April 23, 2007, 3:40 pm - Valve - Product Update
Updates to Half-Life 1 Deathmatch and Team Fortress Classic have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Deathmatch and Team Fortress Classic
- Fixed game server crash when lastinv was inappropriately used
November 21, 2005, 5:42 pm - Valve - Product Update
Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Engine
- Fixed Asian language versions displaying corrupt characters
- Fixed Condition Zero: Deleted Scenes not loading cz_alamo2 correctly
- Fixed being unable to launch Half-Life: Blue Shift if you didn't own Half-Life 1
Half-Life 1 Dedicated Server- Added new clientcvar2 cvar query interface for developers
- Fixed "-sport" and "+ip" command line options being ignored on startup
Linux users - Hldsupdatetool and our game engines now require GLIBC 2.3.2 or later, the update tool will verify you meet this requirement before installing the game software.
October 3, 2005, 5:11 pm - Valve - Product Update
Updates to the Source Engine and Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed loading error when trying to debug Source MODs using the SDK
- Fixed a startup crash in Windows 98
Half-Life 1: Engine- Fixed name exploit causing client crash
August 12, 2005, 5:11 pm - Valve - Product Update
Updates to the Half-Life 1: Engine for Linux have been released. Run the hldsupdatetool to apply the update. The specific changes include:
Half-Life 1: Engine
- Fixed crash on startup due to bad hostname settings
- Fixed crash on startup in threading library
February 9, 2004, 6:26 pm - Greg Coomer - Product Update
An update for all Steam games has just been released. See below for a list of what's included. As always, Steam will update your games automatically. Dedicated Servers will be required to restart. If you're a server admin and you have trouble using the HLDS update tool, you can download the latest dedicated server updates here.
ENGINE (all games)
- Small CPU optimizations
- Stop motdfile from having "..","","/" or ":" characters in filename
- Added new command line option "-dll"; Syntax is -dll [game_dll_to_load]
- Fix for updated files on the server not getting to the client when using compression
- Fixed extremely large rcon packets not being returned correctly
CSTRIKE
- Increased hit damage for elite pistols (slightly)
- Decreased price for elite pistols to $800
- Optimized entity lookup routines to reduce CPU load
- Fix xm1014 and m3 from making endless empty clip sounds when out of ammo
- Fixed shield bug where client could purchase multiple primary weapons
- Cstrike spectator health fix (switching players sometimes left health display incorrect)
- Cstrike lastinv fix (lastinv works at start of round, after picking up items, etc)
- Cstrike corpse popping fix
- Cstrike FL_FAKECLIENT fix (3rd-party bots should work fine in cstrike once more)
- Fixed file leak in ReadWaveFile() function
DEDICATED SERVER
- Change white background to black for status bar on console app
DEATHMATCH CLASSIC
- Added support for command menu