Fixed mouse kart selection for local multiplayer games
Fixed Grand Prix trophy screen
Added d-pad support for 360 controllers
Softened the impact sound effect for karts
Fixed rank / lap bug
Other minor fixes and adjustments
What didn't make it in yet:
Gamepad support for Steam Link
21:9 monitor full-screen support
To switch from analog stick to d-pad controls, be sure to change the controller setup in the settings panel.
Here are a couple of issues are common and should be fixable by you:
Problem: Camera too high / game doesn't fill screen
Fix: Disable DPi scaling in the EXE's Win10 properties
Problem: Can't play online
Fix: On your router, enable port-forwarding for UDP ports 28000-28002 and 1031-1053. Also make sure your firewall isn't blocking the game.
If Steam doesn't update your app, right click on the game's name in the Steam app and select properties.Then select the local files tab, and verify the cache integrity. That will force the game to re-download with this update.
Thank you to everyone who reported issues in the Discussions forum. The game will receive updates periodically to address these issues as they appear.
Everything is on track for Wacky Wheels HD to officially launch out of Early Access on October 26th. As such, from here on out these updates should be more frequent but have fewer changes.
Here's the list of changes for 0.9.6:
Drift no longer so extreme on water
Smoother drift in general
Various bug fixes
I still haven't figured out the correct way to push out updates. (That's on the to-do list before launch!) So until then, right click only this game's name in the Steam app and select properties.Then select the local files tab, and verify the cache integrity. That will force the game to re-download with this update.
Thanks everyone. I'm looking forward to the launch!
Who's ready for an update? Version 0.9.5 is here and it has a number of important updates, including:
Online multiplayer support!
Tighter steering with new manual drift button*
Boost after drift! The longer you drift, the bigger the boost
Three game speeds (aka difficulty) available in Settings
Higher contrast railings
New mappable keys including shift, control, command and more
Minor track revisions
Various bug fixes
** To drift, hold the brake and gas keys simultaneously.
Two game modes now support online multiplayer: Practice and Shoot Out. This is very much barebones multiplayer. You can host a game, join a random game, or join someone by their IP address. Once the race is over, you need to start or join a new race. While eventually the plan is to build up features around multiplayer, for now we simply need to see if this mode works out in the real world!
Just as an FYI, when in an online match, AI players will show up as semi-transparent.
The goal is to get to 1.0 this month! So please report any issues that come up with this build.
Thank you again to everyone who has participated in beta and Early Access!
It has been almost 3 months since I've uploaded a new Wacky Wheels update. I can't believe it has taken this long... it was definitely not my plan!
This 0.9.4 update is a massive one. It includes:
Optimizations across the board
Higher, stabler framerate
Adjusted higher camera angle
Adjusted kart physics
Adjusted power-up balancing
Multiple power-ups and hedgehogs can be carried
New settings panel with input customization
New red bomb power-up
Two players on one keyboard; i.e. local multiplayer doesn't need a gamepad
Updated mini map with bigger, more helpful indicators
Exploding karts in Shoot Out
New podium and mirror mode graphics added
Jumps and boosts are now green instead of red
Many, many, many other fixes
My hope is that we're finally in a place where we can focus on online multiplayer (sadly, not ready yet) and track adjustments. It's possible (ok, probable) that new bugs will be found, but this update is a huge step forward.
THANK YOU for your patience on this one. The plan from hereon is to push out updates much more quickly.
Let me know if any old issues are resolved or if any new issues come up in the Discussion Forum.
Earlier today we posted update 0.9.3, which should be available to download right now. The main menu screen should show 0.9.3 instead of 0.9.2 under the big Wacky Wheels logo. If you don't see it, you can try verifying your cache integrity to force the update to apply immediately.
The updates included are almost the same as listed here:
Much bigger differences between Low / Med / High graphics modes
Several changes made to help with the mysterious framerate drops*
Adjustments to physics / controls to help tighten things up
Other minor fixes and adjustments
* There still appears to be, at least on Windows, some FPS hiccups. On Mac, these issues aren't appearing. It has been elusive for sure, but we'll continue to work on it with each update.
Coming up in version 0.9.4:
Ability to hold multiple hedgehogs
A new settings modal
Ability to customize controls
Improved mirror mode icon
More fixes and adjustments
Thank you everyone for the support (and patience)! We'll make sure there's less time in between updates from here on.
Wow, what a response! Thanks to everyone who has shared our soft "launch" on Twitter, Facebook, and elsewhere.
First things first. We don't consider this the "official" launch of Wacky Wheels HD. This is simply our next step in producing a great reboot of the shareware classic. When we have added the online multiplayer feature and tested it with Early Access users, we'll exit Early Access and have the "official" launch.
This means that, for the moment, we're not planning on handing out codes to YouTube streamers. Nor our we planning on heavy promotion. This is truly meant as a chance for the community to get involved and help us keep working on the game.
If you are curious about controls, please see the manual in the game's install folder in the documentation subfolder. Or you can simply find the manual online here: The Manual v 0.9.2
Thank you everyone who has purchased a copy, beta tested, or provided any other supported. It has not gone unnoticed and is definitely appreciated!