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The MMORPG Rift has now updated to version 1.8 with the "Infernal Dawn" update. The update brings new trade skills, a world event, and refined usability features, among other tweaks. The centerpiece of the update is the titular Infernal Dawn raid, pitting you and 19 of your closest Rift friends against seven tough bosses.
Other features promised in the update include Fishing and Survival skills to catch and cook your own food, because if you teach a man to fake-fish and fake-cook he will get gameplay buffs. You can teleport to Ember Isle for an Instant Adventure, or go against the cults in the Infernal Dawn world event. Finally, if you've had trouble finding a guild, a new appropriately named Guild Finder feature should help you out.
Many of these features were hinted at when Trion Worlds celebrated the anniversary of the game. It's free-to-play to level 20, but for obvious reasons much of this tougher raid content will be way out of your range unless you pay up.
A new, official developer Q&A for Trion Worlds' MMO, RIFT, has surfaced, in which the developers address a number of common questions raised by fans. The array of topics touched upon is fairly eclectic, and include questions about the possibility of playing cooperatively with friends in other factions, whether or not Arenas will make it into the game, and even whether or not players will be able to to warm their avatars' chilly, virtual shoulders with cloaks.
Folks interested in playing RIFT with friends from the faction opposite their own may soon be able to do so, though Trion Worlds is still sussing out just how that will work. "We are exploring many different ways to provide players with opportunities to play alongside players from the other faction," the developer notes. "The first step in this process is, of course, the mercenary system. This has had the fantastic benefit of virtually eliminating PvP queue times. We do have other, grander plans in store, but I canât go into details yet."
Expanding RIFT's "soul system"--which would include adding more souls, levels, or "callings"--is also something on the developer's radar, but envisions those changes as part of a more "large-scale," future update for "expanding the game further."
Arenas, on the other hand, go against RIFT's design ethos. "We have no plans for arenas at this time, RIFT is a massively multiplayer game and we really want to embrace the mechanics of getting large groups of players together and arenas are counter to that." However, Trion Worlds is doing some things to serve more competitive players.
"We are adding leaderboards to both PvE and PvP content complete with divisions and rankings so players looking to compete will have a great tool for measuring how badass they are," the developer states. "We've also got some exciting new PVP content cooking but itâs still too early for us to give any details."
"Cloaks of all types (Guild or otherwise) are something we really want to do," Trion Worlds writes in response to inquiring fans. They'd love to add them, you see, but not at the expense of gameplay performance. "RIFT is unique in the fact that we have many activities that encourage hundreds of players to play together and we don't want to negatively impact that experience," the developer states. "You all will be the first to know if/when we solve this particular problem since you know we could never keep something that exciting under wraps for long!" Pun intended, we think.
You can check out the complete list of topics and answers in RIFT's latest developer Q&A for more tidbits.
Rift has just crossed its one-year anniversary, and it's had its ups and downs. This is a time for looking back and making plans for the future, so Trion Worlds has outlined some of what we can expect from the MMO.
The studio's anniversary video begins with a hearty pat on their back for the hard work thus far, before moving into the juicy bits of what's to come. While the developers don't detail exact dates for any of the content, the video promises a whole new cityscape zone, and a new 20-man raid. The new raid, titled Infernal Dawn, will use tech built for the Ember Isle content. The studio also promises multiple boss fights, with the new tools in place to make them change dynamically. On a larger scale, the game is aiming to develop persistent world PVP with "long-term ramifications." The video even hints at another faction on the way.
Rift is one of the many games dabbling a toe in the free-to-play model. Early last month it began offering Rift Lite, which allows free play up to level 20. So if you want to try it out ahead of some of the changes to come, you can get a taste.