A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below.
Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
Fixed mp3 sounds causing occasional hitching and framerate stuttering
Fixed OS X players being limited to medium texture quality
Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality
[SDK] Fixed steam.inf not being loaded from the base directory for SDK mods
[CS:S] Fixed server crash when running with 64 players plus SourceTV
The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
Fixed ent_teleport causing a crash when issued by the server
Fixed buildcubemaps command not working for maps that already have cubemaps embedded
Fixed -buildcubemaps command line option generating black non-HDR cubemaps
We have updated the public release of Half-Life Deathmatch: Source. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.
Changes in this update are:
Converted Half-Life Deathmatch: Source to the new SteamPipe content system, for optimized delivery of the game
Added support for Linux and Mac OS X operating systems
Numerous bug fixes contributed by community members