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Tripwire Interactive Bundle

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Shacknews - Alice O'Connor

While you may very well have more games than you'll ever finish thanks to the explosion of 'pay what you want' indie bundles, you can always do with more, yes? If you're not all bundled-out, have a gander at the Be Mine Indie Game Bundle, which packs The Ball, Beep, Wasteland Angel, Sideway: New York, Xotic, and Nikopol: Secrets of the Immortals, plus a little music.

The bundle's being sold through Groupees. All games offer Steam activation keys, and several are available as direct downloads too.

Extra 'Incentives' are unlocked as the sales hit milestones, with Xotic DLC packs and Nikopol itself already reached. Others include game soundtracks, more music, and an aquatic screensaver.

20% of the bundle's sales go to gaming charity Child's Play.

PC Gamer
Killing Floor BIG BUCKS
I love a good weld. And Killing Floor features my favourite welding mechanics of all! The average Killing Floor player is probably more interested in slo-mo dismemberment and headshots, which also feature, but it's that's not really my bag. I like sealing doors, having a panic, then blowing up said door with a pile of grenades.

Tripwire Interactive have just announced that Killing Floor has sold a million copies. They've even managed to sell two million pieces of DLC. To celebrate, they're knocking 85 per cent discount as part of Steam's Midweek Madness sale. The discount applies to the vanilla version and the bundle that comes with a pile of skins for your characters.

Are you still playing Killing Floor? Everyone has nightmares about the Patriarch, right?
Announcement - Valve
In celebration of passing several milestones like selling 1 million copies, having over 45 million hours of playtime and destroying over 500 million Zeds , save 85% on Killing Floor during this week's Midweek Madness!

Shacknews - Steve Watts

Tripwire Interactive announced that Killing Floor has crossed a million sales.

In addition, almost 2 million downloadable content packs have been sold, and players have clocked 45 million hours in the game. Players have taken down 440 million zeds, including roughly 250K Christmas Santas. The zed massacre is still ongoing, being killed at a rate of roughly 20,000 per hour.

"As a truly independent outfit who have funded ourselves all the way, we are particularly proud of the achievement," the company wrote in a statement. "Our thanks go to all the developers of the Killing Floor mod and everyone on the team here at Tripwire Interactive, who's continued support has made the game such a huge success. We would also like to thank all the members of the community who have made maps and other add-ons for the game, with the Killing Floor SDK. And, most importantly, we offer our thanks to all of the fans and everyone who has bought the game over the past two years and helped make Killing Floor the cultural phenomenon that it is today."

The Killing Floor released in 2009, but has seen consistent support with new updates and promotions, including Summer Sideshow and Twisted Christmas events this past year.

To celebrate, and no doubt to sell even more copies, Tripwire is offering the game for a whopping 85% off through Steam as the digital retailer's "Midweek Madness" sale. That brings it down to $2.99 through February 16. The Killing Floor bundle, which includes various character packs, is down to $4.78 through the same period.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

We're all going on a... summer holiday.Game development hint: if you’re going to place your game in a real setting, make it an island paradise. That way you can claim a holiday on company expenses. I’ll bet the developers of this officially supported mod have spent the last six months laughing it up in the Pacific while they brought Iwo Jima into Red Orchestra 2′s chilly war. The Rising Storm team are suntanned and well-rested, and celebrating their jaunt with the dramatic trailer of their work we present below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Red Orchestra 2 SDK at night, modders delight. THAT should have been my headline, but alas it did not fit. Tripwire explain that these tools are now available to everyone who owns the game: “While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Users can now make and publish everything from simple mods and mutators, through custom maps and on to full total conversion mods.” The chaps at Tripwire also point out that there are already some mods in progress with the pre-release SDK: Rising Storm, In Country Vietnam, and Iron Europe.

PC Gamer
Red Orchestra 2
The full version of the Red Orchestra 2 SDK has been released for free, giving RO2 owners the opportunity to create maps and game modes for Tripwire's multiplayer shooter. The developers have released a few limited versions of the SDK, but the full suite of tools is now available.

"Users can now make and publish everything from simple mods and mutators, through custom maps and on to full total conversion mods," Tripwire say, mentioning that big mods like Rising Storm, In Country Vietnam and Iron Europe are already in development. You can grab the mod tools from the Tools tab of your Steam account.

Tripwire are no strangers to the modding scene. Killing Floor and Red Orchestra started out as mods for Unreal 2004. Hopefully the SDK release can inspire another wave of talented modders.
Product Update - Valve
Modding and map making tools are now available free to everyone that owns Red Orchestra 2! While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Other changes in this update include:

General
- Settings menu bug fixes (e.g. Changing Vsync setting now requires a restart)
- Switching roles/teams while in a tank should now work properly
- Melee hit detection improvements. For example, it is now possible to hit a prone player with a bayonet while standing.
- The commanders order marker will now disappear properly when aimed at the sky instead of getting stuck at some location in the map
- Countdown maps will no longer show the improper amount of manpower when a new player joins during a match in progress

Performance / Stability
- Crash fixes based on .dmp files provided by players
- Fixed occasional freezing when spawning
- Updated Punkbuster to address framerate spike
- Overall performance optimization

------------------------------------------------

SDK: How to use redirects to download custom maps (Modders)
- Publish your custom map using the publish button in the editor. This will 'cook' twice because the server needs a different version.
- Grab the files from Published/CookedPCServer/ and give those to your server admins. Remember to clearly label these as server files.
- Grab the files from Published/CookedPC/ and give those to your server admins clearly labelled as client files. You must rename the published map files from .roe to .upk.

SDK: How to use redirects to download custom maps (Server Admins)
- Place the server content into ROGame/CookedPCServer
- Place the client content, removing any sub directories, at an http address. If the client content contains any .roe map they must be renamed to .upk.
- Add the following to ROEngine.ini:

[IpDrv.HTTPDownload]
RedirectToURL=http://pathtoyourredirect/

- Clients will now automatically download the custom content when connecting to your server
Product Update - Valve
General
• New achievement Fighting The War on Christmas - Participate in a successful territory capture on Commissars House
• Improved CPU performance for all players
• Spectators will now respect the server's roaming restrictions if the viewed player is killed
• Fixed occasional crash when changing teams in the role selection menu
• Weapon upgrades that have been unlocked no longer have a lock icon next to them in the profile menu
Countdown
• There is now a 5 second timeout after using a reinforcement wave in countdown. This addresses problems where several waves get used up at once.
• If the last player alive is still bleeding out they will now be able to live out their last few seconds before the round ends
Territory
• Fixed the round end screen not displaying if the spawn select menu is open
Server
• Servers that become unranked will now attempt to become ranked again after the map changes. We are still working on fully solving the issue with some servers going unranked, but this will help improve the issue.

Announcement - Valve
Kick off the weekend by playing Killing Floor for FREE starting now through Sunday at 1PM Pacific Time.

Additionally, pickup Killing Floor this weekend only at 75% off the regular price! Sale ends Monday, November 21st at 10AM Pacific Time.

Plus, the Twisted Christmas event has started, so check out the Christmas themed monsters, achievements, music, an all new level "Ice Cave" as well as seven all new weapons!

If you already have Steam installed you can click here to install or play. If you don't have Steam, you can download it here.

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