Mar 20
Elite Dangerous - BrettC_Frontier
Hi folks, we released update 3.0.3 on the 19th of March, below are the patch notes to that particular update.



  • Fixed glitching effect triggering incorrectly on COVAS
  • Fixed an issue where interstellar bounty audio lines would play incorrectly on subsequent bounties

Background Sim

  • Fix blackmarket availability from stations that changed ownership when their controlling faction retreated from their starsystem

Controls & Control Devices

  • Fixed a bug that mapped the headlook motion control yaw axis to the pitch axis for DualShock4 on PS4
  • Fixed some double-bound buttons for the T Flight HOTAS One and 4


  • Fixed an issue where players were unable to pay off a fine they had received in their SRV after transferring back to their ship
  • Fixed ATR response not resetting upon ship destruction
  • The Kill Warrant Scanner grants a license to kill for any faction bounty linked to the current jurisdiction’s superpower
  • Outfitting is now locked for players in Hot Ships, even in jurisdictions where they are not directly wanted. All currently stored modules will be cleaned
  • A player’s own Power Bounties no longer cause their legal status to appear as 'Wanted' or increase their local bounty in their own cockpit
  • Attacking Wanted ships (player or NPC) is now legal even if the player does not know they are Wanted
  • Fixed an issue where Superpower bounties would be displayed with incorrect values
  • Fixed an issue where players were not forced to pay certain fines/bounties when respawning at a Detention Centre
  • All bounties detected with the Kill Warrant Scanner are claimed when the ship is destroyed
  • Superpower bounties are issued once a ship has bounties in 5 or more factions affiliated with a superpower
  • Destroyed ships will be recovered by the faction controlling the jurisdiction, or the faction controlling the port they were last docked at where possible
  • Factions that recover destroyed ships will check for criminal debts and deport the player to the nearest detention centre to pay them
  • NPCs have a chance to be affiliated with factions from nearby systems, and a smaller chance to be from further afield
  • Wanted NPCs may have secondary bounties issued by factions from other systems


  • Adjusted the text layout in the Convert Modified Module UI to prevent it from being cut off
  • Fixed an issue where the Guardian Power Plant could be Engineered

Galaxy Map/System Map

  • Fixed the Galaxy Map filter configuration selection not persisting on subsequent re-openings of the Galaxy Map
  • Fixed an issue where the System Map displayed unpopulated systems with a security level of Low instead of Anarchy
  • Fixed Influence levels in the System Map not totalling 100

Holo-Me Creator

  • Fixed some pilot helmets not matching the suit colour you are using


  • Fixed some of the Guardian Sites having a different layout since the 3.0 update
  • Fixed a pylon that could not be scanned at a Guardian Site
  • Fixed an issue where some Guardian Codices only displayed when in a group


  • Balance pass on wing delivery and collect missions
  • Skimmers only spawn when you are in an SRV
  • While in a ship, approaching Settlements where Skimmers are spawned will trigger the crime of trespass
  • Fixed assassination missions showing players the target mission system prematurely
  • Adjusted reputation reward numbers to balance Superpower progression speed
  • Fixed some missions offering the requested cargo as a reward after handing it over
  • Collect missions will no longer give out rewards which are wanted by collect missions from the same station
  • Changes made to make Massacre Missions spawn more reliably
  • Superpower Rank-up Missions have been moved to the Follow On Missions section to make them easier to find
  • Fixed an issue where factions could send players on Spec Ops missions to their own systems
  • Players can no longer delete Wing Mission Reward messages until the reward has been claimed
  • Increased the payouts for bulk passenger Missions
  • Smuggling and altruism missions will now correctly display the rewarded amount of influence and reputation
  • Fixed an issue that could cause Ram Tah missions to expire too early


  • Fixed a softlock that could occur when attempting to use the Multi-Crew tab in the Comms Panel after leaving a wing

Player Journal

  • Fixed the TechnologyBroker event mixing up Commodities and Materials
  • Server synchronised time is now used for Journal timestamps
  • Fixed the Status.json flag for lights when in the SRV
  • All economy types are now listed in cases where a station has several
  • More information is included about Wing Cargo Delivery missions
  • Fixed the ‘fuel scooping’ flag in status.json
  • Fixed the ‘low fuel’ flag in status.json when in an SRV


  • PowerPlay bounties can be paid off at Interstellar Factors

Ships & SRV

General Ship Fixes and Improvements

  • Fixed an issue whereby you could not retract your ship’s landing gear after dying in an SRV
  • Fixed an issue where players were sometimes unable to rebuy their ship after disconnecting when dying
  • Improved the field of fire on a Large Turreted Weapons when equipped to the Large Hardpoint

Alliance Chieftain

  • Fixed Chieftain cockpit hit region being oversized


  • Fixed an issue whereby re-logging when driving an SRV could lead to issues boarding your ship


  • Fixed a symmetry issue with the Pulse Paintjob

Stability Fixes

  • Fixed a UI crash in the missions screen that could occur when using various filters
  • Fixed a crash that could occur when transitioning between locations
  • Fixed a crash that could occur during a Multi-Crew session if the player’s ship is destroyed
  • Fixed a crash that could occur in systems with no factions

User Interface

  • Updated the Interstellar Factors’ name in the System Map to preserve consistency
  • Re-instated the decimal place on the stats page and the system map and changed the value format accordingly
  • The Materials Ignore List automatically ignores any materials which the player does not have the capacity to collect
  • Fixed mining fragments not displaying the material percentage when selected
  • Fixed total earnings in commander stats when selling pages of exploration data


  • Fixed Sidewinder hull panels rendering incorrectly when viewed from inside the cockpit

Weapons & Modules

  • Added an extra decimal point to the display of power plant heat rate to allow small changes to be seen
Elite Dangerous - BrettC_Frontier
Hi everyone,

Just wanted to thank you for your continued community feedback, patience and support – the constructive reports and information we’ve received from you has been incredibly important in allowing us to fix bugs and resolve game issues. All of it is being taken into account, so please keep it coming, and thank you for keeping it as constructive as possible.

We have noticed a lot of discussion surrounding various issues and the temporary fixes in place for those issues. We wanted to take a moment to update you on what steps we are making to resolve various issues.

Here are some of the issues we’ve previously spoken on:

  • Engineer Guardian Modules – It was possible to engineering Guardian Modules when it shouldn’t have been. We’ve prevented players from engineering the module and offered a compensation package to affected players who had engineered their modules.
  • Skimmer Missions – The payouts for these skimmer missions exceeded what we felt was appropriate for these missions, so we have temporarily removed them. We are working on a fix, details of when we expect that to be in game are below
  • Mining Missions – Mining missions offered rewards which could then be used to complete additional mining missions. This was not the intended use of the new mission reward system so we have temporarily removed mining missions.

While the solutions we have implemented are temporary, permanent fixes for the above issues are on their way with the 3.0.3 update. We expect this update to be released at the end of next week or at the start of the following week, depending on how our internal tests go.

Here’s a list of things we’re currently working on for that update*:

  • Updates to the Kill Warrant Scanner (including licence to kill if a bounty is detected)
  • Updates to the generation of bounties on AI ships (to improve background simulation and support the new KWS)
  • Superpower bounties
  • Updates to the respawn rule (to improve flow robustness and legibility)
  • Locking off outfitting (to stop confusing flow for players trying to wipe low cost fines/bounties and being stung with huge module cleaning bills, and to close a missed ‘loop hole’ where players didn’t have to face the consequences of crime)
  • Skimmer missions re-enabled, with improved effectiveness of anti-ship base weaponry. Missions will no longer select planetary bases with inefficient defences
  • Mining missions re-enabled and no longer offer the same commodities as a reward that would be required by other local missions
  • ATR response now being cleared after death
  • Mining fragments now show the % of what resources it contains
  • Massacre missions now spawn for factions in a war state
  • Galaxy map configuration now persists
  • Adjusted settlement data so that missions no longer erroneously direct players to locations where they cannot be completed
  • Increased bulk passenger mission rewards and balanced the rewards for Wing Delivery missions, and addressed issues with reputation gain
  • Stop players being able to delete wing mission reward inbox messages, which stopped them from being able to collect the reward
  • Players can pay of fines that were incurred whilst in the SRV
  • Rank up missions now appear as a ‘follow up’ mission, to make it clear to the player
  • Fixed gyroscopic head look on PS4
  • Fixed collector limpets so that they automatically ignore materials that you have maxed out
  • Fixed collector limpets so they ignore correctly when used by Gunner role in Multi-crew

*This is a near-complete list of things we are working on and aim to fix with release of the 3.0.3 update.

We’ll be sure to update you on any further information as soon as it becomes available and we thank you for your patience.


Will and the Frontier Developments Team
Mar 6
Elite Dangerous - BrettC_Frontier
Hi everyone,

We have released update 3.0.2 to the servers and your game client! Below are the changes for this update...


  • Fixed cases of Data Links not having any audio


  • Fixed the missing main menu background for the XB1 Arena Edition

Controls & Control Devices

  • Changes made to the throttle at any point during a hyperspace jump should now be preserved properly
  • Fixed various T.Flight Hotas One and T.Flight Hotas 4 conflicts and issues for the default bindings
  • Assigned a CQC scoreboard binding for T.Flight Hotas One and T.Flight Hotas 4 for all platforms


  • Notoriety exemption for murder by ramming now applies everywhere, not just near stations


  • Applying a new blueprint will now correctly update the icon to indicate it's selected
  • Fixed an issue whereby applying a second blueprint immediately after creating the first caused the game to softlock
  • Fixed issue where material and data capacities reset to 100 after generating an Engineer Blueprint
  • Fixed an issue where clicking on the list of experimental effects consumed materials

Holo-Me Creator

  • Fixed an issue where outfits you do not own would remain displayed when backing out of a sub menu


  • Fixed instances of Pictograms not displaying correctly at Guardian Sites
  • Fixed some collision detection at a Guardian Site
  • Fixed issue where Guardian Blueprints could be incorrectly obtained by scanning a codex


  • Fixed an issue where the Thargoid Massacre mission would not update correctly
  • Engineered AI ships have been added to Assassination Wing Missions to provide more challenge
  • Adjusted mission payouts for Thargoid Massacre Wing missions
  • Raised the minimum rep requirements for Thargoid Massacre Wing missions
  • Adjusted the mission flow for the ‘Docking and Travel’ tutorial for clarity
  • Fixed Thargoid Massacre and Thargoid Massacre Wing missions appearing in the wrong locations
  • Added reward choices to Planetary Hack missions


  • Fixed an issue where a non-Helm Multi-Crew member would occasionally not use the Helm’s resource ignore list


  • Added more data to the full Xeno Scan of a Thargoid Scout
  • Fixed additional cases of System Authority Ships spawning in Anarchy Systems


  • Fixed ship name plates unintentionally allowing line breaks


  • Fixed some instances of dark squares on planet surfaces

Player Journal

  • Fixed a localisation issue
  • Added info about the category when a mission reward includes materials
  • Inventory materials with a quantity of zero are now omitted from being written to the Journal at startup
  • The status.json file is now updated more often when the longitude/latitude changes when driving the SRV
  • Fixed a journal player credit balance discrepancy when buying/selling drones
  • Wing missions are now indicated in the Journal’s MissionAccepted event
  • Cargo Wing Mission progress is now written to the Journal
  • Added info to the Journal's CargoDepot event to indicate if it is a local player collect or deliver, or if it is a wing update


  • Fixed Regular Bounties being awarded instead of Power Bounties with Independent Powers
  • Prevented notoriety gain from Power Bounties


  • Commodities Markets should now be at stations that have Black Markets
  • You can now rescue political prisoners at the Search and Rescue contact instead of selling them on the open market

Ships & SRV

Alliance Chieftain

  • Fixed the retro drives not being audible when inside the cockpit
  • Remixed engine sounds, which were too loud during combat

Beluga Liner

  • Fixed a cockpit material appearing incorrectly

Diamondback Explorer

  • Fixed issues with external sounds


  • Fixed audio issues in multicrew for the second chair

Stability Fixes

  • Fixed a crash that could occur when attempting to quit the game while you have a module selected in the right hand panel
  • Fixed a crash that could occur when in an SRV
  • Fixed a crash that could occur when shooting surface rocks with a missile

User Interface

  • Fixed an instance of controller button icons being displayed incorrectly
  • Fixed the ammo text position for the Guardian Plasma Charger always appearing on the right
  • Fixed rank mismatch for materials between the Material Trader and Inventory
  • Removed the legacy ‘Discard’ button from materials
  • Fixed some instances of Inbox text overlay

Weapons & Modules

  • Fixed some instances of incorrect integrity and power-draw on some Limpet Controllers
  • Fixed the AX-Remote Flak particles not appearing after impacting with a surface
Elite Dangerous - BrettC_Frontier
Greetings Commanders,

The galaxy servers are currently down to allow us to update to 3.0 Elite Dangerous: Beyond - Chapter One.

The downtime is expected to last for approximately 9 hours, although this could potentially go over.

We have posted the full changelog here, and a summary of what's coming as part of Chapter One will be posted later today on our forums.
Elite Dangerous - BrettC_Frontier
Hello commanders,

Elite Dangerous: Beyond - Chapter One releases tomorrow! The servers will be down for maintenance, but we've put together this list of top-notch Elite Dangerous streamers who will be exploring the live version of the content when the servers come online!

Whether you have a need to be entertained or have questions about the game, these guys have you covered:

Unspecified Times

Please note that times and schedules are subject to change (and the availability of the servers).

Don't see your name/time on this list but streaming Elite Dangerous: Beyond - Chapter One? Reply to the thread on our official forums:

If you're thinking about setting up Elite Dangerous streams in general, and want to be added on these schedules for future content updates, get in touch with us here:
Elite Dangerous

Elite Dangerous' first big update of 2018 - known as "Beyond - Chapter One" - will release next Tuesday February 27th on PC, PS4, and Xbox One, Frontier has announced.

This will mark the start of Elite's third season of content updates, which differs from previous seasons somewhat in that it's primarily focussed on bringing much-needed improvements, adjustments, and refinements to the core game.

Chapter One, for instance, introduces the first of several planned visual updates to Elite's universe, in a bid to make it a more aesthetically interesting, slightly less beige place. There's also an overhaul of the Crime and Punishment system to address the way that the game responds to Commanders that harass - and explode - innocent players.

Read more…

Elite Dangerous - (Alec Meer)


Elite Dangerous is now four years old somehow, or five if you count the various betas. In that time, it’s gone from impossible promise (ah, those halcyon 2012 Kickstarter days) to absolute bedrock of modern PC gaming, what with its blend of solo noodling about, lethal PVP sandbox and slow-burn, community-driven storytelling. Whether it’s quite what we expected a new Elite game to be half a decade ago is an enduring question, but by this point it’s very much its own game, including embracing the ‘Seasons’ concept that’s so hot right now (er, again for about five years). Season 3, ‘Beyond‘ is kicking off at the end of this month, with a headline wordcount-challenging update named Elite Dangerous: Beyond – Chapter One.

It introduces a whole mess of changes, including new types of ship and traders, revisions to crime and the punishment thereof and an overhauled mission system. (more…)

Elite Dangerous - PaigeHarvey_FDEV
Greetings Commanders,

We’re very pleased to announce that Elite Dangerous: Beyond - Chapter One will be released on Tuesday 27 February.

On launch day you’ll be able to jump into the cockpit of the new Chieftain, dabble with the Tech Broker and Material Trader, and discover all new improvements to Trade Date, Crime and Punishment and Megaship interactions. We will have a detailed rundown on all of the changes coming in the 3.0 Update on the forum in the near future.

We can’t wait for you to discover all the changes in this first chapter of Beyond on Tuesday 27 February.

You can see the release date reveal trailer on our YouTube channel:

On Facebook and Twitter, we'll be also running a 'Thargoids in real life' contest. Head over to our social pages for more information on that soon!
Tachyon: The Fringe - (RPS)

Space games have experienced a rebirth over the past few years, particularly space sims, but as many in the comments pointed out, you don’t need to be sitting in a cockpit to enjoy the stars. This updated list broadens our search for the best space games on PC, throwing strategy games, roguelikes and at least one RPG into the mix.

Read on to see what the top picks are.


Kerbal Space Program

Humans have gazed up at the sky and wondered about their place in the cosmos since the very beginning. Do the same in a game like, say, Breath of the Wild, and you're presented with vivid images of clouds, stars, the sun and the moon. It's an important part of this and many other games that helps to create an illusion of a continuous space that stretches beyond what we actually experience within the confines of the game. The sky implies that Hyrule, despite being a fantasy world, is a part of a cosmos very much like our own, and we accept this even though we cannot fly up and check.

Since it matches our own experience of the sky so closely, we won't spend a lot of time thinking about how the universe around Hyrule is structured. There are quite a few games, however, in which the cosmos moves from the margins to the centre. These games take a close look at, for example, how their worlds were created or might end, the rules by which they operate, or simply how the experiences of the player fit into a larger world view. In other words, they create and explore cosmologies.

Cosmology, the attempt to describe the nature of the universe, didn't start with the advent of modern astronomy, but was present throughout all of human history. Always, real observations about the world were seen and interpreted through lenses of ideology and assumptions about how the world works (even our 'objective' study of the cosmos cannot help but be coloured by our very human perspectives).

Read more…


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