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title="Permanent Link to PC Gamer community screenshots of the year">Screenshots of the year - Project Cars







Project Cars by Darkdeus



Project Cars may secretly be the best looking game of the year. It's only playable for Project Cars team members at the moment, but there's no shortage of gorgeous screenshots for the rest of us to gawp at. Efforts like this one from Darkdeus demonstrate how much closer racing games come to photorealism than other genres. Humans are safely hidden behind reflective windscreens, which makes it easier for racing games to navigate the uncanny valley and deliver sublime shots like this.











The Elder Scrolls V: Skyrim by Chewiemuse



Bethesda's decision to support modders with Steam Workshop support and the Creation Kit have paid dividends in the year since launch. Texture packs, shader tweaks and new character models and armour have turned a good looking game into something a bit special. Chewiemuse shows us how with this shot of a warrior disposing of his foe with the archery equivalent of a triple tap. Boost your own copy of The Elder Scrolls V with the help of our Skyrim mods guide.











Arma 2 by Blackhawk



The Arma 2 engine is certainly powerful, but it's not exactly pretty. It's rare for screenshots to capture the satisfaction of a well executed military manoeuvre, but Blackhawk does it with this shot of a team of soldiers securing a drop zone. Arma is as much about organisation and teamwork as good shooting, and the bleak colour palette is quickly forgotten in the tension and sudden drama of Arma's combat situations. Captured at just the right angle, Arma skirmishes look almost real, as ITV discovered when they accidentally used Arma 2 footage as part of a documentary last year.











Max Payne 3 by Glottis8



Yes, GTA 4 was a shoddy port, but Rockstar have done a much better job with recent releases like LA Noire and Max Payne 3. Glottis8's image of Max surfing an explosive shockwave shows off the improved textures and sharp lines of the PC version in dynamic fashion. It could only be improve if Max was perpendicular to the explosion. And his fingers were wrapped around a pair of handcannons. And he was wearing a trenchcoat. And it was snowing. In New York.



Okay, the third game got away from some of the elements that made Max Payne unique, but that's hardly Glottis' fault. Let's just sit back and enjoy imagining how good that explosion probably sounds.











The Mario Brothers in Garry's Mod

by DOAmaster



What's this, the MARIO BROTHERS on PC GAMER? Thanks to the magic of Garry's mod and DOAmaster's screenshotting abilities, the impossible has come to pass. As pleasing as I find those blazing colours, I still haven't figured out exactly what's going on here. If I don't attach a narrative to this thing I'll never make it to the next page and we'll be trapped here in Nintendo world forever. Let's say that Mario and Luigi are holding a belt (small plank of wood?) and this squad of chipmunks (gophers?) is attempting to limbo (???) under it. Plausible? Good enough! Next.











Sword and Sworcery

by Glottis8



The pristine and ageless pixel art of Swords and Sworcery is excellent subject matter for trigger happy screen-grabbers. S&S was released on iOS systems originally, but the artwork shifts up to larger screens rather nicely. That's lucky, because it's designed as a cohesive audiovisual tapestry, and it would be a shame for poorly upscaled graphics to spoil Jim Guthrie's marvellous soundtrack, Ballad of the Space Babies, which you can hear here. Superbrothers: Sword and Sworcery is available on Steam.











Project Cars again

by Leviathan



Yep, it's more Project Cars, but look at the stupendous detail on show here. The foil folds of the headlights reflect the horizon of the approaching terrain. Every nut and bolt is present and correct. Look, you can even see the tiny silver mouse periscope popping out of the bonnet in front of the windscreen wipers. Impressive. This slot was a toss up between the picture above and this shot of a car carving up a shiny tarmac track. Not bad, eh?











Team Fortress 2

by Rossrox



Remember when Team Fortress 2 turned into a sparkling, cheerful extension of the Pyro's demented psyche earlier this year? I was happy to be reminded by Rossrox' glittery and violent portrayal of the conflict. I especially enjoy the fact that TF2 has chosen this moment to remind players to be respectful to one another, as a soldier lies burning to death on a floor, and another readies a rocket launcher against a charging Pyro. It's important to remain polite in the face of impending doom. Jolly good show.











The Elder Scrolls V: Skyrim

by Zloth



There was always going to be more Skyrim in this roundup. There's something about that world's frozen peaks that make folks want to take pictures. Screenshots can fail to do justice to the sense of discovery and wonder that Skyrim's most impressive vistas tend to evoke. This grab from Zloth does the job quite nicely, though. Unfortunately it means that any human who looks upon it must endure a sudden urge to jump back into the world and go adventuring again, sinking yet more hours into Bethesda's fantasy juggernaut. The only cure is to look away, so follow me as we go travel onto the next page and absorb the final selection in our round-up of the best screenshots from the PC Gamer community 2012.











Battlefield 3

by RPhilMan1



It's Battlefield! I was a little surprised that there weren't more shots of Armored Kill maps like Alborz Mountain, but this sandy overview of a sprawling industrial warzone will do quite nicely. Look upon it and imagine the different skirmishes that players are having down there. Engineers will be trying to out-ferret each other in the maze of storage crates on the left. The plume of black smoke hints at the presence of a flaming tank corpse behind the tankers in the centre. A small collection of squads will be having their own private war for the squared off mountainous base on the left. It's a good overview that lays bare the variety and complexity of Battlefield 3's maps and drops in a chopper for good measure.



And that's your lot for this year. You can see plenty more on the screenshot thread in our forums. Browse at your leisure, and feel free to drop in a few of your own favourite gaming snaps while you're there. You never know, you might secure a slot in next year's round-up.
Community Announcements - Facepunch
Update 153 is now out! It includes Kinect support!



You can see what else is included by clicking here.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

It's a shame we never came up with a more concise name for that.

I probably need to leap back into Garry’s Mod. For about a year, it was one of my go-to games/game-like things. If I was feeling bored, I’d find the most elaborate ways possible to pit a single, pistol-armed human NPC against hundreds of languidly slithering legless zombies and cackle until my mental health was severely in question. Eventually, though, I squeezed all the grim carnage I could from even the juiciest of scenarios, so it stopped being my time-waster of choice. But now, it sounds like Garry’s wonderful toybox – in much the same fashion as an infinitely multiplying army of single-frightened-human-hungry Ant Lions – has expanded quite a lot. And more’s on the way. Kinect support, for instance, is right around the corner, and Garry’s released a video of how exactly it’ll work. Flail your arms wildly at the break until something happens. Or just click on it.

(more…)

Shacknews - Steve Watts

Source Engine-powered Garry's Mod is a robust physics sandbox, commonly used for putting silly faces on familiar Half-Life characters. And on Thursday, there will be a new way of interacting with it: Kinect.

Using a Kinect device and Kinect for Windows Runtime v1.6, you'll be able to use full-body character controls, join other players to take control of a ragdoll, and more. A video (via Joystiq) shows off some of the features in action.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Haha. Yeah, Garry knows what to do. I’ve posted videos of his Kinect experiments below, and you can see exactly why the infamously aberrant Half-Life 2 mod actually needs Kinect support by watching those. Readers with memories will recall that we talked to Garry about his plans for the mod earlier in the year.

The Kinect support will apparently arrive “this week or next”. (more…)

PC Gamer
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title="Permanent Link to Garry’s Mod and Kinect, a recipe for madness">gmodkinect







Garry's Mod, the oddball Source sandbox and bizarre facial expression generator, is receiving Kinect support. In a preview video posted to YouTube, Gmod's Garry Newman shows... Actually, you're better off just seeing for yourselves.







Yep.



Garry provided some details as to how it works in the description of the video. "You move your arm and the ragdoll moves its arm. You jump - and it jumps. It's live, your body is directly controlling the ragdoll." And you won't just be performing for your own gratification, as there's multiplayer support too. "You can join a server and take control of a ragdoll. Your friend can join and take control of one and you can dance together." You can read more about the development process of the update over at Garry's blog.



You're now all imagining Half-Life Full Life Consequences as a mo-capped performance, right? Good, not just me then.



Thanks, Reddit
Shacknews - Alice O'Connor

Source Engine sandbox Garry's Mod has an adorably wonkiness to it, with every toy and machinima made in it coming out looking, well, quite a bit creepy and wrong. This dis-ease will soon grow even greater, as a coming patch will introduce Kinect support to let players control characters' movements with their own bodies.

GMod creator Garry Newman detailed his experiments in a blog post, crowned with the glorious video you see below. Players will Kinect will step into the shoes of characters, horrifying expressions and all, to make them jump, dance, run, more creepily than ever before. To up the horror, when Kinect loses track of you, characters turn into simple ragdolls and flop to the ground.

It'll work with any Kinect plugged into a Windows PC, not just the special Windows Kinect, but not Mac. The update should launch this week or the next, Newman commented on Twitter.

Nov 16, 2012
Community Announcements - Facepunch
Update 152 is now live! I'm hoping it will fix the majority of problems I've inflicted on you this week.
Announcement - Valve
Today's Deal: Save 75% off the Garry's Mod!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed issues caused by Friday's engine update
...

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