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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

We're all going on a... summer holiday.Game development hint: if you’re going to place your game in a real setting, make it an island paradise. That way you can claim a holiday on company expenses. I’ll bet the developers of this officially supported mod have spent the last six months laughing it up in the Pacific while they brought Iwo Jima into Red Orchestra 2′s chilly war. The Rising Storm team are suntanned and well-rested, and celebrating their jaunt with the dramatic trailer of their work we present below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Red Orchestra 2 SDK at night, modders delight. THAT should have been my headline, but alas it did not fit. Tripwire explain that these tools are now available to everyone who owns the game: “While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Users can now make and publish everything from simple mods and mutators, through custom maps and on to full total conversion mods.” The chaps at Tripwire also point out that there are already some mods in progress with the pre-release SDK: Rising Storm, In Country Vietnam, and Iron Europe.

PC Gamer
Red Orchestra 2
The full version of the Red Orchestra 2 SDK has been released for free, giving RO2 owners the opportunity to create maps and game modes for Tripwire's multiplayer shooter. The developers have released a few limited versions of the SDK, but the full suite of tools is now available.

"Users can now make and publish everything from simple mods and mutators, through custom maps and on to full total conversion mods," Tripwire say, mentioning that big mods like Rising Storm, In Country Vietnam and Iron Europe are already in development. You can grab the mod tools from the Tools tab of your Steam account.

Tripwire are no strangers to the modding scene. Killing Floor and Red Orchestra started out as mods for Unreal 2004. Hopefully the SDK release can inspire another wave of talented modders.
Product Update - Valve
Modding and map making tools are now available free to everyone that owns Red Orchestra 2! While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Other changes in this update include:

General
- Settings menu bug fixes (e.g. Changing Vsync setting now requires a restart)
- Switching roles/teams while in a tank should now work properly
- Melee hit detection improvements. For example, it is now possible to hit a prone player with a bayonet while standing.
- The commanders order marker will now disappear properly when aimed at the sky instead of getting stuck at some location in the map
- Countdown maps will no longer show the improper amount of manpower when a new player joins during a match in progress

Performance / Stability
- Crash fixes based on .dmp files provided by players
- Fixed occasional freezing when spawning
- Updated Punkbuster to address framerate spike
- Overall performance optimization

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SDK: How to use redirects to download custom maps (Modders)
- Publish your custom map using the publish button in the editor. This will 'cook' twice because the server needs a different version.
- Grab the files from Published/CookedPCServer/ and give those to your server admins. Remember to clearly label these as server files.
- Grab the files from Published/CookedPC/ and give those to your server admins clearly labelled as client files. You must rename the published map files from .roe to .upk.

SDK: How to use redirects to download custom maps (Server Admins)
- Place the server content into ROGame/CookedPCServer
- Place the client content, removing any sub directories, at an http address. If the client content contains any .roe map they must be renamed to .upk.
- Add the following to ROEngine.ini:

[IpDrv.HTTPDownload]
RedirectToURL=http://pathtoyourredirect/

- Clients will now automatically download the custom content when connecting to your server
Product Update - Valve
General
• New achievement Fighting The War on Christmas - Participate in a successful territory capture on Commissars House
• Improved CPU performance for all players
• Spectators will now respect the server's roaming restrictions if the viewed player is killed
• Fixed occasional crash when changing teams in the role selection menu
• Weapon upgrades that have been unlocked no longer have a lock icon next to them in the profile menu
Countdown
• There is now a 5 second timeout after using a reinforcement wave in countdown. This addresses problems where several waves get used up at once.
• If the last player alive is still bleeding out they will now be able to live out their last few seconds before the round ends
Territory
• Fixed the round end screen not displaying if the spawn select menu is open
Server
• Servers that become unranked will now attempt to become ranked again after the map changes. We are still working on fully solving the issue with some servers going unranked, but this will help improve the issue.

Announcement - Valve
Kick off the weekend by playing Killing Floor for FREE starting now through Sunday at 1PM Pacific Time.

Additionally, pickup Killing Floor this weekend only at 75% off the regular price! Sale ends Monday, November 21st at 10AM Pacific Time.

Plus, the Twisted Christmas event has started, so check out the Christmas themed monsters, achievements, music, an all new level "Ice Cave" as well as seven all new weapons!

If you already have Steam installed you can click here to install or play. If you don't have Steam, you can download it here.

Dec 7, 2011
Product Update - Valve
Killing Floor has just been updated to include the Twisted Christmas content!

Tripwire continues its long standing tradition of massive free content packs with the Twisted Christmas 2 Content Pack. The features an all new level, Ice Cave, as well as brand new Twisted Christmas music to get you in the holiday spirit. But wait - there's more! Santa is bringing even more gifts - the Winter Weapon Pack, with seven brand new weapons complete with new achievements, free to everyone who owns the game. Returning from last year's event we have Christmas themed specimens replacing all of the regular baddies, Santa’s Evil Lair, Christmas themed achievements and the chance for those who missed unlocking the special Baddest Santa character last year to grab him this time around.

Product Release - Valve
The all new Killing Floor: Steampunk Character Pack 2 downloadable content includes 4 new characters and is now available for Killing Floor!

PC Gamer
Killing Floor - evil gingerbread men aaargh
The rather good co-op survival shooter, Killing Floor, will be free to play on Steam from this Thursday through Sunday, giving everyone a chance to try out the new goodies added by this year's Twisted Christmas event. I hope you enjoy nightmares about six foot tall gingerbread men with a taste for human flesh, because Killing Floor will throw hordes of them at your face on the new Ice Cave map.

The event will also give you the chance to shoot Christmas in the face with new weapons, including a vintage revolver, automatic shotgun, a huge sword and a powerful Husk cannon. Find out more on the official Twisted Christmas page (warning: contains large image of nightmarish gingerbread man). The event starts today, and will run until January 4.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Santa, no!The Tripwire guys do like a bit of seasonal celebration in their Killing Floor. This year they’re gifting us with “the Winter Weapon Pack, with seven brand new weapons complete with new achievements, free to everyone who owns the game” but there’s also an entirely new level, the Ice Cave, which you can check out for free, even if you do not own the game, thanks the free weekend on the Steam from Thursday 8th to Sunday 11th December. There’s other exciting new DLC, too, such as the Steampunk pack, which lets you dress like one of those digital distribution punks, I think. Hmm.

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