Product Update - Valve
Updates to Gratuitous Space Battles have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Bug Fix; Fixed campaign crash bug where you fought a battle with multiple fleets, captured enemy ships but your first fleet was lost.
Product Update - Valve
An update for Gratuitous Space Battles has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

  • Performance: Freed up memory usage of challenge list now once you quit the challenge list screen.
  • Bug Fix: Hopefully a final fix for the unclickable buttons and occasional flicker at the top of the screen in fullscreen mode on certain video cards.
  • Mod Support: You can now have a comma-separated list of randomly picked weapon sounds in module files.
  • Mod Support: Module stacking effectiveness can now be positive values (>1.0) and this value is no shown in the GUI alongside everything else.
  • [campaign] Support for extra maps for the campaign.
  • [campaign] Rebalancing of campaign game to make it easier overall and start with higher resources
  • [campaign] Fixed corrupt data in new ships log entries. Existing entries may remain corrupt though.
  • [campaign] Added 3 new maps!
Product Update - Valve
An update for Gratuitous Space Battles has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

  • [campaign] Bug Fix: Fixed rare crash bug when retreating from battle
  • Performance: Reduced memory usage.
Product Update - Valve
An update for Gratuitous Space Battles has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

  • Major rewrite of tons of areas to reduce memory usage and squash lots of small memory leaks.
  • Tractor beam turrets are no longer drawn when a ship should appear cloaked.
  • Limpet launchers and Plasmas are now fired from the correct position when placed in multiple-hardpoint slots.
  • Fixed a few minor miscalculations that meant ship damage looked (purely visually) like it was being repaired faster than it actually was, especially when cloaked.
  • When you leave the ship design screen, any open module stat comparison windows are now closed.
  • Some playbalance tweaks
  • Imperial fighters with tiny engine glows (also a nomad fighter) now no longer get drawn when the parent ship is docked at a carrier.
  • Added post-battle stats summary popup dialog.
Product Update - Valve
An update for Gratuitous Space Battles has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.47
  • Usability: The battle sounds now work much better in cases where they overload from playing too many identical sounds at once.
  • Usability: Added a new tutorial hint to point out the range overlay in the battle screen.
  • Bug Fix: The supply limits window on the choose battle screen now sizes to show all limits correctly.
  • Bug Fix: When creating a custom challenge, the 'challenge' button is not correctly disabled until some ships have been deployed.
  • Bug Fix: Improved code to prevent 'stacking' of ships on the deployment screen (works more reliably now).
  • Usability: New feature, there are now short strips under each icon on the deployment screen to show the name of the ship to aid selection.
  • Mod Support: Added new 'num_submunitions' (limit 6) and 'flaresize' (default 16) to missile data for modders.
  • Mod Support: Found the bug that prevented modded ships from being larger than 256. No known limit now.
  • Usability: The game now checks that any challenge you are about to fight has not been removed from the database, so you are prevented from running corrupt and deleted challenges.
  • Usability: The buttons that filter ships by size on the deployment screen now remember their settings.
  • Bug Fix: Limpet launchers now record shots fired and hit like other weapons.
  • Bug Fix: Usernames that are too long to display now get sensibly cropped in challenge list.
Product Update - Valve
Updates to Gratuitous Space Battles have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

version 1.46
  • Bug Fix: Fixed crash bug where assigning fighters to escort fighters, then trying to edit the range on the invalid order caused a crash.
  • Bug Fix: Unlocking now works if you beat the previous mission on hard or expert, you don't specifically have to beat it on normal.
  • Usability: Game now lets you toggle between old and new stats screens after each battle
  • Bug Fix: It's now impossible to put an apostrophe in your username, which was breaking challenges.
  • Bug Fix: It's now not an option to fight your own challenge and rate it yourself.
Product Update - Valve
Updates to Gratuitous Space Battles have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Balance: Shield Support beam being drastically re-balanced with lower beam rate and capacitor, and only able to have one beam at a time on each shield. Also now auto-selects the lowest friendly shield available.
  • Balance: Frigate disruptor bombs damage increased from 60 to 75
Product Update - Valve
Updates to Gratuitous Space Battles have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.42
  • Fixed problem where in rare cases a ship's power may be displayed as invalid, but the design can still be saved and loaded.
  • Game will now silently ignore invalid designs like it used to do, rather than crashing when opening the design loader.
Product Update - Valve
Updates to Gratuitous Space Battles have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.37
  • Bug Fix: Random distribution of damage impacts is more random than before.
  • Bug Fix: Plasma torpedoes and ECM effects no longer animate for a while after pausing when at high speed.
  • Usability: All battle sounds now stop when you end the battle.
  • Bug Fix: random loading screen choices are now more truly random.
  • New Feature: Complete overhaul of the post-battle statistics screen with better charts and graphs showing who damaged who.
  • Bug Fix: Frigate tractor beam now correctly displays all its data on the ship design screen.
  • New Feature: For mods... Game now supports variable parallax terrain items to allow fixed backgrounds.
  • New Feature: Flickering nebula lightning effect in background of selected scenarios.
  • Ship engine noise is now also controlled by the sound effects volume slider.
  • Balance: A number of balance changes have been made.
  • Bug Fix: The list of ship name categories no longer spills out of the rename window if you have too many lists.
  • Bug Fix: If you uninstall an expansion or mod with the current race set to a now not-installed race, the game defaults silently back to federation now.
  • Bug Fix: Fixed crash bug (rare) when splash damage from ship detonations detonated an already just-exploded ship.
  • Bug Fix: The retaliate button at the end of a challenge now correctly only appears if you won.
  • The original four races now have twice as much variation in their debris.
Product Update - Valve
Updates to Gratuitous Space Battles have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Gratuitous Space Battles
  • Bug Fix: Limpet launcher UI no longer shows it tracking targets and firing if all mines are currently launched.
  • Bug Fix: Limpet launchers no longer draw if cloaked.
  • Usability: Ship icons on the deployment screen now list their speed and cost in the mouseover tooltips.
  • Usability: The post challenge button greys out once you have actually submitted the challenge
  • New Feature: New option after a challenge victory to retaliate with the fleet you just won with.
  • Usability: The 'go to fleet hq' button isn't an option any more for the outcome window during challenges, when you don't earn honor anyway.
  • Bug Fix: Fixed bug where some fighters, depending on speed, may not be able to dock with a carrier.
  • New Feature: New 'challenge details' screen, complete with retaliation list and image previews.
  • New Feature: 'stick together' order for fighters, keeps them clustered in squadrons.
  • Bug Fix: Intel GMA 450 video cards now correctly default to software processing and don't crash on startup
  • Bug Fix: The ship design screen now correctly calculates armor resistance, which was previously wrong!
...

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