Rock, Paper, Shotgun - firstname.lastname@example.org (Alec Meer)
Mew-Genics, the cat-breeding-based follow-up to Super Meat Boy, has been in development for almost a year and half – that’s almost a decade in cat years. Too long, too long! We’ll all be crawling under the nearest chest-of-drawers to die soon. At least we finally> have some in-game footage to look at, even if it does take the form of an animated GIF. But given cats and GIFs are the bedrock of the internet, it is only appropriate.
Warning: cartoon cats shagging below. No feline winkies on show, though. (more…)
Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux.
Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old needles. Sacrificing his own well being to save his damsel in distress. Super Meat Boy brings the old school difficulty of classic NES titles like Mega Man 2, Ghost and Goblins and Super Mario Bros. 2 (The Japanese one) and stream lines them down to the essential no BS straight forward twitch reflex platforming.
Ramping up in difficulty from hard to soul crushing SMB will drag Meat boy though haunted hospitals, salt factories and even hell itself. And if 300+ single player levels weren't enough SMB also throws in epic boss fights, a level editor and tons of unlock able secrets, warp zones and hidden characters.
Indie Game: The Movie is to get a special edition, bringing over a hundred minutes of new short films, and epilogues for each of the original's main subjects. Is there significantly more to that follow-up story than "everybody got extremely rich"? Will Phil Fish want to stone-cold murder anybody else? Will the movie's creators remember that not all indie games are 2D platformers. A new trailer may reveal the answers to some of these questions.
Damn, they really love that Jonathan Blow passage.
The special edition will also bring new commentaries from Team Meat and the directors of the movie. It will be available as a standalone purchase for digital owners, or as DLC for the Steam version.
In addition, DVD and Blu-Ray box-sets are being released, with over 300 minutes of new material. Details of that package are available at the IGTM website.
Indie Game: The Movie Special Edition will release July 24.
Nothing says “indie” quite like breaking down the walls of copyright and adding a bunch of characters from games you had no hand in making. And wouldn’t you know it, Gaijin Games is doing just that with their cardiovascular improvement simulator, BIT.TRIP Presents: Runner2: Future Legend of Rhythm Alien or "Runner 2" for those who need to work on their lung capacity.
Those who drop $3 for the “Good Friends Character Pack” will have access to Psychonauts’ Raz, Cave Story’s Quote, Machinarium’s Josef, Super Meat Boy’s Dr. Fetus, Portal 2’s Atlas (who’s Steam exclusive), Bit.Trip’s invisible Commander Video, and Spelunky's, er, Spelunky Guy.
We’re a little bummed that the DLC doesn’t offer new levels of some kind, but it’s hard to complain about anything when it’s a paltry $3, which, as developer Dant Rambo notes, is less than "a bag of hot dog chips." Still, here’s hoping we get some new levels to break in this new cast somewhere in the near future. In the meantime, why don't you watch these character introductions narrated by none other than Charles Martinet, aka, the voice of Mario. Yes, that Mario.
Just as promised, Steam Trading Cards is now live. The virtual cards can be earned by playing participating games on Steam, trading with other users, or buying on the Steam Marketplace. Complete a set to create a badge, earn rewards and XP, and level up. The user with the highest Steam level at the end of the year gets to high five Gabe Newell while announcing Half-Life 3. In space.
In other true facts, I'm already hearing from users playing the Steam marketplace to profit off the cards' initial popularity. One user I spoke to has been buying low and selling high to pad his Steam wallet, even creating scarcity by buying up low-value cards in quantity. I'll keep an eye on marketplace prices as more users start trading the collectibles.
I was hoping to find a good deal on a 1952 Mickey Mantle card, but unfortunately, baseball isn't a participating game. You can see which of the games you own are participating here.
Team Meat's take on piracy is just as blunt as its bloody platformer Super Meat Boy, with the two-man team stating in 2011 that it "doesn't #%@$ing care" about gamers stealing its game. Now, co-creator Tommy Refenes says in a tumblr post that a more worthwhile alternative to intrusive DRM systems is to forge trust with gamers and deliver a solid, reliable product. I know, that's just crazy talk.
"As a forward-thinking developer who exists in the present, I realize and accept that a pirated copy of a digital game does not equate to money being taken out of my pocket," Refenes begins.
Refenes believes it's impossible for a publisher to absolutely claim that the implementation of DRM made a game more profitable. "There is no way to calculate this because it is not possible to quantify the intentions of a person," he says. "Also, there’s no way of accurately determining which customers would have stolen the game had there not been DRM." He continues: "I do believe people are less likely to pirate your software if the software is easy to buy, easy to run, and does what is advertised. You can’t force a person to buy your software no more than you can prevent a person from stealing it."
Refenes boils the issue down to building trust between a company and its customers—if a developer or publisher shows consistency with its works and treats everyone fairly, he says, people will want to buy and show support with their wallets. "People need to care about your employees and your company's well being," he writes. "There is no better way to achieve that than making sure what you put out there is the best you can do and you treat your customers with respect."
And yes, Refenes does bring up SimCity as an example of What Not To Do in the case of customer relations and product quality, believing the waves of refund requests EA received during the game's messy launch are "much more dangerous" than piracy itself to the company's bottom line.
"When EA/Maxis create their next new game, how many people are going to be excited about it and talking positively about it?" he asks. "I imagine that the poison of their current SimCity launch is going to seep into the thoughts of potential customers and be a point of speculation like, 'Is it going to be another SimCity launch?'"
Read the rest of Refenes' comments on his tumblr page.
When Super Meat Boy and The Binding of Isaac co-creator Edmund McMillen describes a game as "by far the strangest project I've ever worked on," it's going to be unusual. After long weeks of teasing, Team Meat has revealed its mysterious Mew-Genics is something of a cat lady simulator, having you collect, care for, enter into pageants, and breed procedurally-generated cats (so far it can produce 25,418,658,283,290,000,000,000,000 unique felines).
"I think most would describe Mew-Genics as a cross between The Sims and Pokemon with a sprinkling of Animal Crossing and a dash of Tamagotchi, but at its core the game really isn't like anything we've seen before," McMillen explained in a blog post.
McMillen illustrates how the game works with a little story of when he tried to get Puddle, a cat with an admirable forked tail, to breed. There follows a twisted tail of breeding partners associating food with beatings and therefore starving to death, inherited narcolepsy, contracted FIV, abusive cat-dads, and cryogenic freezing.
The story ends, "I wasn't able to save Dot because I was arrested by the local animal control shortly after I put Puddle in the cube, probably because of letting Goon run away ... and the whole giving my other cat aids thing ... or maybe it was the dead cat in the attic." Do read the whole story, won't you? It is awfully pleasant.
"I think the gameplay story above sums up what our goal is, we want to create a living world where cats act like cats and the player as well as the cat's actions actually matter," McMillen said.
Mew-Genics is slated for release on PC (via Steam), iOS, Android, and "possibly more" later this year. Here's the wacky title theme: