Tom Clancy's Rainbow Six® Siege - UbiPasta


Ubisoft announces a third year of content and support for Tom Clancy’s Rainbow Six Siege. Year 3 will have four Seasons, and eight new operators. There will be come changes to the content of the seasons compared to what was released in the previous years of post-launch support for Rainbow Six.

Season 1: Operation Chimera
Year 3 will kick off with a new kind of Operation. We are exploring a new fantasy in Operation Chimera: quarantine and biohazard. The two operators are biohazard specialists from two different countries: France and Russia.



We are also launching our third year of post-launch content with Outbreak, the first major coop event in Rainbow Six Siege. Outbreak will take place over four weeks during Season 1, and will be free-to-play for Rainbow Six Siege owners. It will feature an exclusive collection of cosmetics, which will only be available during the limited time event.



There will be a full reveal of both Operation Chimera and Outbreak at the Six Invitational 2018.

Season 2
Season 2 will be more traditional Rainbow Six Season. We will have two new Italian GIS Operators, and a new map featuring a brand new location: Italy.

Season 3
The two Operators in Season 3 will come from different CTUs: Scotland Yard in the UK, and Delta Force from the US. Additionally, there will be a complete rework of an existing map: considerable changes to level design and art direction. The essence of the map will remain the same, but the gameplay and tactics will be completely different.

Season 4
Season 4 will be a classic Season in Rainbow Six Siege. We will have two new operators and a new map featuring a brand new location: Morocco. The two new operators will come from the Moroccan GIGR.
Tom Clancy's Rainbow Six® Siege - contact@rockpapershotgun.com (Fraser Brown)

outbreak

Slick tactical shooter Rainbow Six Siege will soon enter its third year, and that means updates. New maps and a “map makeover” were announced by Ubisoft Montreal at the Pro League Finals in Brazil at the weekend, plus two new operators specialising in biohazard situations .

(more…)

Counter-Strike: Global Offensive - contact@rockpapershotgun.com (John Walker)

Imagine what would happen if Plunkbat weren’t to be at number 1? Could anyone even cope any more? Has all of gaming started operating on this as a foundation, forgetting that it could, one day, not sell more copies than everything else? What if I’m writing this as a bluff because it’s not at number 1 this week? What if I just wrote that to imply the bluff even though there isn’t a bluff?! OH MY GOODNESS EVERYONE QUICKLY READ THIS NOW!

(more…)

Tom Clancy's Rainbow Six® Siege - Ubi_Ludo


The 7.62x39mm round that glanced off his ballistic mask had crumpled and exposed the honeycomb of polymers beneath the black paint, deforming the cheek plate. The absorption padding sucked down some of the punch, but the hydrostatic shock had still rung his head like a bell. The headache lingered, the bruised cheek had turned a deep purple, but the mask itself… the mask had earned retirement on his wall. The rows of battle damaged masks staring back at him, each one a scar and a trophy, each one more of his face than the one that stared back at him in the mirror.

https://www.youtube.com/watch?v=9yyoJtj_7Mk

Operation White Noise brings you two new operators from the Republic of Korea and the famed 707th Special Mission Battalion. They don’t call them ‘White Tigers’ for nothing and the 707th trains Korea’s finest operators under brutal winter conditions. Among them… the lethal Vigil.

Before we reveal Vigil’s unique abilities during the live stream, we take a look behind the scenes at Korea’s masked operator.

“We wanted operators that are able to play with intel and counter-intel,” says Game Designer Guillaume Essouffi, “using an aspect of our game that is not that explored”

There’s little of Chul Kyung Hwa’s childhood that he remembers. He remembers his brother drowning during their escape and his mother being left behind to die in the jungle as Dengue fever ran its course. He remembers his father throwing himself in front of a train to end his life when political asylum wasn’t all it was cracked up to be. Chul Kyung has lived life according to a strict set of codes and values that made him at home in the ROK Navy where he qualified for the UDT/SEALS and served with honor. He was a natural pick for the 707th Special Mission Battalion before finding his way as Korea’s top pick for Rainbow Six. It was the realization of his life’s ambitions, serving the country that took him in, but not everything has turned out rosy and Chul Kyung is trapped in a political game now.

As Vigil, this defender feels most comfortable behind his mask, where nobody can read his face. He brings the K1A SMG and the BOSG.12.2 shotgun into the fight for his primary weapons and the C75 Auto and SMG-12 MPs as his secondaries. He also marries the traditional personality of the hard-fighting and traditional soldier, but with a new trick in his repertoire that’s bound to catch opponents unaware.

Keep checking our blog for more updates on what’s coming up and catch the action at the Pro League finals in Sao Paulo, happening November 18th and 19th on twitch.tv/rainbow6.

For the latest updates, follow us on Facebook and Twitter. Join the discussion on our subreddit and Forums!
Tom Clancy's Rainbow Six® Siege - Valve
Play Tom Clancy's Rainbow Six® Siege for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Tom Clancy's Rainbow Six® Siege at 50% off the regular price!*

If you already have Steam installed, click here to install or play Tom Clancy's Rainbow Six® Siege. If you don't have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time
Tom Clancy's Rainbow Six® Siege - Ubi_Ludo


Her fingers dance across the keyboard, the light of the LCD screen underscoring her smirk. Each line of code is a triumph building toward terminal velocity. She dances around firewalls and rewards herself with sips of her third energy drink tonight. She’s trying to cut down and four is her concession. She’s no brute force thug or clickjacker, and in the short order of a few days, she’s finally managed to get inside. With one last click, she carefully taps the [Enter] button and send the words that will either make her, or break her…
‘Hello, Rainbow Six.’

***

Operation White Noise brings you two new operators from the Republic of Korea and the famed 707th Special Mission Battalion. They don’t call them ‘White Tigers’ for nothing and the 707th trains Korea’s finest operators under brutal winter conditions. Among them… the cunning Dokkaebi.

Before we reveal Dokkaebi’s unique abilities during the live stream, we take a look behind the scenes at Korea’s preeminent future soldier.

“We wanted an operator who went against type,” says Lead Writer Lucien Soulban. “Put an assault rifle in her hand and she’s deadly, but use her special ability and the enemy team is in her crosshairs.”

Nobody understands how to push the boundaries of asymmetrical warfare the way Grace “Dokkaebi” Nam can. She was always a D.I.Y. type of personality, and what she couldn’t get her hands on, she built. She joining the ROK Army’s 9th Special Forces Brigade, and her entry into the White Tigers was a rocky journey because of her tendency to irk her pragmatic superiors. Her creative thinking does not follow conventional wisdom but despite this, she’s managed to gain Rainbow Six’s attention and landed one of the coveted spots because of her skills. Grace has found a home for herself and she’s out to prove she belongs here… despite the target on her back.

https://www.youtube.com/watch?v=4MfOe_7J8u4

Grace “Dokkaebi” Nam is an attacker who represents a new breed of operators who hit their target where they aren’t expecting it. She brings the Mk 14 EBR and the BOSG.12.2 shotgun into the fight as her primary weapons and the C75 Auto and SMG-12 MPs as her secondary. What makes her even more dangerous, however, is her trickster streak, and it can get you killed.

Keep checking our blog for more updates on what’s coming up and catch the action at the Pro League finals in Sao Paulo, happening November 18th and 19th on twitch.tv/rainbow6.

For the latest updates, follow us on Facebook and Twitter. Join the discussion on our subreddit and Forums!
Tom Clancy's Rainbow Six® Siege - contact@rockpapershotgun.com (Rich McCormick)

r6-header

Ah, hello, and welcome to Rainbow Six Siege s restaurant of blowing the shit out of walls. I ll get you a menu shortly, but first, today s specials.

Would ma am like a breaching charge, unfurled and exploded so as to knock out a person-sized section? Or would she prefer to use burrowing grenades to excavate a perfect head-height peephole, through which she can take potshots? And for sir, may I suggest a thermite detonation powerful enough to punch through even reinforced barriers? Of course, one may choose to do the work oneself: to rip a hole in patchy plywood with a hail of bullets and make a gap either small enough to press an eye against, or big enough to pop a grenade through. All selections are excellent today just as they were at launch. (more…)

Tom Clancy's Rainbow Six® Siege - contact@rockpapershotgun.com (Alice O'Connor)

Any plans for the weekend? You might want to consider shooting holes in walls so you can shoot faces on the other side in Rainbow Six Siege. Ubisoft will hold yet another free trial of their tactical FPS this weekend, they’ve announced, inviting everyone to play the full game from Thursday through to Sunday. If you need persuasion, hey, we declared Siege one of the best FPSs. And did I not mention you can smash holes clean through walls to shoot people on the other side?

For current Siegers, some other news: the next content update, Operation White Noise, will hit test servers on Monday. (more…)

Tom Clancy's Rainbow Six® Siege - UbiPasta


We would like to provide some insight into what we go through during the map creation process. The map we have chosen to highlight for this creative process is Kafe.
For all maps that we have created, and that we plan to create, the design intent is to have a clear, specific flavor and feel. The goal for Kafe was to provide you with a contrast between two strong, thematic, luxury restaurants, and a museum, but also a shift between the gameplay styles required for each section of the map.
As part of the conceptualization phases for Kafe, we wanted to experiment with developing vertical gameplay across multiple floors. This would encourage players to keep an eye on their surroundings, as well as use sound and audio cues to their advantage. Below you will find an early concept for the third floor of Kafe.



Beyond the verticality of the map, we also wanted to include a section that provided you with the close quarters combat that many of you have come to enjoy about Rainbow Six Siege. This continuity between our maps ties them all together. You can see in one of the 1st floor iterations below just how compartmentalized the map is, and how this encouraging close quarters combat.



In the following screenshot, you will find one of the early concepts for a spawn point on Kafe. Throughout the course of Siege, we have learned about new methods and techniques that help to alleviate the issues that result from some spawn points. One thing we learned post launch was how powerful windows were. Not only during the spawning phase, but throughout the entire round. The importance of runouts and methods for a defender to briefly enter the Attacker’s “territory” and land a few shots on them. We are using that knowledge to further improve the way we go about creating new spawn points moving forward. As an example, this is something that we embraced almost immediately, and went into our creation of Border. We designed the map with runouts, balconies, and rotation areas that allow the Defenders to relocate both inside and outside of the building.

Throughout the development of Kafe, we had many iterations, but the overall concept and intent for the map stayed the same throughout development.
There were a couple of parts of the map that were cut for balancing reasons from the original concept to the live version you have played on. One of these being a roof spawn. This ended up bringing some design/balance issues. With a spawn on the roof, there was no risk while approaching the building, as you started on top of it. Additionally, it was a much shorter time to enter the building after the preparation phase ended, that there was little point in choosing any other spawn point. With these things in mind, we removed the roof spawn. The other part that was cut was an elevator shaft. Originally we were going to include an interior elevator shaft that could be used for rappelling on the inside of the map. This was also cut for balance reasons.
We hope you have enjoyed learning a bit about the thought and design processes of creating a map. We have also included a few screenshots of Kafe in its conceptual stages below. Please let us know what you think, or if you have any ideas for a future map on the subreddit, Twitter, forum, or Facebook!
Tom Clancy's Rainbow Six® Siege - contact@rockpapershotgun.com (Alice O'Connor)

As much as I enjoy destructible environments in video games, I cannot condone smashing anything in the next level coming to Rainbow Six Siege. It is simply too pretty to ruin. Mok Myeok Tower, which will arrive in the next update, is a gorgeous futuristic skyscraper over Seoul with an indoor garden, giant kinetic sculpture, lovely wood paneling, and a real good Deus Ex: Mankind Divided-ish vibe. Watch this trailer and tell me it’s right to let anyone destroy this place: (more…)

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