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The release of the conquest mode for Gratuitous Space Battles caused me to reinstall and lose a couple of weekends plotting and planning. Conquest provided a campaign to sit alongside the standalone bouts of ship wrecking and, lo, it was good. A few months ago, unbeknownst to me, a clever sort who goes by the name Pendra on the Positech forums released a random galaxy generator, providing Endless Consecutive Contextual Gratuitous Space Battles. There was an update to the generator this morning, which Cliffski mentioned in the Twittersphere, and I’ve copied some details into the emptiness below.
Gratuitous Tank Battles returns to the beginnings of the war that has raged for more than two centuries with The Western Front expansion. Eight new maps form the terrain for a new singleplayer campaign, the first half of which limits technology to the metal monstrosities of 1914-45, removing the lasers, mechs and shields of future times. Thankfully, the Tigers, Shermans and other tanks added to the game will find themselves embellished with the weapons of tomorrow, with the second half of the campaign allowing the use of advanced technology. The trailer details the expansion’s contents very well and The Western Front is available now for less than a fiver, with a second copy available at a 50% reduction.
Gaming is generally an expensive hobby, but you can make it work on a budget if you search the right spots. The Humble Bundle 6, for example, opened the other day to offer six games for around six bucks. Since that clearly wasn't enough to tempt some hold-outs, today it added four more.
These join Dustforce, Rochard, Shatter, Space Pirates and Zombies, Torchlight and Vessel, each with their own soundtracks as well, bringing the grand total up to ten games. The new additions are barred behind paying more than average, but the average as of the time of writing is less than six dollars. C'mon, cheapskate.
The bundle hit 220,000 purchases and $1.3 million in sales in its first week. You have one week remaining to grab a big bunch of indie games on the cheap.
The point of Gratuitous Space Battles was that it was a fleet manager, not an RTS. So while you watched the space battles play out, you didn’t actually influence them – you were the admiral who had designed the ships and decided upon the tactics. And that made the actual battles gratuitous in terms of the gameplay. That, however, is no longer necessarily true. Cliff from Positech has sent word that he’s continued fiddling with the game, and has released a free patch to allow players to get involved with the battle-action. Cliff says: “It’s only an ‘optional’ feature, and only works in single-player offline games, but from patch 1.60 (which is now live, steam copies will be updated soon), the player can select ships and issue movement and fire orders mid battle, and even edit the ‘standing’ orders for ships in the middle of an engagement.” There’s a video, which explains it in a bit more detail, below. (more…)