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PC Gamer
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title="Permanent Link to Red Orchestra 2 update brings more contest winning maps">Red Orchestra update thumb







Tripwire Interactive have executed the final phase of an almost half-year long rescue mission. After identifying the winning maps of a $35,000 mapping contest, they managed to smuggle the first batch into Red Orchestra 2 back in April. Now, they've returned, and those that were left behind have become the brave survivors of Operation: Counterattack Map Pack 2.







Here's what the second community bundle contains:





Bridges of Druzhina, by Kieran Tobin: "features asymmetrical gameplay with the Soviets attacking across open country supported by a single tank, through a destroyed city and on to the final bridge."

Cold Steel, by Johan van Pelt: "a lethal warren of huge factory buildings, creating both longer-range fire-fights and sudden, brutal close-quarters battles."

Gumrak Station, by Maik Dokter: "a re-imagining of an old favorite from the original Red Orchestra, as the Germans assault through trenches and a small village to the railway station of the title."





The maps are now available in Red Orchestra 2 and Rising Storm multiplayer. And if you're not impressed by the official addition of maps that have been available on the Steam Workshop for months, a currently running Rising Storm mapping contest should ensure new warzones are due soon.



If you don't own Red Orchestra 2 or its Pacific brother Rising Storm, a current Steam sale has them both reduced until Thursday.
Community Announcements - [TW]Yoshiro


These are some of the best maps you’ll see – adding some great new gameplay. All are included for free for everyone who owns the game. Don’t forget there are more great community maps and content on Steam Workshop, so head on over there now! We’ve also got a trailer for the pack showcasing these awesome new maps.

The second Counterattack Map Contest Pack contains the following new maps:

* Bridges of Druzhina – features asymmetrical gameplay with the Soviets attacking across open country supported by a single tank, through a destroyed city and on to the final bridge.
* Cold Steel – a lethal warren of huge factory buildings, creating both longer-range fire-fights and sudden, brutal close-quarters battles.
* Gumrak Station – a re-imagining of an old favorite from the original Red Orchestra, as the Germans assault through trenches and a small village to the railway station of the title.


You won’t get a better chance to buy the games – so head over to Steam to grab Rising Storm (http://store.steampowered.com/app/234510) and Red Orchestra 2 Game of the Year Edition (http://store.steampowered.com/app/35450/) . Finally, if you’ve got a knack for making maps, the recently announced “Banzai” Mapping Contest for Rising Storm is in full swing. With over $25,000 in cash on the line, the competition is sure to get fierce. You can find more information on the contest here: http://risingstormgame.com/mapping-contest-2013.
Announcement - Valve
Save 50% to 75% on Rising Storm and Red Orchestra 2during this week's Midweek Madness*!

Pick up the whole Red Orchestra series or the entire Tripwire Collection.

Plus, 3 new community created maps are now officially part of the game.

*Offer ends Thursday at 4PM Pacific Time.

Community Announcements - [TW]Yoshiro
You can find the full changelog over in our forums here: http://forums.tripwireinteractive.com/showthread.php?p=1249401

Highlights include bug fixes for Objective mode and the Steamland map, as well as an update to the mutator whitelist.

This is a required update for clients and servers.
Community Announcements - [TW]Yoshiro
We have just rolled out a required update for clients and servers bringing the KF build number to 1050.

There are two changes in this patch.

* Made the first objective on KFO-Steamland easier
* Added a fall back check to unlock Steampunk Mrs. Foster
Community Announcements - [TW]Yoshiro


Also keep in mind Killing Floor (http://store.steampowered.com/agecheck/app/1250/) is still on sale for 80% off for a few more hours, and Rising Storm (http://store.steampowered.com/app/234510/) is now 50% off for those interested (and/or want the RS/RO 2 skins and Thompson)
Community Announcements - [TW]Yoshiro
http://store.steampowered.com/app/234510/

Rising Storm is now 50% off on Steam! With the Red Orchestra franchise pack and Tripwire Complete packs both 75% off! There is no better time then now to get your boots wet in the Pacific, or dirty in the rubble of Stalingrad!

**NOTICE** The RO 2 ownership bonus discount for Rising Storm does not apply during this sale.
PC Gamer
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title="Permanent Link to How I Game: John Gibson — President, Tripwire Interactive">John Gibson







Guns, guns, and more guns might just be some of John Gibson's favorite things—he's the President of Tripwire Interactive, the studio behind Red Orchestra and Killing Floor.



Name: John Gibson

Occupation: President of Tripwire Interactive

Location: Roswell, GA

Twitter: @RammJaeger



Who are you?



My name is John Gibson and I am the President of Tripwire Interactive. Most people know me from my work on Rising Storm, Red Orchestra 1 and 2, and Killing Floor. I do a lot of business and leadership work here at Tripwire, but I also work on designs and I even get to code quite a bit still. If you love the weapons in Tripwire's games, I've worked on the code for most of them (along with some really talented artists, animators and sound designers). If you hate the weapons in Tripwire's games, well, I guess you can blame me for that too...

"You have fallen into a pit of angry wolverines and are eaten..."

What's in your PC?



My PC runs Windows 7 Ultimate 64 bit with an Intel Core i7-3930k CPU at 3.2GHZ, dual Nvidia Geforce GTX 470's in SLI mode, a Creative Recon3d sound card, dual Asus monitors, and Logitech Z-5500 THX certified speakers.



What's the most interesting part of your setup?



I guess it would be the Logitech 5.1 THX certified 5.1 surround speakers. Because I do a lot of work with the audio and weapons coding in our games I get to run a rocking sound system on my rig. Because of this, when we had our office space built they actually put a lot of extra sound deadening material in the walls to protect the innocent bystanders in the nearby offices. From what I hear though I still drive them nuts with my loud speakers...



Image hunt: Spot the copy of PC Gamer!



What’s on your desk?



Aside from the usual PC peripherals, I keep a copy of Military Small Arms of the 20th Century on my desk most of the time. My wife gave it to me as a gift when I got my first job programming games back in 2003 and I've used it for reference on every game I've worked on since then. On the shelf on the other side of my monitors is a picture of my lovely wife Jessica. That picture reminds of all the love and support she has given me throughout the years of getting Tripwire off the ground and keeping it going. Above that is a picture titled "The Full Armor of God" with a quote from Ephesians 6. That one keeps me focused on my faith.



What are you playing right now?



I'm usually an FPS person through and through, but lately I've really been sucked into Telltales' Walking Dead games. They remind me of the old Choose Your Own Adventure books from when I was a kid. If you never read those books they worked like this:



"You see two doors in front of you. If you choose the left door turn to page 5. If you choose the right door turn to page 10."

I choose the left door and turn to page 10. "You have fallen into a pit of angry wolverines and are eaten..."



"I really enjoy stepping outside myself for a while and being a big kid playing make believe on my computer."

But seriously, I love watching my decisions play out through the episodes. The writing and characters are amazing. Aside from that I really enjoy flight sims and racing games when I can be bothered to hook up my flight yoke or steering wheel and my TrackIR. Honestly though, I spend most of my spare gaming time playing Tripwire games. You would figure I work on them so much that I wouldn't want to, but I really enjoy playing them. Especially Rising Storm, because it started out as a mod created by a different team, it is a lot more fresh to me. I got to come in and play as a fan because I didn't work on it from start to finish. So most days you'll find me on servers leading banzai charges or burning people with flamethrowers.



 



What’s your favorite game and why?



My favorite game in the past few years was Mass Effect. The game really sucked me in with its storytelling and universe. If you go way back, the original Deus Ex is probably my favorite game of all time. If you go way, way back I really loved the original Doom so much that my band named one of our songs "Knee Deep in the Dead."



Why do you game?



I game because it allows me to have experiences that I could never have in everyday life. Whether it is storming the beaches of Iwo Jima or unraveling the secrets of a sci-fi universe, I really enjoy stepping outside myself for a while and being a big kid playing make believe on my computer.



How I Game is a weekly spotlight of developers, pro gamers, and community members. Know someone who you’d like to see featured? Drop a comment below.
Community Announcements - [TW]Yoshiro
Tripwire Interactive are proud to announce the "Banzai" Community Map Making Competition for Rising Storm. Rising Storm is racking up our highest review scores ever and PC Gamer recently named Rising Storm number 12 in it's list of the 25 best shooters of all time. In light of this success we decided to continue Tripwire Interactive's tradition of supporting our modding community with a mapping competition for Rising Storm. Last year's contest for Red Orchestra 2 produced an amazing selection of new community-made maps, so we are expecting great things from the Rising Storm mapping contest. Of course, to add some incentive, we are looking at cash and prizes totaling in excess of $25,000 - the Grand Prize is a full $10,000 in cash.

The contest starts NOW and will run with just a single judging. There will be an initial checkpoint (Checkpoint Alpha) on 3 Sep 2013, where you can submit your maps for some formal feedback from the judges. The final submission (Checkpoint Beta) is due 5 Nov 2013.

The full details for the competition, including rules and entry forms are available on the contest web page: http://www.risingstormgame.com/mapping-contest-2013. The final details of the prizes will be published soon. You don't need to submit your entry for the contest until later - but you most probably need to start working on it! Also, keep an eye on the Rising Storm Steam Workshop page for all of the new custom maps coming out: http://steamcommunity.com/workshop/browse?appid=35450&browsesort=trend.
Announcement - Valve
Killing Floor's Summer Sideshow Event is Now Live! Play new objectives mode, new maps and new mod tools in this FREE update!

Plus, Play the full game for free until July 11th!
Click [url]Here to download and start playing. Must have Steam installed.
Discount ends July 11th at 10am pacific.

...

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