Announcement - Valve
Day 3 of the Paradox Publisher Weekend is officially under way! The Daily Deal for today is Magicka and a number of other great fantasy titles at 75% off!

All weekend long, titles in the Paradox catalog are on sale for 50% off. Be sure to check back each day this weekend for great new deals!

PC Gamer
Magicka: Wizard Wars


Turns out those faceless dudes from the Game of Thrones-spoofing announcement trailer aren't any less creepy when pulled out of the realm of live-action. I was hoping the hollow blackness of the wizards' heads might be downplayed a little in Magicka: Wizard War's art, but I guess I can forgive them when that much fire and lightning is bursting from their limbs.

As we detailed back in March, this is a 4v4 MOBA-influenced take on the Magicka series, involving teamplay and the tussling over of spawn points in a melding of hardcore mechanics and "instantly approachable" chaotic gameplay. Friendly fire is in full effect, so, try not to aim at your friends' faces, no matter how pretty those spells look.





Announcement - Valve
Today's Deal: Save 75% on Magicka!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Release - Valve
Magicka: Tower of Niflheim, all new content for Magicka is Now Available on Steam.

As you all might know, being dead does not mean being unable to die again. What happens when you die twice? Nobody knows, but everyone is fairly certain that an after-afterlife is utter rubbish and an absurd fairytale.

What is certain is that being lost in Niflheim, the land of the dead, is inconvenient. A group of wizards learned this the hard way. So in order to get out they devised a plan - to go up and see if they can get out that way. With neither a rope, ladder, helicopter or multi-purpose ascension ointment, their only choice is to try to build themselves upwards... using the bodies of their friends!

Product Update - Valve
Patch 1.4.14.1 – Small content update today. Bear in mind that it might take a while before you’re able to purchase the DLC, depending on when it pops up in the Steam Store.

Content:
• Added new Versus DLC: Tower of Niflheim

PC Gamer
Magicka


It's not a MOBA, the devs have made that much clear in interviews, but Magicka's 4v4 multiplayer spin-off looks a bit like one. Going by glimpses at GDC, it's a game of territorial control in which two teams tussle over spawn points - and you can even bring AI goblin minions along to help. In action though, it retains the same accessibly splashy and chaotic combo spellcraft that defined the original game, albeit with a few streamlining tweaks. We'll be bringing you a heartier preview soon, but here are the first few tidbits of info.

You still use the same stackable eight elemental spells to build up combos, but the modifiers that let you differentiate between area-of-effect, direct attacks and self-cast spells have been stripped out in favour of simply changing the spell type depending on whom you target. I'm not sure how this will change the way, say, beam spells are cast - since previously you didn't need to select a target, but could sweep your gleaming eldritch laser back and forth across the enemy.

Still, if it's being simplified in some respects, it's getting depth in others: staff sidegrades now boost your abilities with a certain element, but make you vulnerable against others, while the powerful spells learnt from scrolls now occupy one of several pre-equipped slots, and require lengthy cooldowns.

The game's some nine months into development at Paradox North, rather than at Arrowhead Studios, the original Magicka creators. No payment model has been confirmed yet, but though the abundance of unlockable hats point to F2P as an easy option, the developers have made positive noises about the paid-alpha model epitomised by the likes of Mojang. With a Wizard Wars alpha promised in the imminent future, we'll likely find out soon.
PC Gamer
Wizard Wars


Earlier this month, we were teased that something new in the Magicka franchise was coming. We were told that it wasn't an expansion or new DLC. Today, this was revealed to be Magicka: Wizard Wars. Developed by a new studio, Paradox North, it's billed as a four-on-four, PvP-focused game. Check out the trailer above, and see if you can guess which landmark fantasy book series turned successful HBO show they might be spoofing. Challenge level: Targaryen.

We don't know much else about the game yet, but I'll be meeting with the Paradox team within their shrouded sanctum today during the kick off of GDC 2013 here in San Francisco. So stay tuned for more information.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Moments ago, Warner announced the existence of a DC Comics MOBA called Infinite Crisis and Paradox have now announced the existence of a Magicka MOBA called Wizard Wars. Unfortunately, I haven’t managed to learn everything there is to know about the genre in between those announcements so I’m just going to copy some words from the press release and pop the live action trailer below.

In Magicka: Wizard Wars, two teams of four wizards each will go head-to-lightning-bolt on the field of battle, wielding a wealth of magic spells as players adapt their tactics on the fly in response to their opponents. In true Magicka fashion, victory will go to the team whose wizards can combine the craftiest casts – and who can avoid the most friendly fire.

Element combinations are still the basis of spells, which means comically misplaced explosions should be par for the course.

(more…)

Shacknews - Alice O'Connor

You may not have guessed it, from how many Arcane Novas and Steam Lightning Storms were cast in the direction of other players, but wacky action-RPG Magicka was originally a co-op game. PvP arenas were added free DLC to formalise the wizard-on-wizard violence, and the next game goes even further. Announced today by publisher Paradox, Magicka: Wizard Wars is a purely PvP affair, boasting 4v4 magic man action.

Magicka, if you were unfortunate or foolish enough to miss the original, has the most wonderful and chaotic spellcasting system. You combine up to five of the eight elements--from Earth and Life to Fire and Shield--into a single spell. This can be cast on yourself, on your weapon to imbue it with power, or tossed around in a number of ways. With so many combinations, you can get cast unusual things like a Chilly Exploding Electric Ice Wall or Healing Mines. Which deal as much damage or healing to friends as to enemies. Things go wrong, quickly, often, and unexpectedly.

This zany system will of course remain in Wizard Wars, which Paradox says will result in "short rounds and unpredictable strategies." More importantly, you'll have a persistent customizable wizard, with hundreds of items to choose from. No word yet on when it'll launch.

Magicka creator Arrowhead is not making Wizard Wars, but rather Paradox's own Paradox North studio. Arrowhead's most recent work was multiplayer side-on shooter The Showdown Effect.

PC Gamer
Magicka_TSAL_(5)


Paradox Interactive has told PC Gamer that it will be announcing something new related to Magicka for the PC during GDC later this month. We've been told it's not a port, and it's not more DLC (which Magicka already has a huge amount of on Steam.) The stars seem to point to a potential Magicka 2, or perhaps some kind of spin-off in the same universe, with different gameplay.

I got a look at Wizards of the Square Tablet at PDX Con, which was quickly discarded from my mind into the nearest Icelandic memory recycling bin when I heard it wouldn't be coming out for PC. Since we know it isn't that, it has to be a brand new title. One of the only other things we know is that there are some ex-DICE guys working on it, but we shouldn't expect something FPS-ey, despite the Battlefield pedigree.

We'll be in the GDC trenches to bring you more details from Paradox as soon as we can get our Frost/Fire Tentacles of Journalism on them in just a few weeks. What would you guys like to see out of a potential Magicka 2?
...

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