STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Paradox Interactive announced its line-up for the Game Developers Conference in March, and among the games listed is a new multiplayer combat game from Arrowhead Game Studios. The project from the Magicka team is code-named Project JFK, but is otherwise being kept mostly under wraps for the time being.
The teaser announcement promises "breakneck-paced multiplayer combat with a focus on killing your friends and looking cool doing it." Whatever Project JFK is, it's being developed alongside further expansions to Magicka, so Arrowhead must be busy.
Paradox also teased two other unannounced projects. Project Revenge from Critical Studio is described as "death trap for heroes and children." Lovely. And Project Silverado from Zeal Game Studio combines elements from RTS, shooters, tabletop war-games, in a sci-fi setting. Paradox will also showcase the previously announced games, A Game of Dwarves and War of the Roses.
GDC 2012 will take place March 5-9 in San Francisco.
Arrowhead Game Studios' Magicka has lampooned Vietnam and Cthulu without receiving the wrath of the elder gods or EA lawyers. Today Paradox Interactive announced another expansion, The Other Side of the Coin, which gives a firm ribbing to fantasy cliches.
You'll be put in the shoes of Alucard the Vampire and his necromancer followers as they disrupt Vlad's proposed peace between humans, dwarves, and elves. The Other Side of the Coin (or TOSOTC for short) uses the same objective-based progression as Vietnam, and adds a new challenge map for the necromancers. The necromancer can also be used in PvP, and the announcement promises a new environment with distinctive Elven architecture.
It will only cost $3.99, but you'll have to wait a while. The expansion isn't due until late autumn.
Magicka has cast a mighty spell, summoning not only an update with heaps of tech improvements and fixes, but also a new trailer for its eerie upcoming Lovecraftian downloadable expansion 'The Stars Are Left.'
The patch, already out through Steam, brings checkpoints remembered between play sessions, a fancier particle system, stuttering fixes, server browser improvements, and heaps more.
Steam has the full changelog, but here are the highlights:
And now, witness the unspeakable horrors of The Stars Are Left. It'll rise from the depths of the space, time, and madness this winter, with new enemies, levels, magicka, items, and more. As with the Vietnam expansion, only the player hosting will need to have bought it.
Eldritch horrors from beyond the stars are to invade the cheery world of Magicka in 'The Stars Are Left,' a downloadable content campaign inspired by H.P. Lovecraft's Cthulhu mythos, announced today by publisher Paradox.
The multi-level adventure will bring seven Lovecraftian enemies to smash, two new bosses to conquer, extra spells to zap them all with, two challenge maps, and new items and robes to murder your co-op partners over. "Also, we make fun of Minecraft this time," Paradox notes.
Magicka: The Stars Are Left is due to launch this winter. There's no word on how much it'll cost but, as with previous Magicka DLC, only the game host will need to own it for everyone to play.
While the horrors developer Arrowhead intends to unleash upon us are doubtless unspeakable, you can get a peek at them in the first screenshots and announcement trailer:
And as the saying goes, if you can remember it without jerking erect and screeching "Ia! Ia! Cthulhu Fhtagn!" in an unearthly voice, then you weren't really there.
Paradox Interactive, publisher of games like Magicka and Mount and Blade, says it no longer needs retail support. "Retail sales are like a bonus for now," Fredrik Wester, CEO of Paradox told PC Gamer, revealing that 90% of the company's revenue now comes through digital distribution sales. "We donât really need retailers any more."
Obviously, digital distribution bypasses many of the hurdles that retail releases require: there are no discs to print, no boxes to ship, and having to fight for coveted shelf space. However, Wester suggests that digital distribution affords game creators greater creative freedom. "People complain to publishers that there are only sequels on the market, but thatâs because retailers want to see sequels, because they can do their chart diagrams for how things sell and things like that," he added. "So one of the things preventing more creative gaming has been the retail challenge."
It's unlikely that a game like Magicka, a quirky co-op adventure game, would have found success in a market largely determined by retail. It has gone on to sell more than 600,000 copies since release. It later received a tongue-in-cheek expansion pack, "Vietnam."
As if Magicka didn't already suffer enough magical 'friendly fire' incidents, developer Arrowhead and publisher Paradox have announced that wizard-on-wizard violence will be formalised on June 21 when the PvP mode launches for free.
Along with classic Deathmatch, which players are apparently quite capable of emulating for themselves at the moment anyway, there'll be another two modes for duelling wizards. Brawl will give players or teams a limited number of lives for them to fritter away until there's only one survivor. Kreitor mode, inspired by an eponymous fan, will see new Magicks unlocking at intervals, so the match changes over time as wizards get new toys to play with.
Launching alongside the free PvP mode will be paid downloadable content with new combat arenas and robes. If you've ever wondered what would have happened if Captain Kirk and Spock were wizards when they duelled in the Star Trek episode 'Amok Time,' you'll want to snap up the 'Vulcanus' map, which bears more than a passing similarity to that famous arena.
Pricing has not yet been announced for the paid DLC, but for reference the last Magicka map pack cost $1.99 and item packs have cost 99Â¢.