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Official Steam time: Sunday, November 22, 2009 - 8:00 am

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Half-Life 1 Deathmatch and Team Fortress Classic Update Released

April 23, 2007, 3:40 pm - Valve - Product Update

Updates to Half-Life 1 Deathmatch and Team Fortress Classic have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1 Deathmatch and Team Fortress Classic

  • Fixed game server crash when lastinv was inappropriately used

Half-Life 1 Engine Update Released

November 21, 2005, 5:42 pm - Valve - Product Update

Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1 Engine

  • Fixed Asian language versions displaying corrupt characters
  • Fixed Condition Zero: Deleted Scenes not loading cz_alamo2 correctly
  • Fixed being unable to launch Half-Life: Blue Shift if you didn't own Half-Life 1

Half-Life 1 Dedicated Server
  • Added new clientcvar2 cvar query interface for developers
  • Fixed "-sport" and "+ip" command line options being ignored on startup

Linux users - Hldsupdatetool and our game engines now require GLIBC 2.3.2 or later, the update tool will verify you meet this requirement before installing the game software.

Source Engine and Half-Life 1: Engine Updates Available

October 3, 2005, 5:11 pm - Valve - Product Update

Updates to the Source Engine and Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Fixed loading error when trying to debug Source MODs using the SDK
  • Fixed a startup crash in Windows 98

Half-Life 1: Engine
  • Fixed name exploit causing client crash

Half-Life 1: Engine Update Available

August 12, 2005, 5:11 pm - Valve - Product Update

Updates to the Half-Life 1: Engine for Linux have been released. Run the hldsupdatetool to apply the update. The specific changes include:

Half-Life 1: Engine

  • Fixed crash on startup due to bad hostname settings
  • Fixed crash on startup in threading library

Update for All Steam Games Released

February 9, 2004, 6:26 pm - Greg Coomer - Product Update

An update for all Steam games has just been released. See below for a list of what's included. As always, Steam will update your games automatically. Dedicated Servers will be required to restart. If you're a server admin and you have trouble using the HLDS update tool, you can download the latest dedicated server updates here.

    ENGINE (all games)
  • Small CPU optimizations
  • Stop motdfile from having "..","","/" or ":" characters in filename

  • Added new command line option "-dll"; Syntax is -dll [game_dll_to_load]

  • Fix for updated files on the server not getting to the client when using compression

  • Fixed extremely large rcon packets not being returned correctly


  • CSTRIKE
  • Increased hit damage for elite pistols (slightly)

  • Decreased price for elite pistols to $800

  • Optimized entity lookup routines to reduce CPU load

  • Fix xm1014 and m3 from making endless empty clip sounds when out of ammo

  • Fixed shield bug where client could purchase multiple primary weapons

  • Cstrike spectator health fix (switching players sometimes left health display incorrect)

  • Cstrike lastinv fix (lastinv works at start of round, after picking up items, etc)

  • Cstrike corpse popping fix

  • Cstrike FL_FAKECLIENT fix (3rd-party bots should work fine in cstrike once more)

  • Fixed file leak in ReadWaveFile() function


  • DEDICATED SERVER
  • Change white background to black for status bar on console app


  • DEATHMATCH CLASSIC
  • Added support for command menu


News Archive (2009)