18 May
Kona - Jean-Francois Fiset
Hey everyone!

An update for Kona has just been released!

FIXES AND IMPROVEMENTS

Here’s a list of bug fixes and improvements that come with the patch:
  • We removed two loading screens (on bridges, when leaving the General Store area)
  • You can now delete photos (by clicking on a picture, a small window will open and let you choose)
  • Mouse smoothing option has been added in the controls options
  • In the same option menu, we also added an option to enable/disable autosaves
  • We fixed unresponsive mouse and trackpad clicks in menus (when you have a touch screen)
  • The yellow arrow in the middle of radial menus is now aligned accordingly
  • We fixed a screen resolution display issue for Mac and Linux, which always showed the same resolution. This prevented players who changed it of bringing it back to its default value
  • The first journal entry of “The Hunt” is now triggered automatically when approaching the first crossbow bolt instead of direct interaction
  • We fixed a rare bug in which the player would complete the game in daylight when loading a checkpoint at a specific moment and location.
  • We fixed a rare bug that would let the combat music continue at the end instead of changing for the end credits song.
  • We fixed the invisible mouse cursor on Linux
  • Many textures and collision fixes
  • Other minor bug fixes and optimizations
Also, we updated Unity 3D engine (version 5.6) and here are some important notes about how it affects the game:
  • Graphics settings will be reset to their default value. Before playing, make sure to set them back to your own preferences
  • If you own a computer with a not-so-powerful CPU, but with a good GPU, the game should run better than before
  • Some visual effects and materials have changed a little (they were not compatible with the new version of Unity)
  • Cloths have been temporarily deactivated due to unusual crashes. Most have been replaced with animations, others will be fixed in the next patch
UPCOMING CHANGES & KNOWN ISSUES

And here’s a short list of what to expect in the next months:
  • We will add Russian language for texts, interface and subtitles
  • We will add an option to enable/disable quick loading screens between areas
  • More optimizations and bug fixes, as always ;)
COMMUNITY SCREENSHOTS

Let’s wrap it up with three handpicked screenshots from the community:


by exSKEUsme


by costastg


by djcrazybHk

Don’t hesitate to leave us comments, we read every one of them :)
Cheers!
Kona - Jean-Francois Fiset
Hey everyone!

NVIDIA GeForce drivers that were released today unlocked NVIDIA Ansel support for Kona, which means that you can now take even more awesome screenshots!

NVIDIA Ansel is a revolutionary technology that hands gamers the tools to capture unique, professional-grade 2D, 360° and Virtual Reality 360° screenshots on GeForce GTX graphics cards.



By pressing Alt-F2 in the game, you can capture personally-framed free-cam screenshots, adjust the field of view and rotation of the screen, add optional Instagram-style filters, and save to shareable file types with a single click. The game pauses during the process, so you don’t have to worry about freezing to death. Here are a few examples of filters you can apply on screenshots:






Hope you enjoy Ansel :)
Cheers!
Kona - Jean-Francois Fiset
Hey everyone!

It’s been two weeks now since we have launched Kona on Steam. It looks like both the press and you guys are enjoying it! Since launch, more than 5,000 additional players bought Kona and joined us on Steam and 36,987 persons added the game to their wishlists! We’ve had some solid press coverage too:
While this is all good news, it’s certainly not going to stop us from improving the game!

FIXES AND IMPROVEMENTS

Here are the things we fixed in the latest patch...
  • We fixed the headlight bug and hid a second one, just in case
  • You can now keep all random pictures you take (new tab in the journal)
  • We fixed the disappearing Iron Box bug (it should reappear in your inventory)
  • We fixed “The Hunt” achievement (it will unlock when you reload a save in which you found all crossbow bolts)
  • We added a light to be able to see the map in the car at night
  • Radio interacting icon in the car is now hidden when holding the map
  • Various minor bug fixes and optimizations
UPCOMING CHANGES & KNOWN ISSUES

...and the things we expect to ship in the coming weeks:
  • We will add an option to delete pictures in the journal
  • We will add an option to disable quick loadings between areas
  • We will add Russian language for texts, interface and subtitles
  • NVIDIA will whitelist Kona in its driver to support Ansel and other NVIDIA features
  • We will fix the bug with the notification stuck on-screen
  • We will fix the bug of the night that never triggers
DLC SOUNDTRACK AVAILABLE NOW

Along with this update, we are proud to announce that the original soundtrack by CuréLabel will be available as a DLC on our store page soon!

MESSAGE TO KICKSTARTER BACKERS WHO PURCHASED THE DIGITAL SOUNDTRACK: you should receive your Steam key within an hour! If there is anything, contact us at support@parabole.ca.

COMMUNITY SCREENSHOTS + ANSEL

Not only do we love the screenshots you guys are sharing on Steam, but we’re now working with NVIDIA to bring the magic of Ansel to Kona. Ansel allows any player to freely move the camera around to take gorgeous HD screenshots, 360° panoramas and VR-compatible stereoscopic images of the game.

Ansel is already supported, but not yet whitelisted in the official drivers. You shouldn’t have to wait long for the update to arrive, but for those who are eager to try it out, you can simply open the command line, paste the following line (including quotes) and press enter:

"C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraEnable.exe" whitelisting-everything

When it’s done, pressing Alt-F2 anytime during gameplay (except during cutscenes) will open Ansel. Note that this requires a compatible graphics card (NVIDIA 600 series and up). We’re going to share more details about Ansel in another update.

EDIT: Driver update is now live on Geforce Experience and Kona is now whitelisted by default. You don't need to write this command anymore :)

That’s it for today’s update! Let’s finish this in beauty, here are three handpicked screenshots from the community:


by Rainer


by Silent Winds


by UN0W3N

Enjoy the weekend :)
Kona - contact@rockpapershotgun.com (John Walker)

Survival-meets-adventure K na [official site] feels like a game that admirably comes in the wake of Campo Santo’s wilderness wonder Firewatch. But it’s worth noting the Kickstarter for the game launched years before Firewatch released. Still, I suspect lessons have been learned and added in the last year, and they’re very welcome, as this proves to be a fascinating game. … [visit site to read more]

Kona - contact@rockpapershotgun.com (Alice O'Connor)

I’ve little interest in most survival games because survival for survival’s sake isn’t enough for me. And in the game. Kona [official site] has caught my eye for bringing a purpose to survival. It’s a first-person survival explore-o-adventure set in ’70s Canada, with a detective investigating a town that’s mysteriously deserted during a fierce blizzard. I’m up for that. Kona first caught my eye in 2014 while crowdfunding and now, following a year in early access, the full game has launched. Peep the launch trailer: … [visit site to read more]

Kona - Jean-Francois Fiset
https://youtu.be/iHdcOzC1UJc
Hey everyone!

After a year on Early Access, Kona is now officially out! We’d like to thank all our early supporter who gave us all the helpful feedback we needed to make Kona what it is today!

What’s new
If you played Kona on Early Access, you probably wonder what will change starting today. During early access, approximately 30% of the game content was available. Starting today, you can finally discover the rest!

You will also be able to find and drive a snowmobile and you can expect new encounters, among other things (we wouldn’t want to spoil the whole thing now, would we).

Original soundtrack DLC
Along with the official launch, the original soundtrack will be available soon as a DLC on our store page. We will publish another article when the time comes.

Kickstarter Shout Out
Our friends at Borealys Games, an indie studio from Montreal, just launched a Kickstarter campaign for their upcoming game Mages of Mystralia. We played it at PAX and it’s really awesome. Follow this link to learn more about this action-adventure game and help them out if you like it!

The Next Step
We expect our forums to be a lot more active, so it may take a little more time for us to answer everyone. Rest assured that we will read every post though!

With Kona out there, we’ll begin working on other projects. We are still in the brainstorming phase, but as soon as we can talk about it, we will!

Hope you enjoy the full version of Kona!
Cheers!
Kona - Valve
Kona is Now Available on Steam!

Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. The first installment in a series of four games, Kona is a chilly interactive tale you won't soon forget.
Community Announcements - Jean-Francois Fiset
Hey everyone!

Hope you enjoyed our latest update we sent a few weeks back! We just sent a new one today and here's some of its content:
  • Controls Settings: Key remapper!
  • Graphics Settings: 3 different ways to set depth of field
  • Audio Settings: All volume values are now 100 by default
  • Journal: Table of content has been added
  • Journal: Biography tab has been added
  • In-game quick loading screens: Removed letterbox
  • In-game quick loading screens: Removed darkening effect
  • In-game quick loading screens: Accelerated animation
  • Camp behind Bédards’ house: Now appears on reload
  • Revolver: Added a sound when there is no ammo
  • RavensCourt/Parabole Screen: Mouse cursor is no longer visible
  • UI: Subtitles will no longer disappear after Alt-Tab
  • UI: Mouse prompt now shows by default in title screen
  • UI: Revamped design of the reader screen for documents
  • UI: Scroll bar is now visible in the reader screen
  • Controller: Can now open map with D-pad shortcut
  • Some minor bug fixes and optimizations
Known Issues
  • Controls Settings: Duplicate keys are possible in key remapper
  • Settings: Clicking on arrows doesn’t make a loop
  • UI: A notification can remain on screen when picking up items
  • UI: Controller prompt still shows by default instead of mouse when loading a save
  • Journal: Cannot click on tabs
  • Journal: Biography “unlocked” before update won’t show
Thanks again for taking the time to send us feedback! The final release is coming soon and we really appreciate you helping us making the final version better!

Have a nice weekend!

EDIT: Added a UI known issue.
Community Announcements - Jean-Francois Fiset
https://youtu.be/4tJFYnr36Os
Hey everyone,

Hope you enjoyed our new trailer! As you could see, this video announces that Kona will be released digitally on Windows, Mac, Linux, Xbox One and PS4 on March 17th, 2017.

As you know, a part of the game is already available here and if you already did everything there is to do in early access, you will be able to continue your adventure on launch day :)

The trailer is also available in French, Italian, German and Spanish.

Winter will be longer this year! See you on March 17th!
Cheers!
Community Announcements - Alexandre Fiset
Hey everyone!

It’s Friday, and we have good news for your guys! For starters, a new update will go live in a few minutes. On top of adding text support for German, Spanish and Italian, the new build also contains hundreds of layers of enhancements as well as support for Steam Achievements.

Before moving further into the details of the update, we have something equally exciting to announce: Kona is finally coming to Windows, Mac, Linux, Xbox One and PS4 simultaneously in March of this year, thanks to our new and awesome partnership with Ravenscourt!

“But you said no update until launch, you liar!”.

True.

Reasons for Update

IMPORTANT: PLEASE NOTE THAT YOUR OLD SAVEGAME WON'T WORK WITH THE NEW UDPATE, as explained down below.

We had long talks about whether or not we should update the game on Steam and GOG, but many factors helped us make our decision.

Firstly, even if we did our best to avoid it, your existing save data won’t work in the final game. This is due to the large number of changes we made to Kona since the last update. However, any savegame you create in the new update will work on launch and afterwards. To us, this was the main reason to update. The last thing we want if for you to be penalized for having supported us early on.

Secondly, as we mentioned before, some story-related elements were stripped out of the game in order to keep some surprises for the final version. This was great six months ago, but with Kona’s launch just around the corner, we feel like you should be playing something closer to the actual thing, hence the need for an updated build.

Thirdly, on the business side of thing, the game base price will be USD $20 after launch. At some point we have to get closer to that price, but we can’t if we do not provide anything in exchange. With this update, Kona pricing will increase now from USD $10 to USD $18 (of course, if you own it already, you won’t have to pay extra).

The bottom line is that we did not want past and new Early Accessors to be disadvantaged on game launch. We wanted our message to be clear and consistent across Steam, GOG, press releases and trailers.

Content of Update

With this update, the game world and play time will remain the same as before. It simply is a more polished first hour (or so) of gameplay that won’t be erased in March when Kona finally launches. Still, you’ll find many drastic improvements.

You will also notice that all voices (French and English) are now in the game and that texts, subtitles and menus have been localized in Italian, German and Spanish thanks to Ravenscourt (Russian language is still part of the plan and we will keep you in the loop as soon as we are ready to add it to the game).

Finally, you can now use F to equip your flashlight and M for the map (it works in the car now). The key remapping feature for keyboards will come in another update we will publish soon.
Published by Ravenscourt
Everywhere outside of Steam, GOG and Humble store, Kona will be published by Ravenscourt. That is on Xbox One, PS4 and other PC storefronts. With a team of 7, we can’t handle them all, but we still believe being close to our audience is really important nowadays in the industry. On that front, our partnership with Ravenscourt is simply perfect. We get to keep talking to you all while bringing the game to new crowds.

Thanks (again) to All of You
That’s all for now, but again, we want to thank you all for believing in our project and for your patience facing the many delays the game had in the past. The real thing is coming and it looks great! Try it for yourself and feel free to send us your comments, as always :)

Talk soon!

Everyone at Parabole
...

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