Community Announcements - br33dlove
Hey gang, our friends at Gambitious Digitial Entertainment and ThirtyThree Games have released the ridiculously awesome RunGunJumpGun and all owners of Downwell get an automatic 25% off the game at checkout on Steam.

Enjoy all of the beautifully challenging Running and Gunning that the game’s meticulously handcrafted 120 levels have to offer, and lose themselves in its thumping original soundtrack.

Check it out and enjoy!

https://youtu.be/rVNtCxmMOdQ

http://store.steampowered.com/app/440550/?snr=1_7_15__13
Community Announcements - br33dlove
Hey gang, our friends at Gambitious Digitial Entertainment and ThirtyThree Games have released the ridiculously awesome RunGunJumpGun and all owners of Downwell get an automatic 25% off the game at checkout on Steam.

Enjoy all of the beautifully challenging Running and Gunning that the game’s meticulously handcrafted 120 levels have to offer, and lose themselves in its thumping original soundtrack.

Check it out and enjoy!

https://youtu.be/rVNtCxmMOdQ

http://store.steampowered.com/app/440550/?snr=1_7_15__13
Announcement - Valve
Today's Deal: Save 50% on Downwell!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Downwell is an tight vertical shooter in which no single part of the game is wasted. I’ve tried many times to explain exactly how smart its design is, as has Adam, but it can be hard to appreciate the beauty of a clockwork machine by someone describing cogs and pendulums to you. This recent video from GDC 2016 might help: its Downwell designer Ojiro Fumoto explaining how he designed the game around its “one key mechanic,” the gunboots.

… [visit site to read more]

PC Gamer
WHY I LOVE

In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. Today, Tom stomps, stomps, stomps in Downwell.

You've fallen down a hole—bad luck. Fortunately you had the foresight to leave the house in your shiny new gunboots. The kick-back momentarily halts your fall, and gives you a precious few microseconds to spot any animals—bats, wall-hedgehogs and floating blob monsters—that might take offense to your intrusion. All you can do is make the best of your situation as you fall further and further into the abyss.

Downwell is an arcade shmup in reverse, with procedurally generated levels and random weapon placement. It's perfectly paced, literally—the speed at which you fall is tuned to be just too quick to parse without great concentration. Your gun-boots are both a killing tool and a means to buy time, to better plot a route through the crisscrossing foes, destructible crates and rocky outcrops. As you fall you collect gems that you can spend on more health and weapon charges in the well's occasional convenience stores, which seem to thrive on the custom of clumsy gun-booted adventurers.

I'm fond of apparently simple games that hide layers of tactical depth. It's a trait shared by other Why I Love favourites, Ikaruga and Devil Daggers, and is true of Downwell. For its limited scope and tiny price tag it could easily just be a disposable score attack game that entertains for a few hours. I have played for many, many hours now across PC and iPad, and still enjoy the speed, the splatter of every impact, and the surprising variety it packs into its narrow arenas.

You can play cautiously, landing on every platform in a slow, methodical manner, or you can play a total-avoidance style by trying to fall from the top of the level through to the bottom without touching anything. Best of all, you can hop from enemy to enemy without touching platforms. It took a lot of runs for me to realise that the game counts every chained enemy stomp with a tiny number above your head. Pass ten kills in a row and you earn an instant bonus of 100 gems. Go further and you start earning health and extra charges for your gun. Extra charges give you greater air-time, which increases your ability to chain.

It's an absorbing cycle that makes death agonising and constant instant restarts inevitable. It's complicated further by side-caves containing new gun-boot variations. Grabbing one gives you a chance to earn health or a weapon charge along with the pickup, which means you have to regularly adapt to new rates of fire. Shotgun-boots give you a small number of powerful short-range blasts, which means you can clear a lot of blocks, but can't travel laterally easily without using most of the magazine. Rapid fire weapons offer the opposite compromise. There's a skill to understanding and exploiting each weapon's advantages across the changing levels—thankfully, time-bubbles at the entrance to each cave lets you preserve your combo between shopping trips.

I can't stop playing it. Thanks to a surprisingly responsive iPad version, Downwell now goes everywhere I go. On both versions I've done enough to unlock different main characters. Some can take more damage, others have different levels of access to gems and new weapons, but there's only one I need. He enjoys a more floaty falling model that lets him ping from one side of the cave to the other in graceful, somersaulting arcs. Maybe, as floaty-guy, I will make it to the bottom of this cave with a single, continuous mega-chain. Only then will I consider Downwell complete.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

What is the best shooter of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today’s door is…

Downwell!

… [visit site to read more]

Oct 20, 2015
Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

Adam returned from below yesterday with his review, but Downwell [official site] has also pulled Graham into its depths. The pair pulled on a gunboot each to discuss the down-scrolling platformer’s simplicity, its feels, and its flaws.>

… [visit site to read more]

Oct 19, 2015
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

In Downwell [official site], there’s only one way to go. Equipped with a pair of gunboots, you’re making your way right down to the bottom of a well, blasting objects, terrain and monsters that block your path. You shoot straight from the soles and there are various powerups that change the spread or strength of your pedal-projectiles. I’ve been plumbing the depths for a couple of days and here’s wot I think.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

I never intended for that picture to become the official header for What Are You/We All Playing This Weekend, you know. I found myself in charge of this section one week and thought I’d find a nice picture of a pond – which was where I intended to mostly spend my weekend. Finding nothing in antique illustration archives (we have our whole antiquated Britishness schtick, yeah?), I turned to what else> I’d be doing: appearing in visions, indulging my nymph side, and firing cannons at ghastly moustaches.

Anyway, what are you playing this weekend? Here’s what we’re into:

… [visit site to read more]

Product Release - Valve
Downwell is Now Available on Steam!

Downwell is a curious game about a young boy venturing down a well in search of untold treasures with only his Gunboots to protect him.
...

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