Community Announcements - [Pdx] Escher


So...as some of you may know we have a kind of a big thing going on next Tuesday...as such we decided to get warmed up with a bad-ass streaming event!

So, details below!
  • Hosted live from the Dreamhack Studio on our NEW twitch channel http://twitch.tv/magickawizardwars
  • Starts at 17:00 CEST, runs to 20:00 CEST, hosted by Escher and TotalyMoo
  • Win a graphics card from Sapphire Technologies! http://steamcommunity.com/groups/SAPPHIRETechnology
  • Featuring live creation of an in-game item by the super-talented MellonCollie (all viewers will receive a key for it in-game!)
  • Cosplay Workshop - See Cosplayers creating awesome Magicka related props!
  • Devs Versus Community! We have flown-in Acedy, MachoMan, WalterWulfle and
    Dobby Promisque to battle Nisshagen and his hand-picked team of Devs in our new game-mode! Your chance to see it in action for the first time!
  • Special guest casters - zBlackboxz and Tol Eressea
  • Interviews and chit-chat with the Devs!
Community Announcements - TotalyMoo
Hi Folks!

PLEASE NOTE: Servers are down for maintenance. We expect them to be up and running some time this afternoon (CET). Thank you for your patience.

We really wanted to get some bigger balance changes in before we patched, unfortunately though some extra-thorough last-minute QA meant we didn't have the resources needed. As such please see what we DID fit in below:

[Magicks] Geyser and tornado now has longer telegraphs, tornados speed increased, both magicks now have shorter duration, shorter air time for caught players and longer cast-animation (from 0.8sec to 2sec).

[Magicks] Fixed proper teleport settings (3 years in the making), changed max distance from 10 to 7.5m, min from 2 to 1m.

[Spells] Lightning is now blocked by storms and not barriers, initial arc width reduced from 37.5 to 30 degrees.

As I said, we DID have some other changes on the cards, I'll try and get NDKarlsson to pop onto the forums with a post and we can have a proper chat about them. :)

Additionally, these are the changes you will see rolling out today.

New Mastery Progression Tree
We've completely reworked how a Wizard progresses in their pursuit of battleground domination. In addition to the store format we have now we have implemented a "Mastery" tree.


Simply put, it's a great big beast of a tree that allows you to choose where you want to specialise your Wizard, you can choose to build along a particular element specialisation, or work on many at the same time. The choice is yours.


Mastery Tokens will be awarded at the end of round, so those unscrupulous Wizards who tend to flee from battle will wish to re-think their decisions.

Important Note: Any existing items you own, regardless where they may appear in the Mastery tree are still owned and useable by you. Anything you owned/could use before theses changes remains the same.

Random Loot at Round End
On the subject of reasons to stick around until the end of a round, random free stuff!

Now at the end of round you can be gifted with any number of goodies, it may be crowns, it could be Mastery Tokens, it could be a robe. Who doesn't like extra chances at shiny stuff? :)

Level Locks Removed, All Items Purchased With Crowns
This one is a biggie. All level locks have been removed from items, as have real-money prices. From here on out all purchases will be made with Gold Crowns.

We heard your feedback about the progression system and decided to do this big overhaul in conjunction with the new Mastery system. Now it is possible to get any item you could wish for in the game at any point you wish (Mastery tree unlocks excluded), just be prepared to put in some effort to earn it!

For those of you sitting on a big Crown stockpile...congrats!

Revamped Magicks Screen
In combination with the Mastery/store rework we've removed crystals as a purchasing currency on the Magicks screen.

NOTE: Although your crystals will no longer be shown in the UI your current total is recorded.

Got a tonne of crystals? The next point is for you.

Crafting Button
You will notice the ominous appearance of a crafting button on the UI. This is not immediately in use yet, but preparation for the crafting system. Expect to see a use for those crystals here.

Stasis Magick
Does the thrill of battle sometimes get a little TOO thrilling? Fancy a break now and then?

If so, the new "Stasis" Magick is for you! You know the little yellow bubble from the start of Duel Mode? You get one of those, whenever you like! Beware: Whatever intended to kill you when you popped your stasis Magick could well still be there to kill you when it wears of...

Frostbomb Magick
This Tier 2 Magick does exactly what it says on the tin, it's a bomb...of frost. Call down a frozen bomb that after a few seconds will explode, dealing Cold damage in an AOE.

Consumable Magicks
Would you rather try-before-you-buy? Like to save your mastery points for something else other than Magicks?

You can now purchase consumable Magick scrolls to enable you to use Magicks you don't yet own for a limited number of charges.

Note: This doesn't change the mechanics of Magicks in any way, or give access to "exclusive" Magicks. It merely allows those who have not unlocked Magicks yet a method of having access to them, they function the same as if you owned the Magick.

Crown Packs/Starter Packs
In order to complement the new store set-up and progression system we have added new Crown packs and Starter packs. Starter Packs will contain a mixture of Crowns, Magick Scrolls and Mastery points.

Netcode Stuff!
Our network coding Wizard is starting to show the fruits of his efforts, the focus so far has been primarily on beams. The new changes should be particularly apparent to those with higher latency.

Note: We have noticed some weird behavior from the Teleport Magick. We are on it.

Got any questions? Please check the Q&A thread first!
http://steamcommunity.com/app/202090/discussions/0/618459109268999578/

Regards,
The Wizard Wars Team
Community Announcements - [Pdx] Escher



New Trailer Celebrates Shift from Early Access to On-Time Access

STOCKHOLM – April 9, 2015 — Paradox Interactive, a publisher of games with intent to conjure, today announced that Magicka: Wizard Wars will be officially released on April 28, 2015. Magicka: Wizard Wars, the free-to-play PvP action game based around the iconicMagicka spellcasting system, has long allowed the launching of flaming boulders, electrified death beams, and hapless imps, but April 28 will mark the official launch of the game itself. The launch will include an all-new game mode and new maps, while several new features will be added to the Early Access version on Tuesday, April 14 in an update that provides players with a sneak peek of what perils await them at the end of the month.

Wizards: watch what waits when Wizard Wars wields wackiness within the world:

https://www.youtube.com/watch?v=shxoBgtvKTA

As of Tuesday, April 14, Magicka: Wizard Wars will conjure up:
Transgress to Progress: An all-new progression system has been added to the game, allowing players to earn tokens at each level earned, redeemable on the new Masteries Screen for new Magicks, items, and more in a much more customizable fashion. Fashions can also be mastered if Wizards are stylish enough.
Try Before You Die: New Magick Scrolls allow players to sample powerful Magicks before unlocking them, including all-new Magicks like the Frost Bomb and Stasis spells. Decide ahead of time if a brutal sub-zero death is really right for you!
Our Crowning Achievement: A fully revamped in-game economy allowing all items to be purchased for crowns, earnable via gameplay or available for in-game purchase. New Starter Packs are also available, containing big fat piles of Crowns, Mastery Tokens, and Treasure Keys!
For more information on what will be added to Magicka: Wizard Wars next week, combine the elements of “point” and “click” on the upcoming patch notes here: https://www.wizardwars.com/news/massive-new-features-arriving-to-magicka-wizard-wars-soon-tm-ok-tomorrow-518ed7b7-2129-4f5d-a21b-58929c3d784f

A new “Soul Harvest” game mode will also be added to the game when it moves from Early Access to regular access on April 28, challenging Wizards to handle new maps, longer rounds, and several new accidental team-based immolations. Magicka: Wizard Wars will remain free to download and play on Steam (the game platform, not the scalding jet of vapor).

“Building this game from scratch together with our great community has been amazing” said David Nisshagen, Game Director for Magicka: Wizard Wars. “We developers owe a huge debt of gratitude to our community for participating in our Early Access campaign—the feedback and ideas are crucial in helping us shape what the game has become and will become in the future as we continue to support the title beyond its initial launch. Now, we can't wait to actually release Magicka: Wizard Wars to the masses!”

To learn more about Magicka: Wizard Wars and start playing before anyone realizes what you’re up to, visit wizardwars.com.
Community Announcements - [Pdx] Escher
Should this have been written on popular "news" sites we might say that your mind would be blown, this will change your life, give you 11 reasons why you need this, and tell you how you'll never guess what happened next. Well, ALL of the above apply!

Click here for the full story: https://www.wizardwars.com/news/magicka-titles-set-to-introduce-next-next-gen-character-creation
PC Gamer

Magicka 2 will release May 26, confirms the cheeky trailer above. The series' unique improvisational approach to attack combinations will arrive with a new artifact system, which introduces the ability to dramatically change the way the game plays. 

Artifacts can be used to make your wizards portly or to add canned applause, which is sure to inspire a boost of confidence as you kill things spectacularly. On the list of actually useful and not very funny things, you can tweak pretty much every gameplay element: enemy strength, magic types and much more can be customized, but artifacts are a finite source so you'll need to choose wisely.

Emanuel played Magicka 2 late last year and described it as "more, slightly prettier Magicka". You can already pre-order it on Steam, where a Linux version is promised later in the year.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The first time I killed one of my teammates, it was an accident. The second time may have been an accident as well. The third time was definitely deliberate and after that, the relationship was one of mutual murdering.

Magicka 2 [official site] is a brilliant, challenging cooperative game about killing your friends.>

… [visit site to read more]

Community Announcements - [Pdx] Escher


Greetings, Banner-Wizards of Midgård!

To celebrate the upcoming launch of Magicka 2, which will arrive on PC and PS4® on May 26, 2015, we've we published a completely fair-use trailer containing all-new gameplay and allegedly new ideas!

The game can be pre-ordered on PC beginning today, with PS4 pre-orders starting soon, according to the alarm Paradox has set on its Night Watch. Magicka 2 will be available for $14.99 on both platforms. Those who pre-order will get an exclusive hands-on sneak peek of the game for themselves and three soon-to-be ex-friends!

Check out our new trailer below!

https://www.youtube.com/watch?v=CNODcpGnxVY&feature=youtu.be
Community Announcements - [Pdx] Escher

Tomorrow at 17:00 CET we will be hosting an extra special Magicka 2 live stream!

EatMyDiction, Renaynay, GassyMexican and ZeRoyalViking will be showing you their first hands-on with the game, and likely exploding in a variety of interesting ways.

Catch the stream at 17:00 CET 12th February 2014 here: http://www.twitch.tv/paradoxinteractive
Community Announcements - [Pdx] Escher


We just unlocked another method for you to blast your way to the next level of Magicka 2 sign-up rewards!

Introducing "Spell Memory"! Just as before, your first three efforts will be counted towards the community goals to unlock some awesome Magicka 2 goodies!

Play here: http://signup.magicka2.com/
Community Announcements - [Pdx] Escher
Hopefully you are done watching our awesome trailer. In any case, now it's time to show you some live game-play!

Catch our stream tonight, at 18:00 CET (approx 30 mins from now)

twitch.tv/paradoxinteractive
...

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