Cursed Sight - InvertMouse
Hi everyone ːmiyonː! The recent sales week went very well, so I want to say thank you for that first.

And now for today's announcement—The Last Birdling is out ːbibiː!

Bimonia is one of the last Birdlings alive on this earth. The Birdlings see humans as sworn enemies, and Bimonia has been taught to kill on sight.

One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two species to erupt.

The Last Birdling explores Bimonia and Tayo’s fight for their friendship as the world threatens to tear them apart.

Follow Bimonia and Tayo’s journeys from alternating perspectives. With 21 decisions and 5 different endings, The Last Birdling is a culmination of all the lessons I have learned since 2012. There is a progress tracker available, which means players can unlock all the conclusions without any guides. I have also added a glossary feature, so those who wish to dive deeper can immerse themselves in the lore ːlulululuː.

I hope you can give The Last Birdling a look and spread the word. As always, a review afterward would be much appreciated, since it will help other gamers out ːairinː.

Thank you for the last five years of support ːyoyoː!
Cursed Sight - InvertMouse

Hi everyone ːbibiː. Just one week to go until The Last Birdling launches on Steam. I hope to have your support there and then!

The Last Birdling marks my fifth year not in game development, but at least under the name InvertMouse. I have released a good 5 to 6 titles on Steam now, and they have all taught me valuable lessons.

First, there was Unhack 1, which has many immature traits in retrospect. I must continue to accept critique even when it is for older titles that no longer reflect my skill level.

Then there is Bermuda, which I admit is a failure. I made plenty of management mistakes, and the results are out there for the world to see. Failure is not as scary once you have suffered through it. Please let me stress all the errors are on me, not anyone else on the team.

Next, we have Without Within 1 and 2. Initially, the first game received negative reviews from people who hated anime and/or visual novels. As the days went by, players who fell in love with Vinty have defended these titles. Vinty is kind, but she can also be a jerk. She is simply real.

There was Cursed Sight, featuring a protagonist who had caused some divided opinions. If I were to rewrite this story, I know I can do a much better job.

Then most recently came Unhack 2. This project was once a disaster due to my lack of research on AI. After months of study and rewrites, this project had evolved into my personal favorite. I hope more people may try out this title, because its themes have left me with plenty to think about.

As we count down toward The Last Birdling’s release, my portfolio of games on Steam will be on discount for a week. If there are any titles you have missed, I hope you will give them a chance.

As usual, I hope you may consider wishlisting and/or joining our Steam community:

Thank you everyone. See you next week ːyoyoː!
Aug 9, 2015
Community Announcements - InvertMouse

After releasing Cursed Sight, I spotted a couple of folks talking about how this game drops cards at a surprisingly high rate. This means players can abuse the system by getting a bunch of cards, then refunding before hitting the two hour mark.

To be honest, I made this choice out of ignorance and not from the kindness of my heart! Before I started publishing games onto Steam, I knew nothing about this cards system, so I am still learning as I go.

Okay, so I thought maybe this will hurt my sales. In my position, one failed project (in terms of finances) can put me into serious trouble. With a nervous mind, I clicked on that stats button. Turned out less than 1% of you have refunded Cursed Sight. Really, thank you so much everyone. I feel bad for ever having doubts.

Just now, I have read through all of your reviews and took notes along the way. I hope to act on those comments and get better with every new project. Thank you everyone. I really do appreciate your taking the time to write those reviews.

Despite my greatest effort, a few typos still managed to slip through. Thank you to those who pointed them out to me. I have fixed them in the source code, but every patch release contains its risks, so I will try and release the update this weekend. That way, even if disaster strikes, at least I should be available to repair it (I work a 9 to 6 day job). I hope this will not deter new players from chiming in! There really are only around four issues spotted so far.

Maybe there is some small amount of expectations for me now. That does make me nervous, truth be told. My next project is far more light hearted than Cursed Sight, and it also features tourism elements as well as a story. The game will be announced soon, so I hope to have your support again when that time comes.

If you wish to stay up to date, please consider leaving a like on my Facebook page. This is where I post all of the official announcements:

I also wanted to mention that I will be hosting a booth at Animaga over in Melbourne this September. If you are going, please be sure to say hi!

Thank you again everyone! For real ːsasaː.
Aug 3, 2015
Community Announcements - InvertMouse

Hello everyone! Thank you so much for checking out this game ːsasaː.

Six months of working in private, then another six after announcing this project online. Cursed Sight is out now everyone. Whatever comes my way, I will accept without regret. Thank you so much for your support during development, and cheers for the times ahead, good or bad.

A Monday night release is scary, since I must tend to my day job until the weekend. I will do my best to check posts regularly, though. Any issues you want to raise, please feel free to do so. I will look into it as soon as possible. The community has always been so helpful with helping each other out as well. We got a great group going on here.

All right, thank you folks! I hope to catch you in East Taria ːmiyonː.

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