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Sniper Elite Franchise Pack

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Hey, that actually looks pretty great. I should probably play it instead of just indulgently posting cat photos

Rebellion’s Sniper Elite V2 was quite good but not great, wasn’t it? Come on, do my job for me, I’m tired. Also lazy. Also playing Retro City Rampage (WIT very soon) has fried my ability to concentrate on anything. Kill me, basically.

My point, if indeed I do have one, is that the quite good Sniper Elite V2 has some DLC, and hopefully that is quite good too. (more…)

Product Release - Valve
The Landwehr Canal Pack, new DLC for Sniper Elite V2, is now available on Steam!

"The Landwehr Canal Pack" provides another brand new single-player mission and three new weapons. The Landwehr Canal mission tasks players with taking out three German generals as they convene in night-time Berlin.

This challenging mission requires players to devise their own plan for success, and provides a stern test of skill, cunning and ingenuity. The pack also grants access to two new sniper rifles: The Lee Enfield Mk. III and the Japanese Type 99. The addition of an MP44 SMG rounds out the pack.

Product Update - Valve
SEv2 Update 1.06: 20th August 2012

New Features/Content:
- New multiplayer mode : Capture The Flag, available for all multiplayer maps.
- New multiplayer map: Inferno.

Fixes:
- Fixed player names sometimes failing to display on leaderboard screens.
- Fixed frontend cutscenes failing to play after some multiplayer lobby errors.
- (Dedicated server) Fixed setting of passwords.
- (Dedicated server) Fixed game type reporting when listing map rotation.
- Fixed scores shown on Steam server info dialog.
- Fixed co-op difficulty sometimes changing from the chosen setting on starting the game.
- When setting a password on creating a multiplayer game, it's no longer necessary to hit Enter before selecting the Accept button.
- The default multiplayer gametype is now Team Deathmatch.
- Fixed weapon description failing to update on the in-game loadout menu.
- Fixed players sometimes wrongly entering the co-op lobby screen on joining multiplayer through invites or Steam player lists.
- Fixed blank lobby names sometimes being set on player-hosted multiplayer games.
- Fixed some objects being possible to see through by crawling right up to them in scope view.
- Fixed lobby error messages failing to display after being invited to a game.
- Fixed player gaining a point for shooting an enemy-placed explosive.
- Fixed some instances of tag assists being registered multiple times.
- Stop players swapping teams when the opposing team is already full.
- Fixed some very long chat strings being cut off.
- Voice chat is limited to the players' own team in appropriate multiplayer games.
- Fixed AI enemies sometimes appearing in arbitrary idle animations when being carried by the player.
- Self-tagged scoped kills stat is now correctly tracked in team-based multiplayer games.
- Fixed no-cross objects sometimes appearing in unsupported game modes.

If you encounter problems, please contact us on: Sev2_support@rebellion.co.uk


SEv2 Update 1.05: 18th July 2012


New Features/Content:

- New multiplayer map: "Kaiser-Friedrich Museum" available for all game modes, including "No Cross".
- “No Cross” game setting added, which keeps teams on their own half of the map. All maps updated to support this rule.
- Extended the amount of ammo that can be carried by the player from clip+30 to clip+60.
- Added Benchmark option under the Extras menu. This will run a benchmark test scene and display the average frame-rate for the current display settings, as well as saving a more detailed log file to the user's Documents folder.
- Added menu buttons for muting players.


Fixes:

- "One Shot Kills" setting now only applies to rifles in Multiplayer.
- Occasional fail in "Kill notification" when two players kill each other at the same time in Multiplayer.
- "Kill Hitler" DLC - Russian mission briefing text was being displayed in English. Now in Russian.
- Auto balance notifications in Multiplayer were not appearing for all clients. Now fixed.
- Improved quality of Compute Shader depth of field effect.
- Optimised rendering of sunlight cascade shadow maps.
- Fixed bug with changing resolution while HD3D is enabled.
- Fixed player automatically respawning if multiplayer loadout is changed while dead.
- Accepting a game invite from the key bindings screen now works correctly.
- Fixed exploit where scope-aiming while on stairs would be from above the character’s head.
- When new challenge DLC is installed, icons will display on the menu showing the options to follow to access it.
- Fixed players who have timed out occasionally spawning an actor anyway.
- Invites to passworded lobbies will now give the user an opportunity to enter the password regardless of which menu they accepted the invite from.
- Fixed scoreboard occasionally failing to sort correctly after a kill just before the time limit expires.
- Death cam no longer tracks targets that are obscured by scenery.
- Player connected/disconnected messages and team change messages now cleared after a short time.
- Autobalanced players will no longer show as a member of their new team on their final death for their old team.
- Vote kick console command now supports spaces in usernames.
- Vote calling limited to once every 70 seconds.
- Added separate server options to enable and disable grenades, land mines, trip mines and dynamite (replacing the option to enable/disable all items).
- Players in team multiplayer modes now tend to spawn closer to their teammates.
- Reduced the amplitude of breathing sound effects when in binocular mode.


Dedicated Server improvements:

- Kick feature now available to remove players based on ping. The command is Settings.MaxLatency. Users should read the command reference for further information.
- Setting dedicated server ports from the comand line now working.
- Print more information when clients are rejected due to steam authentication failures
- Print the location of the ban file when read from disc
- Added “Lobby.StartTimer” command for setting the duration of the lobby countdown timer (or disabling it)


If you encounter problems, please contact us on: Sev2_support@rebellion.co.uk.
Announcement - Valve
Act now and save 66% on the Sniper Elite Franchise during the Weekend Deal!

In the dark days of the end of World War Two amidst the ruins of Berlin, one bullet can change history…

Announcement - Valve
The Steam Summer Sale continues today with huge savings throughout the store!

Today's Daily Deals Include:

Don't forget to check back for a new Community Choice vote every 8 hours and new Flash sales throughout the day! You can also grab the Steam mobile app to make sure you never miss any great deals while you're on the go!

Complete information on all the savings, Flash Sales, Community Choice Votes and more may be found on www.steampowered.com.

Product Release - Valve
The Kill Hitler + 2 Rifles DLC is Now Available for Sniper Elite V2! Offer may vary by country.

One bullet can change history. Purchase the Sniper Elite V2 DLC and take the shot…

To celebrate the release of new DLC today, Sniper Elite V2 is 25% off for 24 hours! Offer ends Thursday at 12pm pacific time.

Product Update - Valve
SEv2 Update 1.04: 29th May 2012


New Features/Content:

- 2 new Multiplayer maps available for DM and TDM:
* Coast
* Graves
- Command Line Options added to fix/diagnose/workaround various issues customers are having:
* "-nosound" - disables all sound.
* "-novid" - disables all movie playback.
* "-60hz" - should now clamp to 60Hz in all cases.
* "-RV6xx" - for older ATI chipsets (for example, Radeon HD 3650) as a workaround for a driver crash in some areas (such as Facility - level 3).
- New server option: Headshot Only (AKA: Power 10)
- New server option: Sudden Death
- New server option: Team Autobalancing
- Voice-comms mute via the console ("Voice.Mute" and "Voice.UnMute" with a substring of player name).
- Console available on Ctrl-Tab as well as the grave key for non-US-English keyboard configurations.
- In-game "swap team" button for balancing.
- Players remaining on the loading screen, or not respawning, for more than 3 minutes after game has started will now be kicked.
- Spawn-point evaluation changed to try to prevent spawning behind the enemy in Multiplayer.
- Coop Lobby chat in place.
- Added Compute Shader versions of HDR Bloom and Depth of Field effects for DX11 hardware.
- Added Supersampling option for top-end graphics cards. Choose between Off (default), 2.25x and 4.0x supersampling. This can be used in conjunction with existing Anti-Aliasing options.
- Added Advanced Shadows option - this enables contact hardening shadows on DX11 hardware.


Fixes:

- Fixed issue with black square occasionally displayed when destroying explosives.
- Tweaks to the following maps:
* Opernplatz (Multiplayer only)
* Kreuzberg (Multiplayer only)
- Various voting improvements in Multiplayer.
- Partial fix to fix grenade throwing during periods of high-latency in Multiplayer.
- Fixes to tagging when joining a Multiplayer game-in-progress.
- Panzerfaust kills now counted against the career stats.
- Partial fix to solve people seeing different servers when refreshing the server-list.
- Partial fix to prevent graphic card overheating while game is minimised.
- Successfully completed Overwatch missions can now be retried.
- Various server browser fixes:
* Longer search times
* More search results allowed
* Fixed flickering text while scrolling with the mousewheel


Dedicated Server improvements:
* Invites to dedicated servers fixed.
* There is a new console command "Server.Say" which can be used to send text chat from the dedicated server.
* Dedicated server logs more game information.
* The console command reference has been updated.
* The example server config file has been updated.


If you encounter problems, please contact us on: Sev2_support@rebellion.co.uk.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

World War II shooter Sniper Elite V2 has topped the all-format charts in the UK for the past couple of weeks, which meant it was time to turn the searchlight of RPS judgement on this high flier. Was it one of the great FPS sniping experiences? Or had Rebellion really just given everyone a good excuse to put a bullet in Hitler? Turns out that without his robot-suit, he wasn’t so tough.

Jim and Adam got together to talk killcams, testicles, and Thief with a rifle.> (more…)

Kotaku





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allowfullscreen="true">

The series "13 Ways to Die" just took up the subject of Sniper Elite v2 and, though we've seen exploding testicles and other grisly slow-motion demises already, they weren't presented in the form of a propaganda film from dubya-dubya-eye-eye, with a jaunty ragtime accompaniment. It's a cracking good morale booster for our boys over there. Pip pip.



[h/t forsinain42]


Product Update - Valve
The latest patch is now available, featuring two brand new multiplayer maps for Team Death Match – Opernplatz and Black Market! The patch also addresses a number of known performance issues

SEv2 Update 1.03: 10th May 2012

- Fixed failure to progress beyond the lobby in peer games after playing a dedicated server game.
- Player names in lobby chat are no longer coloured according to the player's current team.
- Player HUD now hidden on death.
- Dedicated server - max players can now be set before adding any maps to the rotation.
- Kill notifications should no longer occasionally show the wrong victim or killer.
- Wind now correctly disabled when set to None in the server settings.
- A new best shot score or best shot distance in an individual session will no longer overwrite the best for all sessions (unless it is the best overall).
- When dead in multiplayer, input in the game menu will no longer be used to respawn the player.
- Multiplayer server list now populates while searching, instead of only when the search completes.
- Multiplayer game time now only starts when the warmup time has elapsed.
- Fixed player getting stuck in the carrying pose if a body is dropped while falling.
- Fixed corruption of player stats after multiple leaderboard updates.
- Attempting to join a passworded server through the Steam overlay or friend invites will now bring up the password entry box.
- Player connection and disconnection notices now shown in the chatbox.
- Various optimisations for people experiencing lower framerates in the full game than in the demo.
- Distance King kill notifications now show the correct score for the game mode instead of the single player score.
- Fire in the Church map will no longer cause instant death on one-hit-kill servers.
- Improved performance/FPS across "Church" multiplayer map.
- Added "-60Hz" command line option to force a maximum refresh rate of 60Hz, for users who find the game always boots into an unsupported resolution in fullscreen mode.
- All unlocked levels are now available in the co-op lobby screen, to resolve progression blocker after Flak Tower.

If you encounter problems, please contact us on: Sev2_support@rebellion.co.uk

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