Product Release - Valve
Magicka: Tower of Niflheim, all new content for Magicka is Now Available on Steam.

As you all might know, being dead does not mean being unable to die again. What happens when you die twice? Nobody knows, but everyone is fairly certain that an after-afterlife is utter rubbish and an absurd fairytale.

What is certain is that being lost in Niflheim, the land of the dead, is inconvenient. A group of wizards learned this the hard way. So in order to get out they devised a plan - to go up and see if they can get out that way. With neither a rope, ladder, helicopter or multi-purpose ascension ointment, their only choice is to try to build themselves upwards... using the bodies of their friends!

Product Update - Valve
Patch 1.4.14.1 – Small content update today. Bear in mind that it might take a while before you’re able to purchase the DLC, depending on when it pops up in the Steam Store.

Content:
• Added new Versus DLC: Tower of Niflheim

PC Gamer
rel="bookmark"
title="Permanent Link to GDC 2013: Magicka: Wizard Wars details emerge: 4v4 multiplayer">Magicka



It's not a MOBA, the devs have made that much clear in interviews, but Magicka's 4v4 multiplayer spin-off looks a bit like one. Going by glimpses at GDC, it's a game of territorial control in which two teams tussle over spawn points - and you can even bring AI goblin minions along to help. In action though, it retains the same accessibly splashy and chaotic combo spellcraft that defined the original game, albeit with a few streamlining tweaks. We'll be bringing you a heartier preview soon, but here are the first few tidbits of info.

You still use the same stackable eight elemental spells to build up combos, but the modifiers that let you differentiate between area-of-effect, direct attacks and self-cast spells have been stripped out in favour of simply changing the spell type depending on whom you target. I'm not sure how this will change the way, say, beam spells are cast - since previously you didn't need to select a target, but could sweep your gleaming eldritch laser back and forth across the enemy.

Still, if it's being simplified in some respects, it's getting depth in others: staff sidegrades now boost your abilities with a certain element, but make you vulnerable against others, while the powerful spells learnt from scrolls now occupy one of several pre-equipped slots, and require lengthy cooldowns.

The game's some nine months into development at Paradox North, rather than at Arrowhead Studios, the original Magicka creators. No payment model has been confirmed yet, but though the abundance of unlockable hats point to F2P as an easy option, the developers have made positive noises about the paid-alpha model epitomised by the likes of Mojang. With a Wizard Wars alpha promised in the imminent future, we'll likely find out soon.
PC Gamer
rel="bookmark"
title="Permanent Link to Magicka: Wizard Wars announced, trailer materializes">Wizard Wars



Earlier this month, we were teased that something new in the Magicka franchise was coming. We were told that it wasn't an expansion or new DLC. Today, this was revealed to be Magicka: Wizard Wars. Developed by a new studio, Paradox North, it's billed as a four-on-four, PvP-focused game. Check out the trailer above, and see if you can guess which landmark fantasy book series turned successful HBO show they might be spoofing. Challenge level: Targaryen.

We don't know much else about the game yet, but I'll be meeting with the Paradox team within their shrouded sanctum today during the kick off of GDC 2013 here in San Francisco. So stay tuned for more information.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Moments ago, Warner announced the existence of a DC Comics MOBA called Infinite Crisis and Paradox have now announced the existence of a Magicka MOBA called Wizard Wars. Unfortunately, I haven’t managed to learn everything there is to know about the genre in between those announcements so I’m just going to copy some words from the press release and pop the live action trailer below.

In Magicka: Wizard Wars, two teams of four wizards each will go head-to-lightning-bolt on the field of battle, wielding a wealth of magic spells as players adapt their tactics on the fly in response to their opponents. In true Magicka fashion, victory will go to the team whose wizards can combine the craftiest casts – and who can avoid the most friendly fire.

Element combinations are still the basis of spells, which means comically misplaced explosions should be par for the course.

(more…)

Shacknews - Alice O'Connor

You may not have guessed it, from how many Arcane Novas and Steam Lightning Storms were cast in the direction of other players, but wacky action-RPG Magicka was originally a co-op game. PvP arenas were added free DLC to formalise the wizard-on-wizard violence, and the next game goes even further. Announced today by publisher Paradox, Magicka: Wizard Wars is a purely PvP affair, boasting 4v4 magic man action.

Magicka, if you were unfortunate or foolish enough to miss the original, has the most wonderful and chaotic spellcasting system. You combine up to five of the eight elements--from Earth and Life to Fire and Shield--into a single spell. This can be cast on yourself, on your weapon to imbue it with power, or tossed around in a number of ways. With so many combinations, you can get cast unusual things like a Chilly Exploding Electric Ice Wall or Healing Mines. Which deal as much damage or healing to friends as to enemies. Things go wrong, quickly, often, and unexpectedly.

This zany system will of course remain in Wizard Wars, which Paradox says will result in "short rounds and unpredictable strategies." More importantly, you'll have a persistent customizable wizard, with hundreds of items to choose from. No word yet on when it'll launch.

Magicka creator Arrowhead is not making Wizard Wars, but rather Paradox's own Paradox North studio. Arrowhead's most recent work was multiplayer side-on shooter The Showdown Effect.

PC Gamer
rel="bookmark"
title="Permanent Link to Paradox to announce a new Magicka game during GDC">Magicka_TSAL_(5)



Paradox Interactive has told PC Gamer that it will be announcing something new related to Magicka for the PC during GDC later this month. We've been told it's not a port, and it's not more DLC (which Magicka already has a huge amount of on Steam.) The stars seem to point to a potential Magicka 2, or perhaps some kind of spin-off in the same universe, with different gameplay.

I got a look at Wizards of the Square Tablet at PDX Con, which was quickly discarded from my mind into the nearest Icelandic memory recycling bin when I heard it wouldn't be coming out for PC. Since we know it isn't that, it has to be a brand new title. One of the only other things we know is that there are some ex-DICE guys working on it, but we shouldn't expect something FPS-ey, despite the Battlefield pedigree.

We'll be in the GDC trenches to bring you more details from Paradox as soon as we can get our Frost/Fire Tentacles of Journalism on them in just a few weeks. What would you guys like to see out of a potential Magicka 2?
Product Update - Valve
Patch 1.4.14.0 – We have some new fixes for you today, mostly related to network.
Fixes:
• Fixed an issue that would sometimes allow Alucart and Necromancers to be used where they weren’t supposed to
• Improved the way in which players get revived during network play which previously had a high risk of making games desynch
• Reduced the risk of crashing in scene transitions during network play
• Fixed an issue where players using a 4:3 resolution ratio would get stuck in one of the scenes in The Stars are Left Chapter 3
• Fixed a crash when players spawn too many entities using staff summoning abilities (guess)
• Fixed a crash that would occur if players skipped the credits in Other Side of the Coin
• Fixed an issue where players would get stuck in a cutscene in Chapter 12 as a result of freezing one of the bosses
• Loading screens have been improved; many players report that they get stuck in loading screens, especially during online play. What actually happens many times is that the game loads a lot of things and it looks like the bar is stuck. This should now be better visualized.
• Reduced risk of game freezing during different parts of the game
• The Were-Zompire claws special effect no longer works on bosses
• Fixed a localization issue with the Rogue Robe
• Fixed an issue with Leaderboards for the "Invasion of Elwenhüs" challenge level
• Fixed an issue where Vlad sometimes would disappear during his fights.
• The Quick Join have been optimized to prioritize LAN games

PC Gamer
rel="bookmark"
title="Permanent Link to Paradox cancelled four games last year, promises no more “unplayable” releases">Gettysburg Armoured Warfare review thumb



In an interview with GameSpy, Paradox's CEO Frederik Wester has revealed that the publisher cancelled four games in the past year, in an attempt to ensure that consumers weren't paying for buggy or unfinished titles.

Wester's comments were in response to questioning about the much maligned alternate history Civil War RTS Gettysburg: Armoured Warfare. Wester said, "That was terrible. We did not do our homework. It was a one-man team with some backup... we learned a lot from that release. We've had many bad releases before that, as well, and we learned something every time."

"In 2012, we also closed four game projects. This happened after Gettysburg. We looked at them and said, 'These games are not up to the standards we're currently looking for at Paradox, so we're going to close these projects.' We're not going to have any more games that are unplayable at release."

Gettysburg wasn't the only Paradox title in recent history to launch in an unfinished state. Both Magicka and Sword of the Stars 2 were released with significant problems. Wester admits that previously, Paradox couldn't risk the financial hit of cancelling projects. "We needed to release the best product we could release at the time in order to get at least some of the cash we invested back."

The success of Magicka and Crusader Kings 2 has put Paradox in a position were they can afford to be more diligent. "An internal quality assurance team has been built over the past year," Wester says. "Previously, we didn't have an internal QA team. Now we have a team of eight dedicated people in-house. We have a dedicated QA team for the Paradox development studio, specifically for the Crusader and Europa games, and we also now work with a number of external QA studios to stress test our multiplayer games, compatibility testing so it runs on different hardware, etc."

Wester closes by saying, "That's what you'll see from Paradox – fewer and better titles. The quality improvement is the most important thing we're working on right now."

Thanks, VG247.
Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

One of PC gaming's finest co-op experiences is coming to a rectangular productivity-enhancing device near you. How many times will you "accidentally" kill your friends in Magicka: Wizards of the Square Tablet?



Developed by Ludosity, the folks behind the lovely Bob Came in Pieces, Wizards of the Square Tablet is a whole new adventure in the Magicka universe, capturing all the hallmark features of the series and trapping them in a flat rectangle of power. It's got four-player online co-op. It's got the elemental-combination spell system. It's got plenty of accidental murder. Throw in exclusive items for the iPad and Android versions, cross-platform play and the ability to touch yourself for hours (well, a digital representation of yourself... or whatever, just don't tell me), and you've got a game that most certainly is this one.



I mean, I can't say it'll be amazing, I've not played it yet. I can be excited though, so imagine meet hooting and hopping in my chair.



Magicka: Wizards of the Square Tablet is coming. They didn't specify, so I can't say soon. Before you die, surely. Hopefully.



What Sorcery is This? Magicka Casts Its Spell on Largely Rectangular Tablets What Sorcery is This? Magicka Casts Its Spell on Largely Rectangular Tablets What Sorcery is This? Magicka Casts Its Spell on Largely Rectangular Tablets What Sorcery is This? Magicka Casts Its Spell on Largely Rectangular Tablets


...

Search news
Archive
2014
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002