steam Controller prototype this isn't final hardware by any means uses its haptic feedback capabilities to vibrate under your thumb as you slide across its trackpads. It's an odd sensation: I was acutely aware of each move or twitch I made on the controller's surface, but I'm not sure what it added to the tactile experience.

The trackpads were also incredibly sensitive, at least on the default settings. This isn't necessarily bad: many gamers crank their mouse sensitivity in order to maximize movement. On first picking up the controller, however, it was extremely surprising. I've played shooters on a dual analog joystick setup before, and am used to a decided lack of quickness available the aiming stick will often glide along slowly, and in many cases, a game will throw in some aiming assistance to compensate. There was none of that with the Steam Controller, which means you're getting a purer experience. But it was initially much harder to aim than I'd hoped, and I never quite adapted to the accelerated aiming in my 10 minutes of playtime.



Clicking the dual trackpad controls was also incredibly easy, sometimes to my detriment. I'd crouch when I wasn't expecting to, because the clickiness of the left trackpad was much easier than I'm used to on a thumbstick. I'd like to think that's something to which one can adapt with enough time.

As far as additional buttons, the Steam Controller has plenty for a standard shooter setup. Two sets of triggers on the shoulders could aim and fire, and the buttons on the underside of the controller were responsive and didn't get in the way. The face buttons were easy to reach, though the non-standard setup meant I had to think more about what buttons I wanted to push. Configuring the buttons seemed easy, with a built-in interface that lets you change buttons on the fly.

Games such as Metro: Last Light and Portal 2 make intuitive sense on the Steam Controller, while my limited experience with Starbound proved to be slightly more frustrating, as Evan predicted in his editorial last week. The trackpads' sensitivity didn't lend itself to movement on a 2D plane, though this could be because Starbound isn't quite optimized in its controls the game is Early Access, after all. The ultimate test for Steam Controller, in my opinion, will be games with independent camera and character movement, like Dota 2. Sadly, I didn't get to play one.



I definitely want Steam Controller to succeed I love the idea of a new controller standard, although it would need to live alongside keyboard and mouse controls for other PC functions. And I'm hopeful after an admittedly short playtime with a Steam Controller prototype that such a device could be fantastic. But I need more time to evaluate if such a controller can be viable, and I'd need to see if it really is possible to adapt to such aggressive sensitivity controls.

It doesn't seem like Valve will divulge any release dates or pricing at this year's event--either for the controller or any of the Steam Machines--but I'm confident that Valve's device could be a significantly better experience than existing controllers.
Announcement - Valve
The Steam Sale is here! Take advantage of huge savings on thousands of PC, Mac and Linux titles. Check back often to take advantage of our eight-hour Flash Sales.

Today's Daily Deals include:


Add games to your Steam Wishlist and be notified when a game from your Wishlist goes on sale, or shop for games using the Steam Mobile App, available for iOS and Android.

Be sure to check Steam every day to see new featured deals.

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