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Product Update - Valve
SEv2 Update 1.06: 20th August 2012

New Features/Content:
- New multiplayer mode : Capture The Flag, available for all multiplayer maps.
- New multiplayer map: Inferno.

Fixes:
- Fixed player names sometimes failing to display on leaderboard screens.
- Fixed frontend cutscenes failing to play after some multiplayer lobby errors.
- (Dedicated server) Fixed setting of passwords.
- (Dedicated server) Fixed game type reporting when listing map rotation.
- Fixed scores shown on Steam server info dialog.
- Fixed co-op difficulty sometimes changing from the chosen setting on starting the game.
- When setting a password on creating a multiplayer game, it's no longer necessary to hit Enter before selecting the Accept button.
- The default multiplayer gametype is now Team Deathmatch.
- Fixed weapon description failing to update on the in-game loadout menu.
- Fixed players sometimes wrongly entering the co-op lobby screen on joining multiplayer through invites or Steam player lists.
- Fixed blank lobby names sometimes being set on player-hosted multiplayer games.
- Fixed some objects being possible to see through by crawling right up to them in scope view.
- Fixed lobby error messages failing to display after being invited to a game.
- Fixed player gaining a point for shooting an enemy-placed explosive.
- Fixed some instances of tag assists being registered multiple times.
- Stop players swapping teams when the opposing team is already full.
- Fixed some very long chat strings being cut off.
- Voice chat is limited to the players' own team in appropriate multiplayer games.
- Fixed AI enemies sometimes appearing in arbitrary idle animations when being carried by the player.
- Self-tagged scoped kills stat is now correctly tracked in team-based multiplayer games.
- Fixed no-cross objects sometimes appearing in unsupported game modes.

If you encounter problems, please contact us on: Sev2_support@rebellion.co.uk


SEv2 Update 1.05: 18th July 2012


New Features/Content:

- New multiplayer map: "Kaiser-Friedrich Museum" available for all game modes, including "No Cross".
- “No Cross” game setting added, which keeps teams on their own half of the map. All maps updated to support this rule.
- Extended the amount of ammo that can be carried by the player from clip+30 to clip+60.
- Added Benchmark option under the Extras menu. This will run a benchmark test scene and display the average frame-rate for the current display settings, as well as saving a more detailed log file to the user's Documents folder.
- Added menu buttons for muting players.


Fixes:

- "One Shot Kills" setting now only applies to rifles in Multiplayer.
- Occasional fail in "Kill notification" when two players kill each other at the same time in Multiplayer.
- "Kill Hitler" DLC - Russian mission briefing text was being displayed in English. Now in Russian.
- Auto balance notifications in Multiplayer were not appearing for all clients. Now fixed.
- Improved quality of Compute Shader depth of field effect.
- Optimised rendering of sunlight cascade shadow maps.
- Fixed bug with changing resolution while HD3D is enabled.
- Fixed player automatically respawning if multiplayer loadout is changed while dead.
- Accepting a game invite from the key bindings screen now works correctly.
- Fixed exploit where scope-aiming while on stairs would be from above the character’s head.
- When new challenge DLC is installed, icons will display on the menu showing the options to follow to access it.
- Fixed players who have timed out occasionally spawning an actor anyway.
- Invites to passworded lobbies will now give the user an opportunity to enter the password regardless of which menu they accepted the invite from.
- Fixed scoreboard occasionally failing to sort correctly after a kill just before the time limit expires.
- Death cam no longer tracks targets that are obscured by scenery.
- Player connected/disconnected messages and team change messages now cleared after a short time.
- Autobalanced players will no longer show as a member of their new team on their final death for their old team.
- Vote kick console command now supports spaces in usernames.
- Vote calling limited to once every 70 seconds.
- Added separate server options to enable and disable grenades, land mines, trip mines and dynamite (replacing the option to enable/disable all items).
- Players in team multiplayer modes now tend to spawn closer to their teammates.
- Reduced the amplitude of breathing sound effects when in binocular mode.


Dedicated Server improvements:

- Kick feature now available to remove players based on ping. The command is Settings.MaxLatency. Users should read the command reference for further information.
- Setting dedicated server ports from the comand line now working.
- Print more information when clients are rejected due to steam authentication failures
- Print the location of the ban file when read from disc
- Added “Lobby.StartTimer” command for setting the duration of the lobby countdown timer (or disabling it)


If you encounter problems, please contact us on: Sev2_support@rebellion.co.uk.
Product Update - Valve
SEv2 Update 1.04: 29th May 2012


New Features/Content:

- 2 new Multiplayer maps available for DM and TDM:
* Coast
* Graves
- Command Line Options added to fix/diagnose/workaround various issues customers are having:
* "-nosound" - disables all sound.
* "-novid" - disables all movie playback.
* "-60hz" - should now clamp to 60Hz in all cases.
* "-RV6xx" - for older ATI chipsets (for example, Radeon HD 3650) as a workaround for a driver crash in some areas (such as Facility - level 3).
- New server option: Headshot Only (AKA: Power 10)
- New server option: Sudden Death
- New server option: Team Autobalancing
- Voice-comms mute via the console ("Voice.Mute" and "Voice.UnMute" with a substring of player name).
- Console available on Ctrl-Tab as well as the grave key for non-US-English keyboard configurations.
- In-game "swap team" button for balancing.
- Players remaining on the loading screen, or not respawning, for more than 3 minutes after game has started will now be kicked.
- Spawn-point evaluation changed to try to prevent spawning behind the enemy in Multiplayer.
- Coop Lobby chat in place.
- Added Compute Shader versions of HDR Bloom and Depth of Field effects for DX11 hardware.
- Added Supersampling option for top-end graphics cards. Choose between Off (default), 2.25x and 4.0x supersampling. This can be used in conjunction with existing Anti-Aliasing options.
- Added Advanced Shadows option - this enables contact hardening shadows on DX11 hardware.


Fixes:

- Fixed issue with black square occasionally displayed when destroying explosives.
- Tweaks to the following maps:
* Opernplatz (Multiplayer only)
* Kreuzberg (Multiplayer only)
- Various voting improvements in Multiplayer.
- Partial fix to fix grenade throwing during periods of high-latency in Multiplayer.
- Fixes to tagging when joining a Multiplayer game-in-progress.
- Panzerfaust kills now counted against the career stats.
- Partial fix to solve people seeing different servers when refreshing the server-list.
- Partial fix to prevent graphic card overheating while game is minimised.
- Successfully completed Overwatch missions can now be retried.
- Various server browser fixes:
* Longer search times
* More search results allowed
* Fixed flickering text while scrolling with the mousewheel


Dedicated Server improvements:
* Invites to dedicated servers fixed.
* There is a new console command "Server.Say" which can be used to send text chat from the dedicated server.
* Dedicated server logs more game information.
* The console command reference has been updated.
* The example server config file has been updated.


If you encounter problems, please contact us on: Sev2_support@rebellion.co.uk.

Product Update - Valve
The latest patch is now available, featuring two brand new multiplayer maps for Team Death Match – Opernplatz and Black Market! The patch also addresses a number of known performance issues

SEv2 Update 1.03: 10th May 2012

- Fixed failure to progress beyond the lobby in peer games after playing a dedicated server game.
- Player names in lobby chat are no longer coloured according to the player's current team.
- Player HUD now hidden on death.
- Dedicated server - max players can now be set before adding any maps to the rotation.
- Kill notifications should no longer occasionally show the wrong victim or killer.
- Wind now correctly disabled when set to None in the server settings.
- A new best shot score or best shot distance in an individual session will no longer overwrite the best for all sessions (unless it is the best overall).
- When dead in multiplayer, input in the game menu will no longer be used to respawn the player.
- Multiplayer server list now populates while searching, instead of only when the search completes.
- Multiplayer game time now only starts when the warmup time has elapsed.
- Fixed player getting stuck in the carrying pose if a body is dropped while falling.
- Fixed corruption of player stats after multiple leaderboard updates.
- Attempting to join a passworded server through the Steam overlay or friend invites will now bring up the password entry box.
- Player connection and disconnection notices now shown in the chatbox.
- Various optimisations for people experiencing lower framerates in the full game than in the demo.
- Distance King kill notifications now show the correct score for the game mode instead of the single player score.
- Fire in the Church map will no longer cause instant death on one-hit-kill servers.
- Improved performance/FPS across "Church" multiplayer map.
- Added "-60Hz" command line option to force a maximum refresh rate of 60Hz, for users who find the game always boots into an unsupported resolution in fullscreen mode.
- All unlocked levels are now available in the co-op lobby screen, to resolve progression blocker after Flak Tower.

If you encounter problems, please contact us on: Sev2_support@rebellion.co.uk

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