Rock, Paper, Shotgun - (Joe Donnelly)

If you were a Mega Driver back in the day (or Genesis-er if you live Stateside) then you’ll know Sonic 2 was the best Sonic. The original Sonic the Hedgehog introduced the concept and set the tone, whilst Sonic 3 tried too hard with its dodgy boss melodies and pain-in-the-arse bonus levels. Anything after that was mince. Sonic 2 was the sweet spot in the series.

Why is this relevant here at RPS’s House-O-PCs, I hear you ask? A ROM hacker has given Sonic something very cool from our home: an Aperture Science portal gun.

… [visit site to read more]

Rock, Paper, Shotgun - (Robert Florence)

Hello youse.

A few years back, there was an obscure little indie game on PC called Portal . It was about using portals to solve environmental puzzles, and those of us in the know had an absolute blast with it. It was followed by a sequel, called Portal 2 , which was also great fun but too long and with annoying voices. Now, not many people have played these games, but that hasn’t stopped Cryptozoic releasing a board game based on this little-known property. Let’s take a look at Portal: The Board Game.

… [visit site to read more]

Rock, Paper, Shotgun - (Jem Alexander)

It takes a very special something to make me excited about a pinball game. I played Pokemon Pinball to death, way back when, but very few pinball games since have really captured my attention. Until now. Until the Aperture Science Heuristic Portal Pinball Device. It s a Portal themed table for Zen Pinball [official site] and it looks fantastic. See for yourself in the trailer below the cut.

… [visit site to read more]

Rock, Paper, Shotgun - (John Walker)

The world’s most accurate ranking of the 25 best puzzle games ever to reach a computer. Plucking the peak of PC puzzling, we break down what makes them so special, and put them in the correct order. Read on for more time travel, rearranged tiles, hidden objects and hexed cells than you could ever want.

… [visit site to read more]

Rock, Paper, Shotgun - (Graham Smith)

Industrious internet users at Reddit have dug up brief footage of Valve’s Portal 2 VR demo, the one which was playable at GDC last week and which made me so giddy.

… [visit site to read more]

Rock, Paper, Shotgun - (Shaun Green)

GLaDOS, GLaDOS, oh so monstrous,How does your garden grow?> With portable cells and many dead Chells,And propulsion gel all in a row.>

The original Portal’s Test Chamber 17 is notoriously the level in which the Weighted Companion Cube made its first appearance… and met its fiery doom. Though not before it became the cube with a face that launched a thousand memes.

Thanks to an enterprising level designer, laakkone, that Chamber can now be played in Portal 2. … [visit site to read more]

Rock, Paper, Shotgun - (Graham Smith)

In almost every strategy, management or sim game I play, I will immediately turn off the music which comes with the game in favour of my own. That means that Steam Music Player sounds like a good idea to me even if I long ago abandoned mp3s in favour of streaming. The built-in functionality, which lets you browse your music library and control playback from in-game using the Steam overlay, has just left beta after its initial announcement back in February.

To celebrate, Valve have made the soundtracks for some of their games freely available to those who own the associated games, including Half-Life, Half-Life 2 and its Episodes, Portal, Portal 2, and the Dota 2 documentary Free to Play.

… [visit site to read more]

Rock, Paper, Shotgun - (Graham Smith)

I don't have kids, but I do have a house full of kid's books.

Consider this your daily dose of nice. Artist Joey Spiotto, aka Joebot, draws films and videogames as the covers of children’s books. His game work includes imagined covers for Half-Life 2 (above, in part), Skyrim, BioShock, Portal, Mass Effect and more. (more…)

Rock, Paper, Shotgun - (RPS)

Words by Hamish Todd.>

Portal has the best-designed first-person puzzles I’ve ever seen. They’re surprising, focused, and concise. They are also designed very perceptively, and we can learn a lot from looking at this perceptiveness. Read on for an analysis of Portal’s level design, and some lessons about what learning from it can do to improve game design.

BE WARNED: This article uses multiple animated .gif images on the same page, and might be tough to load on slower connections. (more…)

Rock, Paper, Shotgun - (John Walker)

With yesterday’s news that Valve and J.J Abrams are working on a potential Portal movie, RPS immediately sent its spies into action. Infiltrating Valve HQ, we managed to steal three pages of script before the turrets woke up.



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