Jan 26
Community Announcements - SOuNDSNC


We have added a few new fixes in our latest build. One of the more exciting features is that speed runners can now skip cut scenes:

-------------

-Fixed an issue where different machine language configurations could break subtitle parsing

-Fixed an issue where an extra energy upgrade would be reported in level 'Soma Reactor'

-Fixed an issue where the player could bypass the speed upgrade in the level 'Soma Reactor'

-Added -force-opengl flag to the game's default linux launch. This prevents GLX crashes from happening

-Added the ability to skip cutscenes in the first level

-Fixed an issue where revisiting 'Wendigo Lake' would sometimes cause it's music to cut out

-------------

I want to thank everyone for their continued feedback. We're nearing a point where I'd like to take all of our iterations on the game and push a patch to consoles.

If you get any subtitle parse errors please email me at support@blueislestudios.com

Blue Isle Team
Oct 31, 2016
Community Announcements - SOuNDSNC


A few fixes have gone in to address the previous patch but likely the most exciting thing on the table is that the objectives window will now tell the player how many secrets remain to be found in the level.

Patch notes:
--------------------
-Fixed an issue introduced in the previous patch that rendered the controller inoperable while hookshotting

-Fixed an issue making vertical and horizontal mouse speed more uniform with the camera's aspect ratio

-Fixed a circumvent in 'Smoke Lake'

-When returning to a level, the objectives widget in the corner will update the player on how many secrets remain

Thanks for all of your patience!
Oct 17, 2016
Community Announcements - SOuNDSNC


Hi Guys,

Still working away at a number of issues but here's our latest patch release. This was put out to address some significant issues with our latest platform launch. Let me know if you have any questions or concerns.

-----------------

-Fixed an issue where the left trigger was not responding correctly on mac and linux

-Fixed an issue where the fov can stack causing a skewed 360 view

-Fixed a circumvent that allows players to activate the elevator control in the soma facility from the outside of the room

-Fixed an issue where the player would be unable to complete Smoke Lake by picking up the lake skipper, quitting the game and restarting

-Enabled the developer console; it can be brought up with the '~' key. Warning!! using the "toggledebug" command will result in saving and achievements being disabled until the game is restarted. Using "togglegui" will eliminate player gui for the purpose of screenshots and recording.

-Slightly increased the text size of readables

-Fixed a bug where the player's FOV could go out of control while running

-Fixed a bug where the launcher saving resolution and control customization preferences on Linux were being reset

-Patched a hole in Astra facility that would allow the player to escape the level

-Added an option to launch the game without the configuration window (full controller support)
Oct 2, 2016
Community Announcements - SOuNDSNC


We've been working hard listening to your feedback and implementing improvements for Valley. In this patch you can expect to see the following fixes:

---------------------
-Added mac and linux platforms

-Minor text and typo fixes

-Fixed circumvention issues in Titan Rock

-Fixed a respawn issue in Titan rock

-Fixed circumvention issues in Smoke Lake

-Fixed an issue where the player gets stuck beneath the crashed cannon in the Astra Facility

-Added a missing death volume to a body of water in Sussurus Valley

-Fixed 21:9 aspect ratio issues with the options menu and travel menu

-Added an FOV slider to the gameplay menu

-Lowered the volume of in-menu hover sounds

-Prevented Amrita swarms from replaying their explosions as the player gets close to them
---------------------

Thanks for your involvement, we really appreciate the feedback the community has given on this game and we look forward to continually improving it.
Aug 29, 2016
Community Announcements - SOuNDSNC


Hey Guys,

We wanted to get a patch out to you as soon as possible to address a few of the larger issues with the game. We'll continue to evaluate and fix problems for a later patch in the future but now, here's what to expect:

------------------------------------------------------------------

- Look sensitivity can now be set much lower

- Added support for aspect ratios outside of 16:9

- Default look sensitivity has been lowered

- Added a menu item to disable mouse smoothing

- Framerate limitations are now set to 90fps when Vsync is set to 'off'. This is the highest available setting without upping physics performance drastically

- Fixed some missing geometry in 'Titan Rock' that would lead the player away from the intended path

- A dark path has been made clear in 'Titan Rock'

- Fixed an issue were collision was missing in the 'Soma Reactor'

- Fixed minor issues with game text

- Fixed an issue where water death tutorials would re-appear every level

- Fixed an issue where the amrita swarms would continue attacking the player despite being pacified

- Fixed a circumvent where the facility window could be broken into without the lake skipper upgrade

------------------------------------------------------------------

Thanks for the support, we hope you continue to enjoy the game!

Brenden
Aug 26, 2016
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Rare’s the game that has me really, truly laughing in sheer delight one minute, then cursing in irritation the next. First-person action-adventure Valley [official site] is full of wonderful ideas and has truly excellent movement, but it also jumps the shark so many times over the course of its few short hours that the poor old sea-beast’s fin is worn down to a bloody stump. … [visit site to read more]

Product Release - Valve
Valley is Now Available on Steam!

Explore the vast and beautiful world of Valley using the power of the L.E.A.F. suit: a fierce exoskeleton that grants exceptional speed and agility along with the phenomenal ability to manipulate the life and death of all living things.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

Everyone knows exoskeletons are the future of warfare. Call of Duty says so. But this game thinks they’re the saviour of the environment too. Valley [official site] is a first-person science-fiction adventure from the folks that horrified you with Slender: The Arrival. You’re dropped in a mysterious valley hidden among the Rockies and you are encased in the L.E.A.F. suit. This means you can run as fast as wild animals and leap over chasms in a single bound, as the trailer below shows. AND you can bring dead things back to life just by injecting them with a glowing life force (see blue deer above). But should you die and resurrect yourself>, the natural world dies too.

… [visit site to read more]

PC Gamer

Blue Isle Studio's Valley is my kind of game for the sake of clarity, a judgment I make without having played it because I can't quite figure out what it's all about. We described it as a first person action-adventure-type-thing about a guy in a supersuit in our April announcement post, which is accurate as far as it goes, but the story trailer released today suggests that there's more going on than just acrobatic sightseeing. There is also a release date: Blue Isle announced today that Valley will go live on Steam on August 24.

Not even the description in the launch date press release is very helpful. The Valley is a magical hidden wonder in the middle of the Rocky Mountains. Filled with a variety of wondrous creatures and beautiful vistas, The Valley also holds the ancient Lifeseed relic, which according to legend is a bringer of death on a global scale, it says. The Valley s predecessors have attempted to harness it before to no avail, and now it's up to the player to explore The Valley while attempting to capture and harness the power of the Lifeseed for good.

I'm not sure how something that can inflict global annihilation ends up being called the Lifeseed, nor am I any clearer on this whole business about the unrivaled power to control life and death promised in the reveal trailer. I do get the feeling that there are going to be some lessons learned over the course of the game, though, maybe something about how great power and great responsibility come together in not-always-pleasant ways. The "unique twist on death" is intriguing, too: "The more you die, the more the valley will die around you." Careful where you step.

Blue Isle's previous game was Slender: The Arrival, based on the popular Slender Man horror meme, which we described in our review as beautiful and atmospheric, with a nicely constructed story, but very shallow in terms of actual gameplay. Hopefully Valley can address that shortcoming the trailers certainly suggest that it will at least be a more active experience. More information about Valley can be found on Steam, or at valleythegame.com.

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