STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
I probably need to leap back into Garry’s Mod. For about a year, it was one of my go-to games/game-like things. If I was feeling bored, I’d find the most elaborate ways possible to pit a single, pistol-armed human NPC against hundreds of languidly slithering legless zombies and cackle until my mental health was severely in question. Eventually, though, I squeezed all the grim carnage I could from even the juiciest of scenarios, so it stopped being my time-waster of choice. But now, it sounds like Garry’s wonderful toybox – in much the same fashion as an infinitely multiplying army of single-frightened-human-hungry Ant Lions – has expanded quite a lot. And more’s on the way. Kinect support, for instance, is right around the corner, and Garry’s released a video of how exactly it’ll work. Flail your arms wildly at the break until something happens. Or just click on it.
Source Engine-powered Garry's Mod is a robust physics sandbox, commonly used for putting silly faces on familiar Half-Life characters. And on Thursday, there will be a new way of interacting with it: Kinect.
Using a Kinect device and Kinect for Windows Runtime v1.6, you'll be able to use full-body character controls, join other players to take control of a ragdoll, and more. A video (via Joystiq) shows off some of the features in action.
Haha. Yeah, Garry knows what to do. I’ve posted videos of his Kinect experiments below, and you can see exactly why the infamously aberrant Half-Life 2 mod actually needs Kinect support by watching those. Readers with memories will recall that we talked to Garry about his plans for the mod earlier in the year.
The Kinect support will apparently arrive “this week or next”. (more…)
Source Engine sandbox Garry's Mod has an adorably wonkiness to it, with every toy and machinima made in it coming out looking, well, quite a bit creepy and wrong. This dis-ease will soon grow even greater, as a coming patch will introduce Kinect support to let players control characters' movements with their own bodies.
GMod creator Garry Newman detailed his experiments in a blog post, crowned with the glorious video you see below. Players will Kinect will step into the shoes of characters, horrifying expressions and all, to make them jump, dance, run, more creepily than ever before. To up the horror, when Kinect loses track of you, characters turn into simple ragdolls and flop to the ground.
It'll work with any Kinect plugged into a Windows PC, not just the special Windows Kinect, but not Mac. The update should launch this week or the next, Newman commented on Twitter.