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Official Steam time: Sunday, November 22, 2009 - 8:02 pm

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Midweek Madness - Save 50% on Sid Meier's Civilization® IV: The Complete Edition

October 13, 2009, 10:28 am - Valve - General Announcement

Get the entire award-winning Civilization IV series for half-off the complete edition. Deal ends Friday.

Civilization IV: Beyond the Sword Update Released

June 11, 2009, 8:42 am - Valve - Product Update

Updates to Civilization IV: Beyond the Sword have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

V3.19

  • Info screen always shows demographics when espionage is disabled
  • Players can no longer receive obsolete resources through trade
  • Fixed bug where culture obtained through espionage was 100 times lower than intended
  • AI player better evaluates his situation before voting for a ban on nuclear weapons
  • Fixed a few AI civic evaluation bugs
  • AI changes civics during Golden Ages
  • Fixed bug with AI not knowing how close its cities are to other players
  • Re-enabled Foreign Advisor "Glance" screen
  • Fixed Team Battleground map script to distribute hills better and work around team-counting problem
  • Civilopedia lists buildings that replace a given building
  • Barrage promotions no longer available to units without the ability to already cause collateral damage
  • Conquistador ignores walls, to be consistent with Cuirassier
  • Fixed AI defender bug for newly captured cities
  • Build-specific production modifiers are no longer counted for overflow gold calculations
  • Building or destroying a fort now properly refreshes resource connections
  • Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add
  • Fixed event triggering on a dead unit
  • AI uses Warlords to make super-medic units
  • Better AI decision-making related to damaged air units
  • Better AI use of missiles to disconnect enemy resources
  • AI evacuates ships and planes from cities in danger
  • AI no longer joins Great People to cities in danger
  • Fixed bug where AI Great Engineers would hurry Wonders in other players' cities
  • Spies no longer interrupt their mission when moving next to an enemy unit
  • Fixed map generator bug for water starts
  • Situations which invalidated Secretary General/AP Resident now force the next vote to be an election
  • Fixed team-counting bug that would cause some mapscripts to fail
  • Moved some gamecore-specific code into the DLL
  • Fixed cheat where you could apply a free tech from one game to another
  • Diplomacy summary no longer claims that a civ is the worst enemy of a human team
  • Groups on sentry awake based on best unit's vision rather than head unit's vision
  • Hidden Nationality units can enter friendly rival territory when starting in a city
  • Fixed bug where captured cities could give double bonus for the Apostolic Palace
  • Fixed a bug in AI war declaration in exchange for technologies
  • Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle
  • Terrain height no longer affects aerial recon missions
  • No Espionage option: no Free Great Spy from Communism, no espionage-related events
  • Blockading AI Privateers can no longer sense invisible units
  • Colonies no longer assume the name of an eliminated player

Sid Meier's Civilization® IV: The Complete Edition Now Available

May 14, 2009, 1:43 pm - Valve - Product Release

Save big and get all four Civilization IV games with the Sid Meier's Civilization® IV: The Complete Edition, now available via Steam. Plus, save an additional 10% when you buy the Complete Edition before May 21st.

Civilization IV: Colonization Update Released

March 11, 2009, 12:40 pm - Valve - Product Update

Updates to Civilization IV: Colonization Update have been released. The updates will be applied automatically when your Steam client is restarted.

Enhancements

  • Released PITBOSS executable
  • The end of the game is extended once a colony declares independence
  • 100 turns on Normal speed
  • Missionaries now have a chance of failure to establish a mission.
  • A failed mission angers the native chief
  • Added the ability to sail from Europe to the west edge of the map
  • Changed text for when natives abandon their settlements to be less confusing
  • Missions now always send converts to the player who established them
  • Added warning message for when a settlement needs more raw materials
  • Added warning for when stored goods are nearing storage capacity
  • AI tries to produce more defenders in their settlements
  • AI tries to prepare better for revolution
  • AI uses King to transport treasure if no Galleons are available
  • AI knows how to pick up treasures without bringing them to a settlement

Balance Fixes
  • The Royal Expeditionary force increases less rapidly as the game progresses, depending on difficulty level
  • AI colony leaders are less friendly
  • AI native leaders are more likely to declare war due to proximity of borders
  • Changed Europe width to be a percentage of the map size
  • Europe plots are now at least four tiles from the near land
  • AI gets some free money depending on difficulty level
  • Satisfying the King’s demands delays increasing his expeditionary force
  • Great Generals are born more frequently on Marathon and Epic speeds
  • Crosses levels required for immigration increase more slowly
  • Education points required for graduation increase more slowly
  • Enforcing a 20-turn peace treaty between colonies at the start
  • Population no longer affects score – just Land and Founding Fathers
  • Increased price of horses in Europe
  • Natives change their desired good only when supplied with that good
  • Military ships (Frigate, Ship of the Line, Man-o-War) cannot enter native settlements
  • The price of hurrying immigrants never exceeds the price of buying them
  • Starting location is now randomized every time you lose all your ships
  • Domestic Advisor no longer available when the trade screen is up
  • Exploration points no longer scale with game speed
  • Converted natives can no longer be educated in native settlements
  • Converted natives can no longer become missionaries
  • Traded goods through warehouse expansion count towards tax raises
  • Boycotted goods no longer count for tax raises
Bug Fixes
  • Armed Mounted Brave does not receive defensive bonuses
  • Armed Brave receives defensive bonuses
  • Fixed lost production bug
  • Fixed bug with two citizens graduating in the same turn
  • Fixed reversed labels on assign trade route tooltip
  • Fixed some starting location issues
  • King no longer asks for money after you have declared independence
  • King no longer raises taxes after you have declared independence
  • King no longer adds to his expeditionary force after you have declared independence
  • Units ungroup when traveling to Europe
  • Units ungroup when being educated by the natives
  • Terrain double movement from promotions now works properly

Other Changes
  • Automated pioneers will not remove features from an improved plot being worked
  • Removed cap on production overflow
  • Colonists can join settlements even after they have moved
  • Units left in Europe after the revolution are eliminated if Elections are chosen in the Constitution
  • Education point threshold increases per city, as intended, rather than per player
  • King is more likely to have a balanced REF (rather than all troops and no ships, for example)
  • Fixed exploit where gifting a wagon full of goods in a city would double the goods(!)
  • Fixed gifted cargo disappearing
  • Fixed text bug dealing with incorrect token
  • Slavery gives extra hammers as well

Sid Meier's Civilization IV: Beyond the Sword Update Released

June 18, 2008, 6:33 pm - Valve - Product Update

Updates to Sid Meier's Civilization IV: Beyond the Sword have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Sid Meier's Civilization IV: Beyond the Sword

  • Added option to disable espionage
  • Cavalry and Cuirassiers can Flank attack Cannons and all earlier siege weapons
  • Gunships can Flank Attack Cannons, Artilley, Mobile Artillery
  • Flanking damage now depends on strength of defending unit, not on strength of siege weapon
  • Flank attack now has a maximum number of siege units it can affect
  • Horse archers no longer receive attack bonus against Trebuchets
  • Destroyer: no longer upgrades to anything
  • Stealth Destroyer: lower cost, 2 first strikes, no bombard, no interception
  • Attack Submarine: Increased cost
  • Airship no longer gets bonus attacking ships
  • Fixed bug with building culture bonus mouseover
  • Fixed multiplayer hang when loading a game without all human players present
  • Fixed reload crash
  • Fixed info screen demographics Import/Export rank reversal

2K Games' Anniversary Sale - Favorite Games Now Up to 1/3 Off

October 19, 2007, 2:28 pm - Valve - General Announcement

Celebrating one year on Steam, select titles from 2K Games are now on sale. Save up to 33% off fan favorites, including Prey, the Civilization IV Complete Pack, the Railroad Tycoon Collection, and many more.

Sid Meier's Civilization IV: Beyond the Sword Update Released

October 4, 2007, 4:27 pm - Valve - Product Update

Updates to Sid Meier's Civilization IV: Beyond the Sword have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Sid Meier's Civilization IV: Beyond the Sword

  • Reduced inflation and better normalized it with game speed
  • Can no longer build forts in rival territory
  • Fixed bug causing AI units to sit around outside cities

Civilization IV: Warlords Update Released

July 20, 2007, 11:36 am - Valve - Product Update

Updates to Civilization IV: Warlords have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Civilization IV: Warlords

  • Ship combat odds no longer affected by crossing a river
  • Game no longer crashes when you load a save with the diplomacy screen open
  • Fixed bug where ships could sometimes attack ground units
  • When the user is the last human player in a multiplayer game, the retire option now works properly
  • Forts act as cities only if they within friendly (ally or vassal) to the defender borders


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Civilization IV Update Released

July 20, 2007, 11:34 am - Valve - Product Update

Updates to Civilization IV have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Civilization IV

  • Changed Cossack to get only 25% bonus versus mounted
  • Can no longer upgrade Marines and SAM Infantry to Mech Infantry
  • Fixed MP Retire crash
  • Can no longer bypass the delay timer in multiplayer
  • Pitboss fix for the bug where you would not get the free tech from the Oracle if you were not online


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Civilization IV: Beyond the Sword Pre-order Starts Today

July 17, 2007, 4:03 pm - Valve - General Announcement

Sid Meier's Civilization IV: Beyond the Sword, the second expansion pack for Civilization IV, is now available for pre-order on Steam. Save 10% off the regular price when you pre-purchase before the July 24th release.

The expansion focuses on the time periods after the invention of gunpowder and delivers 11 unique and challenging scenarios created by the development team at Firaxis as well as some esteemed members of the Civ Community, ten new civilizations, sixteen new leaders, five new wonders, and a variety of new units. Click here to take advantage of the discounted pre-order price.


News Archive (2009)