2.0.24645.1 Critical fixes: - Fixed combat CTD. - Fixed destroyed system CTD. - Fixed CTD in build screen. - Fixed Loa CTD when doing NPG gate mission from destroyed planet.
Other fixes: - Fixed able to set missile to PD. - Fixed selected groups ignoring combat planes to which they are set. - Fixed "stop" speech event. - Fixed "defeated pirate base" being spammed 3x when it is defeated. - Fixed AI colonizing hostile systems. - Fixed case where AI would have a fleet with no command ship. - Fixed issue that would cause too many locust scouts. - Fixed case where randoms could be flagged as neutral. - Fixed VN Pyramids not firing at planet. - Fixed Loa not spawning next to their gates. - Fixed AI not launching battlecruisers and battleships. - Fixed AI not launching riders in some cases. - Fixed Loa not properly removing cubes for ship damages. - Fixed ships flying into locust moons.
Other changes and additions: - Fixed various strings. - Windowed fullscreen support. - Revamped post-combat screen. - "C" button in chat now connects/disconnects from chat. - Double pressing 1-0 will focus on the ship group instead of whenever you press the button. - Starmap now remembers if fleet/planet tab was last selected. - Added a hot key to exit accelerated time.
2.0.24413.1 Critical fixes: - Fixed Locust end turn CTD - Fixed crash transferring ships to new fleet - Fixed crash deleting invoices as Loa - Fixed Neutron Star CTD
Other fixes: - Optimized transitions to starmap - Fixed bug allowing Zuul to see Loa paths - Fixed issue with AM burst torpedo - Fixed Loa SDB's not appearing in defense manager - Fixed bug that would allow biosphere to go below 0 - Fixed ship production cost not displaying correct value in some places - Fixed bug where Loa production costs were not being calculated correctly for armor selections - Fixed bug that would cause polysilicate alloys to be impossible to select in design screen - Fixed bug that would allow Loa to continue researching while in debt - Fixed Loa audio not changing volume - Fixed Loa not dropping gate in origin system when on NPG mission - Fixed bug that would cause Loa to build gates in wrong order - Fixed bug causing caravan fleets to consume CE at target system - Fixed bug where Loa would not use cheapest command design when creating fleet - Fixed bug locking players out of espionage
Other changes and additions: - Exposed singleplayer empire colors for modders - Global Chat now needs to be enabled in the options menu - Tuning of Loa ship costs
2.0.24320.2 Critical fixes: - Fixed CTD when loa system destroyed - Fixed endturn CTD caused by locust scout - fixed gardener waypoint CTD - Fixed rare mission CTD - Fixed suulka repair CTD - Fixed CTD entering battlemanager - Fixed CTD entering research screen
Other fixes: - Fixed NPG moving in autoresolve combats - Fixed not being able to scrap stations - Fixed being able to edit accelerator fleets and scrap the NPG - Fixed loa fleets not including production cost bonuses when forming ships - Fixed loa construct station ui not presenting composition selector when manually placing station - Supernovas will now follow max number of GM's rules - Fixed issue where Deploy NPG fleets could get stuck in space - Fixed bug causing loa to secretly pay corruption expenses
1.1.24320.1 Critical fixes: - Fixed SotSverse map - Fixed crash related to station memory augmentation modules - Fixed crash related to large Loa habitation module
Other fixes: - Fixed Loa Music not playing - Fixed issue with Burst Torpedo range - Adjusted Loa gate limits - Fixed Loa Neutrino Wave cannon - Fixed missing Loa boarding icons - Fixed fleet composer not appearing when creating fleet - Fixed some issues with Loa deceleration/boosting - Fixed modules not being visible - Fixed freighter message appearing for newly built colonizers - Fixed issues where drones would create anomalous cubes - Fixed some speech issues - Fixed some missing text strings
The Enhanced Edition contains Sword of the Stars II: The Lords of Winter and the first expansion, the End of Flesh. The new expansion introduces the new playable race, the Loa. All previous DLCs containing new avatars, new combat music, alternate voices, skins, and new badges for the warships are also included.
Additionally, all owners of the original Sword of the Stars II have been automatically upgraded to the Enhanced Edition!
1.1.23976.4 Critcal fixes: - Fixed multiplayer CTD's related to very large turn update messages - Fixed a CTD related to station modules - Fixed late game ctd caused by defeated player still running a debt - Fixed CTD in empire manager
Other fixes: - Fixed humans able to see zuul node lines - Fixed bug that would cause the ai to attempt to upgrade a station multiple times at the same time - Fixed bug that would cause news events for slot 1 to show when loading a game in another slot
MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch. Update: Hosts will need to port forward the following ports: 35000, 35001, 27015
Critical fixes: - Converted MP from GameSpy network to Steam network - Fixed end turn CTD - Fixed post-combat CTD - Fixed combat CTD - Fixed multiplayer CTDs, including due to updating colony history - Fixed CTD on Station Built dialog if station was destroyed during combat phase - Fixed being able use hot-keys between turns in MP - Fixed allowing hot-keys to change state in build screen when confirming invoice name - Fixed being able to enter comparative analysis screen without having seen any enemy ships - Fixed Suul'ka leaving when tribute station is destroyed - Fixed bug allowing Hivers to build gate stations without the required tech - Fixed issues with assimilation plague - Fixed client being sent home after 1 invasion mission - Fixed not being able to do a strike mission on any system - Fixed CTD with getting Suul'ka info - Fixed system killer being stuck at a system with a mining station - Fixed dev-mode being activated in the design screen
Other fixes: - Improved screen transitions between mission overlays and starmap - Tweaked VN planet killer - Prevented neutral indy planets from disabling slew mode if a station is next to it - Enabled suicide drones to upgrade with warhead tech - Disabled operations slider - Fixed sound channel issues - Fixed Suul'ka voices not being available - Fixed auto goop module - Fixed 0 level station remaining at a system after the construction mission is cancelled - Fixed bug when transferring some assets via relocate - Fixed bug that moved police cutters into the defense fleet when a relocation was canceled - Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered - Fixed not being able to relocate to systems when exact number of required CE - Fixed display of civilian population in empire manager screen - Fixed display issue with rider manager screen - Fixed mission turns remaining display issue - Fixed scrolling hot keys with mouse wheel - Fixed bio war modules not saving bio missile data - Fixed bio missiles not getting replenished when the ship is repaired - Fixed boarding pods getting stuck when docking with their carrier - Fixed slave disks from auto launching when they are full of slaves - Fixed weapons ricocheting off of dead sections - Fixed missiles from blowing up before hitting their target after researching microfusion tech - Fixed bolt weapons from blowing up before hitting planets - Fixed "shot gun" style weapon fire so that it fires with a better spread. - Fixed chance of fading from sensors when ship is outside of sensor range - Fixed interceptor missiles from hitting own ship's shield - Fixed formations not updating in auto-resolve - Fixed morale high/lows when colonizing a planet after killing off the original inhabitants - Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system - Fixed not being able to auto target VN collector pods - Fixed display issue with rider manager - Fixed scrolling hotkey manager with mouse wheel - Fixed admiral traits not correctly displaying on admiral info cards - Fixed defence assets being stuck in a system after the owning player has been evicted - Fixed issue where Zuul AI would create "super" fleets - Fixed bug allowing players to access dev design screen - Fixed priority issues with Planetary Salvage, should now be more common - Fixed being able to enter rider manager with hotkeys when you normally would not be allowed - Fixed Zuul node lines disappearing when out of range - Fixed issues with special / salvage projects not using up all allocated research credits
Other changes and additions: - Teams - Revised empire manager screen - Implemented pending/resolving combat screens - Implemented free-fly and tracking camera modes that can be toggled in combat - Implemented a random ship name feature - Implemented tech boosting - Implemented special failure events for some tech - Implemented right-click weapon fire mode / target filter control - Implemented auto-fire for AOE weapons - Implemented Zuul minimum 5 overharvest rate - Removed 64 bit option - Allow time acceleration in MP when only 1 player in battle - News events for that turn are now displayed when loading a game - Movement psionic now shows range
1.0.23741.2 Critical fixes: - Fixed crash when entering a multiplayer game with a dead player. - Fixed CTD caused by Nodecannon. - Fixed MP post combat CTD.
Other fixes: - Fixed beams not rendering when origin is not on the screen. - Fixed news events for meteors being shown for every colony in system. - Fixed bug making platforms un-scrappable. - Fixed Colony Established dialog population slider not working properly. - Fixed Independents not showing up in star system dialog. - Fixed Meson Projector beams not hitting planets. - Fixed repair widget issues. - Fixed trade stimulus not building freighters for all dock slots. - Fixed bug causing dialogs to hang on screen after being disconnected from host. - Fixed Locust behavior. - Various fixes to Assimilation plague. - Fixed strings related to plagues.
Other changes and additions: - Hotkeys + Hotkey editor in menu. - Hooked up many missing news event images. - Survey missions will now cancel if they are unable to defeat hostiles at the system. - AI will now show more discretion when selecting fleets for combat. - Stations belonging to an assimilated colony will now be destroyed.
1.0.23640.2 ------ Critical fixes: - Fixed bug that may cause hangs in multiplayer games. - Fixed MP weapon bank crash. - Fixed a crash involving plagues. - Fixed a crash after exiting combat. - Fix to prevent stations from being spawned in the center of a planet. - A certain Suul'ka will now no longer instantly kill ships with its tentacle attacks. - Suul'ka fleets can no longer be dissolved. - Fixed MP not syncing ai state.
Other fixes: - Crit hits table now correctly shows after combat. - Fixed estimated arrival time calculations. - Command Ships larger than cruisers are now more aggressive in combat. - Players can now scrap stations in the fleetl-ist. - Players can now scrap battleriders from the battlerider manager. - Fixed not being able to pirate with battle riders in fleets. - Fixed cloaking not working in multiplayer. - Fixed VN beserker behaviors. - Freighters can now be built and scrapped from the trade view. - Missiles can no longer be set to PD targeting mode. - Armor tiles now repair from the inside outwards. - Tuned formation movement in combat. - Fixed some issues with multiplayer combat. - Fixed some missing news events. - Pre-Combat battle manager button is now disabled in multiplayer games. - The "Ready" status should now correctly update across multiplayer lobbies. - AI will now attempt to create counter ship designs based on previous combat experience. - Added a fix to prevent AI from building multiple stations of the same type at a system. - AI will now spend more time upgrading their fleets before attempting to invade a system again after a full scale invasion has failed. - Suulka should now leave the game permanently when killed. - Fixed an issue where multiple Suulka of the same type were being created. - Gate Stations will now be unique per system. - Fixed a bug where some Battleriders were being assigned twice. - AI will now no longer immediately call back Boarding Pods after they launch. - Armor piercing levels are now taken into account in AI weapon selection. - Fixed a crash caused by Swarmers entering a system. - Refined AI target selection during combat.
Other changes and additions: - Added new auto options menu, including Goop and Joker modules. - News event system overhauled. - Mouse over colony faction morale while in the Starmap now gives a tool-tip with the last 3 events affecting that colony. - Double clicking on a battlerider in the battlerider manager now fills the current carrier wing with that type.
1.0.23262.1 ------ Critical fixes: - Fixed random CTD when entering combat or design screen - Fixed crash when viewing Suulka admiral info (note: if obtained Suulka in old save, the screen will look blank)
Other fixes: - Fixed bug causing Suulka admirals to not be assigned to the player - Added tooltips to weapon fire mode and weapon filter mode - Set default cloaking type in design screen for cloaked ships - AI will now more intelligently respond to demand/request diplomacy actions. - Fixed a bug causing demands for slaves to have no effect.
Critical fixes: - Fix crash with mirage psionic. - Fixed a crash related to multiplayer combat. - Fixed a crash when encountering slavers. - Fixed a crash when exiting the multiplayer lobby. - Fixed a crash when host entering combat with an AI player.
Other fixes: - Fixed display bug showing incorrect empire as being defeated in lobby. - Fixed bug where gate stations could be built without the necessary tech. - Fixed Hivers using up gate points while committing missions to their home systems. - Fix ships going into overdrive when not set to overthrust speed. - Turret damage will now be saved corrently between combats. - Fixed multiple missing / incorrect strings. - Turns to complete research now show correct suffix and are no longer displayed for research techs. - Fixed riders not syncing to carriers properly in multiplayer games. - AI now repair fleets at systems. - Update combat AI to include an "Assault Planet" group. - Fix stations around planet not having proper sensor data. - Plutocracy will now decrease production time instead of increasing it. - You are now able to cancel out of the Zuul's no bore ship confirmation dialog. - System info requests from AI players will now work correctly. - AI will no longer select command ships for a combat role. - AI will now reject world demands if they have any fleets present at that world. - Independant colonies created from the results of colony stimulus will now properly offer a trade treaty upon creation. - Player status in multiplayer games will now update correctly.