Yooka-Laylee

Steam's "The Classics Return" sale is offering huge discounts on a range of classic and reimagined games, including Torment: Tides of Numenera, Divinity: Original Sin - Enhanced Edition, Broken Sword 5, and Yooka-Laylee.

If you somehow missed out on some of these "classic" titles the first time around, here's your chance to grab 'em cheap. 

Here's what's available: Ages of Wonders III, Wasteland 2: Director's Cut, Torment: Tides of Numenera, Divinity: Original Sin - Enhanced Edition, Broken Sword 5 - the Serpent's Curse, Armikrog, Obduction, Tesla Effect, Yooka-Laylee, and Xenonauts. Each game is available with a discount of anywhere between 50 to 80 percent off.

The sale also includes the newly released Black Mirror, a re-imagining of Future Games' 2004 gothic-horror adventure series, plus a load of Shadowrun games, including Shadowrun Returns, Shadowrun Hong Kong Extended Edition, and Shadowrun Returns: Dragonfall.

If you’re interested, don’t hang about; the sale ends soon!

Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info. 

Yooka-Laylee - contact@rockpapershotgun.com (Alec Meer)

blocktober

Interested in how the games sausage gets made? Yes? Then you need to be following Blocktober. No? Then you need to be following Blocktober. It’s a hashtag – no, come back – on Twitter this month, at which level designers on games big, small and yowza, really> big are showing off what their creations looked like before artists and graphics programmers went and covered up all the cleverness with prettiness. In other words, take a look at the component parts some of your favourite games are made of, and get a real sense of how much of what we take for granted as background scenery and pathing is meticulously built>.

Also: some of these unclothed visions of games such Star Citizen, Titanfall, Homefront, Yooka-Laylee, Vermintide, Bulletstorm, Dead Space, Uncharted and many more look like escapees from a beautifully minimalist alt-dimension of games that I would love to visit. (more…)

Yooka-Laylee - Valve
Today's Deal: Save 25% on Yooka-Laylee!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time
Yooka-Laylee - Jonno

Hey Community,

Thanks for your patience whilst we rustled up the latest Yooka-Laylee Patch.

The patch brings with it a whole host of positive changes and fixes to the game that'd even put a smile on Planker's splintered chops - all thanks to your feedback.

The big bits:
  • New camera mode with minimal assist. (Find this in the settings menu)
  • Further, general camera improvements in set locations within the game.
  • Skip cut-scenes.
  • Shorter 'gibberish chat'. (Find this in the settings menu)
  • Skip dialogue by holding Y.
  • The Capital Cashino bugs have been squished with great vengeance and furious anger.

Feel free to check out the rest of the patch notes below to find out all the quality of life changes and tweaks that are packing this patch to the brim!

UPDATE HIGHLIGHTS
  • New music added to the pause menu
  • New optional camera mode added with minimal assist
  • Pagies have added signposts to Hivory Towers to help guide players to new worlds
  • Design tweaks to all arcade games
  • Improved speed when scrolling through Totals Menu
  • New option for shorter ‘gibberish’ voice sound FX
  • New speech volume option
  • New ability to speed through dialogue by holding Y
  • Cut-scenes can now be skipped with Y
  • New moves section added to pause menu, with image guide
  • Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
  • Restart option added in the pause menu during arcade games and Kartos challenges
  • ‘Sonar-able’ objects now have clearer visual identity
  • Laser move no longer requires player to crouch
  • Minecart control improvements and new visual effects
  • Transformation control improvements
  • Improved first-person aiming controls
  • New first-person aiming control options added
  • Improved flying controls
  • When transformed, collecting butterflies now restores energy
  • Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
  • Health UI is now always visible when low
  • Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
  • New icons added for keyboard/mouse controls
  • Arcade games now support per player control settings, such as vibration, inverted aim and sensitivity
  • Improved Rampo boss fight
  • Added PC Display Settings to the in-game pause menu
  • Performance improvements
  • Audio improvements

BUG FIX HIGHLIGHTS
  • Fixed an issue where Pagies would not be saved if the player exchanged Casino Tokens and then closed the game.
  • Fixed an issue where the main environment in Capital Cashino would sometimes disappear when retrying the Knights of Hamalot challenge.
  • Fixed an issue where the game would sometimes crash when closing in exclusive mode.
  • Fixed an issue where players would sometimes not reset if they flew off screen in the Up ‘n’ Nova arcade game.
  • Fixed an issue where players would sometimes not be able to move forward in Up ‘n’ Nova after colliding with a Corplet Drone.
  • The ‘delete’ option for save games is now localised when running the game in Russian.
  • Fixed an issue where a floating bridge would occasionally appear in Shipwreck Creek.
  • Fixed an issue where Yooka’s tongue would sometimes disappear when attached to Space Plumbing pipes.
  • Fixed an issue where it was possible to avoid the death trigger when squashed in Moodymaze Marsh’s maze challenge.
  • Fixed a geometry gap in Capital Cashino which the player could fall through.
  • Fixed an issue where electricity SFX in Power Grid could be heard in incorrect places.
  • Fixed an issue where unlocking a Tonic during the Capital Cashino Knights of Hamalot challenge would sometimes lead to a fail.
  • Fixed an issue where keyboard controls would not work for secondary players in multiplayer Arcade games.
  • Fixed an issue where the player was sometimes unable to use the first switch in Murky Passage on Mac.
  • Fixed an issue where the Up N’ Nova Arcade game’s controls would sometimes change slightly when playing for the second time.
  • Fixed an issue where it was possible to become stuck in the Sonar Course in Captial Cashino if the player didn’t have Lizard Leap.
  • Arcade game menus now list all inputs used for movement when playing with keyboard/mouse.
  • Fixed an issue where the player would receive damage when attempting to go into the first laser in the Capital Cashino vault whilst invisible.
  • Fixed an issue where the player would permanently slide if stood in a small gap between two rocks at the base of the lighthouse in Galleon Galaxy.
  • Fixed an issue where failing any Knights of Hamalot challenge and declining to retry would leave the target circle visible in the world.
  • Fixed an issue where Snowmen would speak as if they were missing their hats despite completing the challenge after re-entering Glitterglaze Glacier.
  • Fixed an issue where the player would remain in the death state after respawning from failing the moving maze challenge in Moodymaze Marsh.
  • Fixed an issue where it was possible to press the first switch in Murky Passage without actually being on it.
  • The save icon is now correctly displayed after selecting either Return To Hub or Save And Quit.
  • Fixed an issue where the player would enter their fall animation when standing in a specific area of Capital Cashino’s vault room.
  • Fixed an issue where dying as you hit the last target in Duke’s target challenge would sometimes softlock the game.
  • Fixed an issue where dying in the first room of the Icymetric Palae maze would cause the player to spawn behind the entrance.
  • Fixed an incorrect German translation during Rampo’s challenge.
  • Fixed an issue where Steam controllers would not function properly on OSX.
  • Fixed an issue where some of the flashing crystals in Crystalline Cave lost their colliders when the challenge was completed.
  • Fixed an issue where dying during the Moodymaze Marsh maze challenge would sometimes prevent the player from being able to use the Grand Tome to exit the world.
  • Fixed an issue where the player would be unable to use the Steam controller again after disconnecting or reconnecting during gameplay.
  • Fixed an issue with Xbox One controllers when playing on a computer with Ubuntu.
  • Fixed an issue where the game would softlock when dying as the timer hit zero in the Adam Ferguson room challenge in Icymetric Palace.
  • Fixed an issue where the player sometimes wouldn’t unlock the Super Sized achievement despite expanding all tomes and completing the game.
  • Fixed an issue where the Steam controller would sometimes lose functionality when disconnected.
  • Fixed an issue where the player was able to go beneath the ice in Tribalstack Tropics.
  • Fixed an issue where the player was unable to select “No” on a question when using mouse/keyboard controls.
  • Fixed an issue where creating a second save would sometimes cause issues in the GoG version of the game.
  • Fixed an issue where multiple players could join an Arcade game when using the spacebar after selecting the Arcade with a controller.
  • Fixed an issue where in multiplayer Hurdle Hijinx, the pause menu would not display which player paused the game when playing on Windows.
  • Fixed Infrequent stuttering on GoG version of the game.
  • Fixed an issue in OSX/Ubuntu where the Arcade ‘continue’ option would remain untranslated in French.
  • Fixed an issue where Swamp transformation challenge pressure switches weren’t in the correct positions on challenge reset.
  • Fixed an issue where Capital B could sometimes damage the player during the final boss fight whilst the player could not move.
  • Fixed an issue where parts of the trees in Shipwreck Creek would be culled when viewed from underwater.
  • Fixed an issue where Capital Cashino target course doors could be triggered multiple times.
  • Fixed an issue where Tongue slot machines in Capital Cashino would sometimes be semi-interactive when they should be deactivated.
  • Fixed an issue where the Capital Cashino Sonar Shot challenge final door would sometimes temporarily lock the player in.
  • Fixed an issue where the oxygen meter would remain on screen and continue to deplete if the player received damage as the gravity room timer hit zero.
  • The VSYNC option is now localised.
  • Fixed an issue where jump height while using Reptile Roll on slopes would be limited.
  • Fixed a hole in the base geometry of the crossed bones island in Galleon Galaxy.
  • Fixed an issue where the player would sometimes be unable to move after being killed and knocked into a doorway.
  • Fixed an issue where changing resolution and graphical quality would sometimes crash the game when launching in Exclusive Mode.
  • Fixed an issue where the Arcade Camera would occasionally become jerky.

Hey you made it all the way through the patch notes!

Thanks for taking the time to check out all the changes we made and thank you for your support. It was your feedback and adventures within the world of Yooka-Laylee that made this patch possible.

We hope you enjoy these changes and good luck on your quest for Pagies.
Yooka-Laylee

Last month we rather breathlessly reported that Yooka-Laylee would soon get a patch, allowing you to 'reduce gibberish voices', among other things. Well, now the full patch notes have emerged, and for anyone unsatisfied or massively irritated by certain aspects of the retro 3D platformer, it'll probably be worth revisiting once the patch is deployed later this month.

Among the additions, a new optional camera mode stands out, which boasts "minimal assist" (I assume this means the camera will have a mind less of its own). The camera has been tweaked in other areas, too: there are less scripted camera sequences, and "door cams" will now appear behind the player.

Meanwhile, all arcade games have had design tweaks, and the aforementioned "skip the bloody annoying gibberish dialogue" has been confirmed. Oh, and cut-scenes can be skipped entirely, too. Here's the full list, while the full update post can be read over here:

  • Brand new pause menu music
  • New optional camera mode with minimal assist
  • Pagies have added signposts to Hivory Towers to help guide players to new worlds
  • Design tweaks to all arcade games
  • Speed improvement to scrolling through Totals Menu
  • New option for shorter ‘gibberish’ voice sound FX
  • New speech volume option
  • New ability to speed through dialogue by holding Y
  • Cut-scenes can now be skipped with Y
  • New moves section added to pause menu, with image guide
  • Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
  • Restart option added in the pause menu during arcade games and Kartos challenges
  • ‘Sonar-able’ objects now have more clear visual identity
  • Laser move no longer requires player to crouch
  • Minecart control improvements and new visual effects
  • Transformation control improvements
  • Improved first-person aiming controls
  • New first-person aiming control options added
  • Improved flying controls
  • When transformed, collecting butterflies now restores energy
  • Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
  • Health UI is now always visible when low
  • Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
  • New icons added for keyboard/mouse controls
  • Improved Rampo boss fight
  • Added PC Display Settings to the in-game pause menu
  • Performance improvements
  • Audio improvements
Yooka-Laylee - Jonno

Hey all,

I come to you with news and details on what you can expect from the next, juicy Yooka-Laylee patch coming later this month.

We've heard your feedback, done some tweaks and changes, squished many a nasty bug (including the Capital Cashino one!) and can't wait to see what you think when the patch releases.

So, for the offical word on what's what check out Playtonic's update below...

CH-CH-CH-CHANGES

In the months since launch we’ve been hard at work on Yooka-Laylee’s first big game update, and we’re pleased to confirm that once our test team is done trying to break it, it will be deploying later this month on PC.

This rather plump update will add all manner of exciting gubbins, including the optional ability to skip dialogue faster, bypass cutscenes or reduce those pesky gibberish voices (which should please speedrunners), plus a brand new optional camera mode that gives players full control of where it’s pointed.

We’ve paid close attention to your feedback and hopefully the additions we’ve cooked up will make Yooka-Laylee an even more enjoyable experience, whether you’re playing for the first time or reptile rolling in for a second playthrough.

As promised, you can find a detailed breakdown of the updates we’ll be adding in the list below. In addition to these changes, we’ll also have an extensive list of bug fixes – which should resolve most common issues - when the game update is deployed in the coming weeks.

THE YOOKA-LAYLEE SPIT ‘N’ POLISH UPDATE
  • Brand new pause menu music
  • New optional camera mode with minimal assist
  • Pagies have added signposts to Hivory Towers to help guide players to new worlds
  • Design tweaks to all arcade games
  • Speed improvement to scrolling through Totals Menu
  • New option for shorter ‘gibberish’ voice sound FX
  • New speech volume option
  • New ability to speed through dialogue by holding Y
  • Cut-scenes can now be skipped with Y
  • New moves section added to pause menu, with image guide
  • Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
  • Restart option added in the pause menu during arcade games and Kartos challenges
  • ‘Sonar-able’ objects now have more clear visual identity
  • Laser move no longer requires player to crouch
  • Minecart control improvements and new visual effects
  • Transformation control improvements
  • Improved first-person aiming controls
  • New first-person aiming control options added
  • Improved flying controls
  • When transformed, collecting butterflies now restores energy
  • Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
  • Health UI is now always visible when low
  • Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
  • New icons added for keyboard/mouse controls
  • Improved Rampo boss fight
  • Added PC Display Settings to the in-game pause menu
  • Performance improvements
  • Audio improvements

COMMUNITY HIGHLIGHTS: HISTORY OF EVERYTHING

This month has seen some truly epic video content from the Yooka-Laylee fan community, not least the exhaustive retelling of the game’s development from Beta 64, which you can see below. Elsewhere there’s a revealing episode of Boundary Break and another incredible music cover from Gabriel Plourde. Stick your eyes on ‘em!
Deadly Premonition: The Director's Cut - contact@rockpapershotgun.com (RPS)

2017 has already been an extraordinary year for PC games, from both big-name AAA successes to no-name surprise indie smashes. Keeping up with so much that’s worth playing is a tough job, but we’ve got your back. Here is a collection of the games that have rocked the RPS Treehouse so far this year.

We’ve all picked our favourites, and present them here in alphabetical order so as not to start any fights. You’re bound to have a game you’d have wanted to see on the list, so please do add it to the comments below. … [visit site to read more]

Yooka-Laylee

Like our reviewer Tom Marks, I wavered between joy and utter despair while playing Yooka-Laylee, but a new patch will hopefully mitigate the latter. That's because, according to Playtonic Games, the patch will allow you to "reduce those pesky gibberish voices", ie, make them go faster or potentially skip them altogether.

The gibberish voices are the game's stand-in for actual voiceovers, a harkening back to the way dialogue was handled in Banjo-Kazooie. Some love it, others hate it. Either way, the patch will let you enjoy it or smite it. You'll also be able to "skip dialogue faster" and "bypass cutscenes too", which is good for speedrunners, but also good for people who just want to fast track to collecting things without the exposition.

The patch will also add a "sprinkling of design polish throughout" and perhaps most importantly, there have been changes to how the camera works. More detail is forthcoming "in the coming weeks" no doubt in the days before the patch releases.

Crypt of the NecroDancer

With thousands of games releasing each year, there's more head-bopping, heart-squeezing videogame music than we can keep track of. But we tried anyway, scraping through our libraries (and beyond) to find what we consider the best tunes of the year so far. Headphones and/or the subwoofers in your kid's car are definitely recommended. 

If you like the music, be sure to let the artist know—maybe buy a few records on vinyl, invite some friends and family over, get a cheeseboard way above your budget going, and let a track like Intentional Death and Dismemberment Plan direct the evening.  

Tooth and Tail

Austin WintoryListen hereTango and latin dance music may not strike you as the best fit for a game about feudal gangs of small animals at war, but Tooth and Tail manages to pull it off. Every song is played with 20th century Russian instruments that blend the dance tunes into something a bit more pastoral, and once the drunken barroom singing comes in, you'll want to start dancing again—just with a battle axe in the hand that isn't busy with beer.  

Destiny 2's Hive theme

Michael Salvatori, Skye Lewin, C Paul JohnsonListen hereMost of Destiny 2's music is fine. It's just fine. You get nice orchestral swells that imply drama and hope and a story much bigger than yourself. It's typical Big Game Stuff. But tucked away on Titan, a planet you aren't required to spend much time on, you'll find the creepy-crawly Hive enemies, and accompanying them is the best music in the game by far. With one foot in Quake's Nine Inch Nails lo-fi industrial noise and the other in the punched up, blown out orchestral sounds of a Marvel movie fight scene, the Hive themes in Destiny 2 narrate the action as much as they drive it, providing a stylish soundscape of scraped guitars steady percussion to pop alien heads to. Shame it's hidden away.

Ruiner

Various ArtistsListen hereRuiner's somber synth beats feel like a direct response to Hotline Miami's retro club boomers. They're just as loud, have just as much bass, and the melodies are just as catchy, but Ruiner's soundtrack brings a sinister sadness right to the fore rather than bury it as subtext. In Ruiner's dystopian cyberpunk world, everything is awful and everyone knows it, but swaying and lazily bobbing your head is still a reliable way to tread the existential waters.  

Sonic Mania

Tee LopesListen hereOK, so Sonic is good again (let's not talk about Forces), but what would we think of Sonic Mania if it didn't get such an excellent soundtrack? It's a surprising return to great level design for the series, but the biggest contributor to what makes Mania so endearing is its flashy, confident style—and the vibrant, energetic, and diverse soundtrack is largely to thank for that. If you weren't in control of the blue blur of a hedgehog zipping across the screen, the temptation to play air piano to the Studiopolis themes would be impossible to resist.  

Nidhogg 2

Various ArtistsListen hereThe trend of games with excellent compilation soundtracks continues. Hotline Miami popularized the practice, pulling from a handful of artists to cure an aural identity, but now Nidhogg 2 is the new champ. With a catchy, danceable tracklist, every track supports the physical comedy of its prolonged fights and the wacky new artstyle, but stays just as listenable on the dance floor or on a long commute home. Turn it up.  

Cuphead

Kristofer MaddiganListen hereOf course Cuphead was going to make the list. To fit with its Fleischer Studios animation style, Studio MDHR enlisted a big band, a live big band for its recording sessions. The result is a massive soundtrack of toe-tapping hits, each with the ability to get a room up and moving. It might be the most surprising and instantly likable of all the soundtracks released this year.  

Prey

Mick GordonListen hereMick Gordon of Doom (2016) fame is back on Prey, but with the fuzz and feedback on his electric guitars (how do guitars work?) turned down, and the reverb on his synths and acoustic guitars turned up. Prey's soundtrack melds the computerized rhythms of '70s sci-fi with the homespun sounds of solo country music, planting a grassroots vibe at the center of its digital sound, firmly anchoring the cerebral story in the realm of possibility. 

Dream Daddy

Will WiesenfeldListen here OK, so most of the Dream Daddy soundtrack is pretty simple, but the theme song will bore itself into your subconscious and never leave. Written and performed by Will Wiesenfeld, who also performs as Baths, the theme song channels the exaggerated romance and humor of one of 2017's most playful dating sims. It's also just a damn good song.  

On the next page, we list the best PC game music from the first half of 2017. 

Oikospiel

David KanagaListen hereOikospiel’s soundtrack is 100 percent intertwined with the game. Watch Kanaga’s GDC talk from a few years back to see what I mean—and no, you probably won’t understand, but that doesn’t really matter. Just know that Kanaga is a genius composer, treating 3D models and game mechanics exactly like he does music, because really, they’re all the same. Also, hell, Celine Dion has never sounded this good.  —James Davenport 

Night in the Woods

Alec HolowkaListen hereFor the sheer breadth of the soundtrack alone, Night in the Woods is worthy of praise. Individual characters and locations all have their own motif, and that’s just Volume 1. In Volume 2, things get dark. Motifs change with the in-game seasons where things get super sad and hazy for Mae, our favorite protagonist cat. Over the first two volumes, the soundtrack ranges from quiet and sweet to dark and mysterious with music for parties in the woods and city hall theater. But the real kicker comes in Volume 3, which is the soundtrack from Demontower, a whole game within the game. It’s a rad old school throwback that inspires headbanging of the metal and head-against-keyboard variety. —James Davenport

Nier: Automata

Keiichi Okabe, Keigo HoashiListen hereThe first time I entered the resistance camp in Nier: Automata, nestled among some felled skyscrapers in the game’s ruined city, I stayed for more than an hour. And it wasn’t because it looked good, or because there were lots of NPCs to talk to and items to purchase. It was because of the music. Nier: Automata is widely praised for its score—and count me among the people who think it’s among the best I’ve ever heard—but ‘Peaceful Sleep’ is something else. Its prettiness belies an overwhelming sensation of grief, which only properly sets in after you’ve left and returned to the camp a couple of times. The rest of the soundtrack is sublime too, especially this and this, demonstrating that even the most barren, unremarkable video game landscapes (because let’s be honest: Nier isn’t a looker) can be rendered otherworldly by the right music. —Shaun Prescott 

Thimbleweed Park

Steve KirkListen hereThe opening tune to Thimbleweed Park tells you exactly what kind of game it’s going to be. A cheesy, mysterious guitar hook invites you in and the elevator music convinces you to stay. Every character and location has a distinct theme, recalling everything from synth pop to a pixelated Hans Zimmer. There’s drama and jokes abound in Thimbleweed Park, but they would feel hollow with such a diverse, playful score. —James Davenport  

Tumbleseed

Joel CorelitzListen here Tumbleseed is a brutally hard roguelike with a deceptively adorable appearance and a soundtrack that’s shockingly good. Every track exudes the 80’s, sounding closer to the soundtrack for Drive than you’d expect out of a brightly colored marble maze game. Frankly, it’s one of the few things that kept me from throwing my controller across the room while playing. —Tom Marks 

Crypt of the Necrodancer - Aria Awakened

FamilyJules Listen here Holy shit. The most prolific game music guitarist on YouTube (FamilyJules) teams up with one of our favorite composers (Danny Baranowsky, of Super Meat Boy and The Binding of Isaac) for this tsunami of guitar solos. There are a bunch of official, album-length covers of Crypt, including this killer chiptune remix, but Aria Awakened is the only one that will melt your headset. Start with Trial of Thunder. —Evan Lahti

C:\Windows\Media

Austin GreenListen here We loved Austin's rock covers of Windows 3.1 midi songs so much we interviewed him about making this short album earlier this year. They're wonderfully peppy. It's hard to listen to these songs without cracking a smile and tapping a foot. And they're also deeply nostalgic for anyone who remembers the early days of PC midi music. Hear Canyon.mid and be transported back 20 years. — Wes Fenlon

Yooka-Laylee

David Wise, Grant KirkhopeListen here As a spiritual successor to Banjo-Kazooie Yooka-Laylee left a lot to be desired, but in terms of music Playtonic knocked it out of the park. Veteran Rare composers David Wise and Grant Kirkhope both contributed to a score that sometimes outshines the game’s own inspiration. Not every song is a masterpiece, but there’s a lot of nostalgia to love in this game’s soundtrack. Plus, it gave us this gem. —Tom Marks

Outlast 2

Samuel LaflammeListen hereMost of Outlast 2 consists of running and hiding, and Laflamme’s score has the percussive highs and lows to keep your heart rate steady whether you’re chilling in a barrel or a god-fearing murderer is nipping at your heels. But underscoring it all are light, sometimes hopeful string accompaniments. There’s a pathos in Outlast 2’s score that speaks to the humanity at the center of the conflict. After all, the bad guys are just looking for salvation. They’re scared too.  —James Davenport  

Hollow Knight

Christopher LarkinListen here This soundtrack meets Hollow Knight’s gorgeous animated art and silently assembled mythos right at the top. It’s epic, if I’m able to reclaim the word, and whimsical, the perfect accompaniment to an intense boss battle or quiet, solemn exploration. Give Crystal Peak a meditative listen, then go loud with Dung Defender. —James Davenport  

Flinthook

Patrice BourgeaultListen hereI hesitate to call Flinthook’s soundtrack simple, but it knows exactly what kind of game it’s playing for. Flinthook’s OST is swashbuckling chiptune majesty, an onslaught of fast, fun, victorious bleeps and bloops. It plays like a cheerleading squad combined with a wholesome, but slightly too competitive, dad screaming at you from the sidelines that hell yes, you got this, that’s my hook-swinger right there.  —James Davenport  

Yooka-Laylee - Jonno


Hey everyone!

You've been getting stuck into Yooka-Laylee for two Pagie packed weeks now and Playtonic have an update for you...but first, a word of thanks from the Developers:

Yooka-Laylee has been in the wild for two whole weeks and we’ve been positively overchuffed by the response from fans and backers around the world! We’ve very much enjoyed reading your feedback, lurking on your livestreams and absorbing your lovely comments, so thanks again for the support! It’s been emotional.

Thanks to you lot, some 20 developers remain off the streets, mostly fed and in a stronger position than ever to continue creating colourful, personality-plump adventures!


What's next?

Your feedback has been amazing, thank you for taking the time to get in touch and sharing both positive and constructive feedback that will allow us to add significant improvements to the game and even add in some of the most requested features. So, coming soon...
  • The ability to skip dialogue faster.
  • Bypass cutscenes.
  • The ability to reduce the dulcet gibberish tones of the characters.
  • Design polish & gameplay tweaks.
And by popular request, Camera changes.

We've heard you loud and clear on how you feel about the camera, so we're going to be making some changes to how the camera operates. This will give more freedom to the player by taking some, if not all of the reigns off the camera.

We'll be sharing a more detailed breakdown of the planned game update in the coming weeks as we make progress.

Until then, we'll be hanging out in the forums chatting to you and helping where we can.

If you'd like a sneak peek of the camera changes and dig a bit deeper into what's going on behind the scenes at Playtonic you can do so over on their official blog HERE.
...

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