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PC Gamer
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title="Permanent Link to Get five games for $10 on GOG, save up to $60">gog







The year is 20XX. Over-reliance on mysterious "cloud storage" and catastrophic "Y2X" software failures have devastated the world's supply of PC games. You can only choose five games to preserve. What's at stake? Oh, just the fate of PC gaming and ten dollars. Yep, that's (mostly) right: drop by GOG this week and you can liberate five DRM-free games from their servers for only $10 (around £6).



There are 20 games to choose from, including the likes of Resonance, Gemini Rue, Torchlight, and Trine, and a combination of the most expensive nets $60 in savings. It's the perfect opportunity to be a hero and save great games for future generations, who will laugh at our local hard drives until the digital apocalypse brings their networks crashing down.



And this is just the beginning: every year in the US we spend a certain Thursday eating large birds, then the subsequent Friday spending billions of dollars to adjust retail outlets' yearly earnings reports. It's weird, I know, but we do benefit with big discounts. Rumor has it that Steam's Autumn Sale starts tomorrow, so prepare to trample their servers as well.
Community Announcements - [TW]Yoshiro
Community Announcements - [TW]Yoshiro
Fixes
  • Fixed bipod MGs not properly showing the direction they are aimed at

  • Fixed bipod MG’s deployed on slopes not having the player at the proper location

  • Fixed an excessive friendly fire infraction when shooting tanks. This was causing players to get kicked from the server for team killing when shooting a friendly tank

  • Servers with disabled weapon progression bonuses (e.g. Classic mode) are now properly getting disabled

  • Fixed a bug where not all players will respawn when the commander forces a respawn

  • Loading an outdated version of player created content now displays an error instead of crashing

  • Fixed a tank crew respawn bug when killed from the commander seat

  • Fixed objective capture and morale music playing simultaneously

  • Fixed the classic mode compass pointing in the wrong direction

  • Fixed the team leader not showing up in the squad member list when playing as a squad leader

  • Fixed undesired menus popping up when trying to typing during the map vote

  • Fixed an ammo exploit with blind firing

  • The setting bDisableTeamMemberIcons will now properly hide team icons

  • Fixed Capture and Victory music playing at the same time in Countdown

  • Fixed satchel objectives giving points at the start of a Countdown match

  • Fixed team members not properly updating on the map in Countdown

  • AI will no longer use cover/mantle positions near or occupied by the player


SDK
  • Improvements to the workshop upload UI including multiple file selection

  • Added code to get the placeholder Universal carrier transport working. You can now use the cheat code "spawnucranged" to spawn a Universal Carrier which you can get in, drive around, and get out. This is just a basic implementation, the MG does not work, and the animations are not setup properly on the players, and the physics set up is just a quick placeholder. The functionality is very basic, and is meant to be used as a base for vehicle mod makers to extend


Web Admin
  • Added options under Countdown to adjust Countdown Objective Time and Reinforcement count (up to double)

Community Announcements - [TW]Yoshiro
New Content
  • Added Combined Arms Map TE-Barashka


Countdown Changes
  • Countdown matches are now 1 round

  • Streamlined the victory conditions by modifying tie breaking criteria and time constraints. Removed "Objective to beat/Time to Beat"

  • Moving from one objective to the next is no longer so abrupt. Now it’s easier to get your bearings and see what happened.

  • New objective status HUD. Press tactical view to bring it up at any time

  • Added Total Round Points and Total Objective Captures to scoreboard

  • The defenders can no longer see the manpower of the attackers

  • Only the attacking team can see the message "Attackers Got Reinforced"

  • Increased the XP rewards for performing well in Countdown

  • Added a minimum time delay to the ready up lobby to prevent the match from starting with just the first few players

  • Added variables to allow admins to adjust Countdown objective Time and Reinforcement counts (up to double)


Countdown Interface
  • Added a objective progression bar which displays the progress each team has made during the match. Can be accessed at any time using tactical view

  • Improved end of round messaging to be more clear and give more information about who who and why. Example: “Your team captured the final objective x seconds faster”

  • Modified the “Next Objective” on-screen message to be more descriptive when respawning. It now includes a objective letter and whether you are on the attacking or defending team


Gameplay
  • Players now walk while actively firing machine guns from the hip

  • Vehicles now spawn on a separate timer from infantry. The default respawn time is 30 seconds

  • Added a weapon pickup factory which lets designers place a weapon anywhere in the level, that the player can then pick up and use

  • Added water volume where players will walk cannot prone

  • Increased stamina pool in Classic

  • Added the ability to use developer cheat codes in standalone games, except for during the single player campaign

  • Tanks will no longer autonomously shoot at enemy targets when the "Fire At Will" command is given when the server is set to "Player Ordered Gunnery Only" (which is the default setting)


General Interface
  • Chat system refinements including separate chat and system message areas, grid location and team colors (Special thanks to Ducky)

  • The closest 2 ammo supply points are now displayed on the tactical view

  • VOIP talk widgets now show up during round/match won screens. Also, increased the duration of round/match won

  • The team select menu now indicates attackers/defenders and team ‘Full’ if no more players can join that team due to team balancing

  • Removed the joined/left message from the HUD for bots

  • Updated default match victory screen/scoreboard timers to let the victory screen and scoreboard stay up a little longer to make it easier to read

  • Increased tip cycle time on the loading screen from 5 to 10 seconds


Part 2 has Bug Fixes, SDK and Web Admin Changes.
Community Announcements - [TW]Yoshiro
General
  • Halloween Zeds have returned home

  • Removed Map Whitelist


Balance
  • Scythe
    • Reduced primary fire speed

    • Reduced secondary fire damage

    • Secondary fire now behaves the same as the Claymore
  • Buzzsaw Bow

    • Increased the cost of the blades by 4x

Bugs
  • Thompson will now count towards Commando stats

  • Trenchgun now properly switches to Pistol for flashlight

  • Ammo count now goes down to 0 for singleshot weapons (except the m99)


We are working to address the Killing Floor Mac DLC issue and hope to have a patch for it in the near future.
Announcement - Valve
Today Tripwire Interactive announces the addition of Steam Workshop support for Red Orchestra 2, making it easy to download or share custom maps and mods for your game.

While there isn't much available in the Workshop just yet, expect to see some top-notch maps soon, as mappers compete in Tripwire Interactive's “Counterattack” Custom Map Making Competition, on now. With over $35,000-worth of prizes, including a custom PC for the Grand Prize winner, we're sure to see some incredible maps show up. Information on the contest can be found here.

If you're interested in trying your hand at modding, or at participating in the mapping contest, the team at Tripwire has put together a handy wiki with documentation for getting started with the RO2 editor and publishing to the Workshop. The Red Orchestra 2 SDK is free for anyone that owns Red Orchestra 2, and can be found in the 'tools' section of your Steam library.

PC Gamer
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title="Permanent Link to Red Orchestra 2 now on Steam Workshop, Tripwire Bundle 75% off on Steam">RO2_workshop







Red Orchestra 2, our 2011 multiplayer shooter of the year, is now on Steam Workshop. As I write, only one map and a selection of SDK tutorials have been posted, but phase two of Tripwire's $15,000 RO2 mapping contest should incite a blitzkrieg of community-made content for the WWII shooter.



Also, for the next few days, the Tripwire Interactive Bundle is 75% off on Steam. That's $15/£12.49 for Red Orchestra, Red Orchestra 2, Killing Floor and its DLC, The Ball, and Dwarfs!? (I wasn't angry and confused about that list, the game is called "Dwarfs!?" Or is it?!)
Community Announcements - [TW]Yoshiro
Without further ado, the top 3 in the "Best Original Level" category are:
  • Bridges of Druzhina - wins $2,500, an Intel Motherboard DZ68DB and a Core I7-2700k CPU

  • Coldsteel - wins $1,000

  • Univermag - wins $500

The other category was for "Best Remake". Here we were really excited to see which of the old maps from Red Orchestra: Ostfront 41-45 and even the Red Orchestra mod days would be brought forward. The winners are:
  • Gumrak Station (a remake of the original Basovka) - wins $2,500

  • Arad 2 - wins $1,000

  • Ogledow - wins $500

We want to see more of the old favorites appearing!

So far, that is $8,000 in cash given away, plus hardware. Breakout, Phase 2 of the contest, is on now reaches its' conclusion on 30th November. Many of the first round maps have been heavily updated - and many new ones have appeared. This time, there is $15,000 in cash prizes, a top-of-the-line Origin laptop, custom painted and a whole bunch of other hardware to give away. To the mappers - make sure you get your entries in on time! And for all the rest of us, go play the new maps out on the public servers and let us (and the creators) have your feedback. Soon, you will be able to grab new maps and other content through the Steam Workshop for RO2!
PC Gamer
rel="bookmark"
title="Permanent Link to Killing Floor goes South for the Hillbilly Horrors Halloween event">hillbilly







Halloween has invaded the grimly fun zombie co-op shooter, Killing Floor. Starting now and running until Nov 6, Tripwire's meaty shooter will get even meatier, with both free and paid for DLC dropping in their Hillbilly Horrors event. The free DLC delivers a new map, the residence of of the Wades, who make up the banjo-wielding new creatures that will hunt you down. But what will you use to kill them with? How about some community developed weapons?



Just like Team Fortress 2, Killing Floor will be bundling up community weapons as DLC. The Community Weapons Pack has four zombie killing armaments built by fans of the game, with the money kicking back to the modders. If you want to show Tripwire some gooey love, then you can always buy the new premium DLC character, the Chickenator. He's a half-chicken half-robot. There's also a bundle of new achievements that will lead to another unlockable character, the boney usher of souls himself: Death! Meanwhile, the game is 75% off while the event lasts, and all DLC is 50% off.



And if you think I made all that up, here's a trailer.



Shacknews - Alice O'Connor

When your game is already about killing mutated monstrosities, you really need to push the boat out for Halloween. Killing Floor has always handled events with gusto and this year is no different, with zombie hillbillies after your blood and delicious brains in a new map. The Hillbilly Horror update also adds four new weapons, and the game and its DLC are on sale t'boot.

The Halloween fun takes place on a redneck homestead by a lake of glowing ooze, which has the unfortunate side-effect of turning the local population into brain-hungry fiends. Luckily, you're now armed with a nail gun, World War 2 trench shotgun firing incendiary rounds, vintage MKb42(h) assault rifle, and a medic grenade which heals chums while poisoning monsters.

Completing new achievements can unlock a playable grim reaper skin, too.

If you need even more firepower, a pack of four community-made weapons selected from Steam Workshop submissions is out now, packing a scythe, Tommy gun, flare-firing revolver, and buzzsaw-launching crossbow. It'll regularly cost $7.99, with money going to the creators, but is currently only $3.99 in the sale.

The base game is now only $4.99, thanks to a 75% discount, while there's 50% off all DLC. This also includes the newly-cyborgified chicken man DLC character, The Chickenator. DLC!

Hillbilly Horror and the sale run until November 6. Hit the event page for more information.

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