STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Don’t call it a comeback. Don’t call it, like, three comebacks. Interplay, once renowned as a house of PC ideas, has failed to get back off the ground across various attempts at resurrection, and it seems matters have gone no better for whoever is currently wearing the well-worn skinsuit. ‘Interplay’ has just announced a firesale of various intellectual properties. Which means that the likes of Descent, Freespace, Kingpin, Giants: Citizen Kabuto, MDK, Sacrifice and Earthworm bally Jim are now looking for new homes.
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>
Centuries ago, some unknown ancient sage called Keeron Gillan wrote about a strange action strategy game called Sacrifice. I haven’t heard anyone mention it since. We have failed.
Last week I found myself in two conversations about resurrecting dead games. One was about Homeworld: I’d made a flippant comment about pressuring Relic to do a Kickstarter to make a sequel, and other people agreed. If Double Fine can raise millions for a point ‘n click, then why not millions for our lost and beloved space RTS? The other was about Syndicate. Wouldn’t it be great if we got a Syndicate sequel, finally, in the way we got a “proper” X-Com remake? No right-minded gamer would disagree. Hell, Paradox even seem to be planning to do so.
But I got to thinking about how this turn to “how games used to be” shouldn’t be about nostalgia, or the past at all, really. It should be about the future. The point of looking back must be to identify, rescue and save the futures we were promised>.