Critical fixes: + Fixed an audio problem that was leading to framerate loss over time. + Fixed known intermittent combat crashes.
Other fixes: + Fixed battle riders getting lost in limbo during combat. + Fixed some issues relating to start positions in combat. + Addressed some accelerated combat issues. + Fixed muzzle sounds not playing. + Fixed some cases where inappropriate ship designs were unintentionally rolling for attributes. + Addressed the poroblem of players getting the same salvage project multiple times. + Fixed some government related consequences and actions. + Strategic AI now properly assigns battle riders to carriers. + Fixed an issue with the ionic thruster technology effect. + Fixed target avoidance while in the pursuit stance. + Trade view no longer hides icons under the star. + Fixed an issue that was preventing AI players from building stations in some cases, and allowing them to build too many in others. + Strategic AI now properly coordinates and escalates attacks. + Strategic AI now executes appropriate requests and demand diplomatic actions. + Fixed an issue where planets were firing missiles when they shouldn't. + Emitter COL now fully functional.
Other changes and additions: + Tuned point defense targeting in combat. + Tuned combat AI target prioritization. + Combat AI is now aware of ships without weapons. + Added small-scale fusion technology effects. + Hiver players now start with deployed gate ships instead of gate stations. + Psi potential is now hidden until a psi technology is researched. + The battle rider manager is now hidden until battle rider technology is researched. + Fixed detonating torpedoes not doing appropriate damage. + Adjustments to various weapons systems.
Critical fixes: + Fixed a system killer related crash.
Other fixes: + Fixed missing protean tentacles. + Fixed wide dispersion of battle riders when asteroid explodes. + Fixed a recent combat lag issue caused by log spam. + Fixed new issues with Suul'ka tentacle attacks. + Ships now enter combat at the correct altitudes. + Addressed overly large drone explosions.
Other changes and additions: + Random encounters now only occur in the first combat round. + Strategic AI now does a better job of upgrading stations. + Empire screen government types now have better informative tool-tip information. + Camera no longer focuses on newly-placed defense assets.
Critical fixes: + Added a fix for old save games that would crash when reloaded.
Other fixes: + Addressed odd rider behaviour when carriers were captured. + Clients now receive Intel reports again. + Fixed incorrect post-combat data being displayed for meteor encounters. + Fixed retreat missions that were mistakenly labelled as piracy missions.
Other Changes and Additions: + The game version is now displayed on the main menu.
Critical fixes: + Fixed a new parsing error related to diplomatic treaties that was causing intermittent crashes between turns.
Known issues: - There is an issue with the upgrade of old save games that will lead to various forms of crashes while playing. Until this is resolved, only new games should be attempted.
Critical fixes: + Fixed a combat auto-resolve crash related to bio-missiles. + Fixed a network transport bug that may cause de-syncs and sometimes crashes in two-player networked games.
Other fixes: + Mirage psionic effect can no longer be spammed. + Fixed known boarding action issues. + Fixed the fleet of empty retreating ships that could appear in networked games. + Fixed cases where attached boarding pods were super-sized. + Fixed an issue that could cause stations under construction to appear inside planets. + Fixed an issue where multiple Admiral dialogs could appear on mission screens. + Diplomacy point generation tuned.
Other changes and additions: + Reinstated piracy mission. + Reinstated Lobbying.
Critical fixes: + Fixed a post-combat crash related to node cannon effects.
Other fixes: + Made general optimization passes to speed up turn times, AI processing and star system selection responsiveness. + Zuul no longer immigrate to other factions. + Population Manager and Comparative Analysis buttons are now disabled between turns. + Corrected 'pirate encounter freighters destroyed' news event messages. + Fixed graphical glitch caused by moving defense assets. + Battle riders destroyed by node cannons no longer continue to tie up carrier space. + Fixed ownership display of systems in sensor range. + Corrected intel result rolls. + The intel success rate is now correctly reflected in the UI. + Fixed some cases where fleets were spawning at the wrong locations in combat. + Diplomacy panels are now disabled for defeated empires. + Fixed some odd behavior with ship rolling in combat.
Other changes and additions: + Factions now get population bonuses when immigrating. + The F key now functions as an alternative button for focusing on the object under the mouse pointer in combat.
Critical fixes: + Fixed crash related to station construction.
Other fixes: + Addressed issues related to combat stance behavior and sensor range. + Immigration rate now affects corruption.
Critical fixes: + Fixed a Comparative Analysis UI crash. + Addressed a weapon bank related crash.
Other fixes: + Fixed recent mission screen UI issues. + Fixed loophole that was allowing station construction to exceeed the number of each type of station allowed. + Engrammed admirals with the Inquisitor trait no longer gain extra traits.
Critical fixes: + Fixed reported crash bugs in combat. + Abandoning a colony in the Colony Established dialog no longer causes a crash.
Other fixes: + AI no longer executes diplomatic actions without sufficient diplomatic points. + AI now builds various station types again. + AI no longer redesigns platforms continually. + Battle riders can now be targeted specifically. + Security slider no longer jumps to a notched position when the research slider is moved in the star map. + It is no longer possible to retrofit stations with pending modules. + Mining stations can now be built on asteroids. + Fixed absorber ship section effect. + Asteroid monitors now have Polaris missiles. + Ship targets in combat are no longer lost when turrets are lost or a section is destroyed. + Fixed a corner case that could result in ships rolling continually in combat. + Meson projector now aims at the intended target and applies damage correctly. + Ships turned over to a different player in combat now are now correctly removed from hotkey groups. + Fixed torpedo retargeting.
Other changes and additions: + Added Leech Driver. + Added population manager. + Added comparative analysis screen. + Changes to the All Stop command mean that a ship issued All Stop will return to Normal Stance. If a ship is answering All Stop and another stance is selected, it will start moving again.
Known issues: - Existing sync errors in multiplayer turn updates are still being addressed.
Critical fixes: + Fixed a battle manager crash. + Fixed a combat crash. + Fixed a Zuul slave station upgrade crash.
Other fixes: + Fixed Suulka beam not reaching planet. + Fixed launching bug with Wraith Abductors. + Stations no longer become constructed when construction fleets are absent. + Station slots are no longer shown for unsurveyed systems. + Fixed Reflector psi power after-image. + Fixed re-base loophole that was causing fleet support limits to be bypassed. + Node tracking techs no longer display innapropriate node line types. + Fixed an issue with incorrect assignment of empire colors to star systems. + Fixed sticky province effects. + Fixed an issue with certain drone types getting stuck when their targets were destroyed. + Fixed a rare instance that was still allowing freighters to be built in closed systems. + Fixed an issue that was causing the Hiver AI to stop sending gate missions. + Improved reflective coating ricochets now work as designed. + Planet lists are now refreshed when multiple colonization missions are committed in sequence. + Fixed the missing Fusion Enveloping Torpedo icon. + Destroyed ship sections in combat no longer spam turret destroyed messages. + Fixed audio cue spam caused by adding a favorite invoice. + Asteroid monitors no longer disappear from systems when research is complete. + Plasma Focusing now updates correctly. + Liir battleriders no longer cause their fleet to be affected by gravity wells. + Ship groups in fleet lists now display the correct icons. + Asteroid monitors can now be repaired. + Fixed an issue that was causing multiple swarm queens to focus on one star system. + Fixed many varied art issues fixed.
Other changes and additions: + Polaris missiles now retarget. + Defeating the VN Homeworld now causes all related encounters to be removed and awards all players in combat with a 5% increase in research. + Added a popup dialog when the VN Homeworld is defeated. + Optimization of AI adjustments to empire and colony economic sliders. + Stimulus-generated colonies no longer claim combat zones when added. + Added a fleet creation button to most fleet lists. + Improved AI weapon selection to address issues that were causing it to avoid beam weapons. + AI now makes use of more ship section types. + AI now builds and places some defensive assets. + Targeting controls in combat have changed; A single click now isolates the hull or object on a ship, and a double-click targets a specific position on the surface. + The fleet manager has been updated. + Generated fleet names are now unique. + Shield Breaker ballistic weapon added.
Critical fixes: + Fixed new population growth issues. + Fixed a crash related to dragging fleets in the relocate mission screen.
Other fixes: + Favourite invoices no longer revert to Cruisers after submitting an order. + Spectre attacks now have a range limit in combat. + Trade sliders no longer override settings for other colonies. + Trade sliders no longer get stuck on last notch. + C3 and Psi research bonuses now displayed. + AI now includes psionic abilities in ship designs. + Fixed a case where drones belonging to NPC factions would not fire weapons. + Adjusted implosion mine health.
Other changes and additions: + Queued station modules are now highlighted in orange. + Added auto-upgrade button to the station manager. This automatically queues a minimal number of modules to enable upgrading. + Station level is now displayed on the icon in lists. + Systems in lists now display station icons where applicable. + Planet manager items are now alphabetized. + Various racial attributes tuned.
Critical fixes: + Fixed a multiplayer combat crash related to weapon damage. + Fixed multiplayer crashes related to news events. + Fixed a news event crash related to resuming older games. + Fixed a scout rider crash. + Fixed a crash related to the colony information display in combat.
Other fixes: + Fixed an issue that caused civilian population to drop after new factions were introduced. + Improved trade slider notch accuracy. + Planet missiles now target battle ships and battle cruisers. + Fixed an issue where battle riders were not launching in multiplayer combat. + Fixed the issue where minelayer were not working in multiplayer combat. + Fixed overharvesting beyond available resources. + The grovernment graph marker no longer moves beyond the graph bounds. + Fixed grav boat behavior.
Other changes and additions: + Gate ships now deploy after the combat phase. + Colony stimulus now considers star systems each player already has colonies in. + Fleet support range now takes all support points into consideration, which should extend range in friendly space. + Eliminated players are now reflected in the diplomacy manager.
Critical fixes: - Fix retreat crash - Fix combat freeze - Fix crash for null AI designs - Fix move order crash
Other fixes: - Fixed AI equipping the wrong modules on the wrong sections - Fixed AI building stations in un-owned worlds - Fixed using psionics on menaces (eg: fear on swarm queen) - Fixed Suulka fleets not storing their Suulka as an admiral - Fixed display issues with relocating reserve assets - Fixed diplomacy UI buttons - Fixed being able to build stations in indy systems unless system was selected - Fixed getting a combat if both players ONLY have a colony in a system (colony vs colony and no fleets) - Fixed auto firing not always finding a target - Fixed Morrigi LV not assigning all riders proper indexes, which leads to riders entering combat "launched" - Fixed Hivers using node races pathing in some cases - Fixed fleets in fleet widget properly displaying their base system instead of current location
Other changes and additions: - Implement new player list UI in combat - Implement ionic thruster tech - Implement display for colony pop/infra info - Implemented internal kinetic dampening tech - Implement Morrigi traps - Gave Morrigi abilities to instantly defeat Morrigi relics and traps - Added notches to sliders in Empire Manager and for trade/construction sliders - Starmap now properly shows Zuul slave and civilian count
KNOWN ISSUES: - Morrigi trap combat does not carry over into combat (will be Fixed in next patch)