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Community Announcements - [TW]Yoshiro
General:

  • Full Gore Enabled for German builds of the game

  • InB4Reset experience bonus has been turned off

Game Mode:

  • Fixed a bug where players who took over bots could not climb ladders

  • Fixed several cases where players who took over bots could end up in a stuttering state

  • Fixed a case where players were spawning outside of play area in FireFight

  • In Firefight, added Thompson SMG to automatic rifleman - Known Issue that this is not working on FF-Hanto

  • Fixed Engineers losing points destroying objectives on swapped team in Multiplayer Campaign

UI:

  • Fixed a case where the spawn selection menu would disappear

  • Fixed Role Screen placing you in another role when players spawned

  • Added a message to the commander that called a recon plane in that lets him know if his recon plane was shot down

  • Added a kill message when a recon plane is shot down

Weapon:

  • Fixed iron sights on the lvl 50 BAR putting the player into the cover state

  • Fixed BAR not being able to lean out of left or right cover with iron sights

  • Fixed lvl 50 Type99 LMG scoped mouse sensitivity being too low

  • Fixed a case where players lower body would not animate during machine gun reloads

  • Fixed an infinite fire exploit

  • Fixed machine guns breaking when taking over a bot in Countdown

Recon Plane:

  • Fixed the recon plane sometimes not spawning when called

  • Fixed the recon plane sometimes starting it’s path from the wrong location

  • Fixed recon planes getting stuck between rounds

  • Recon planes are now easier to shoot down

  • Shooting down the enemy recon plane no longer gives a negative score

  • Improved damage effects for when recon planes are damage or shot down

  • Modified the points awarded for killing a recon plane

Guadalcanal:

  • Objectives A and B now lock when captured.

  • Increased capture time of A and B from 15s to 20s.

  • Reduced capture time of C from 30s to 25s.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

  • Fixed a stationary MG at A that was too low

Hanto:

  • Increased capture time of the Base Camp (d) from 15s to 25s.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

Iwojima:

  • Objectives A and B now lock when captured.

  • Increased capture time of A and B from 15s to 20s.

  • Reduced capture time of C from 30s to 25s.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

Kwajalein:

  • Reduced Axis spawn time from 25s to 20s.

  • Modified the capture volume shape on the last objective slightly.

  • Cleaned up NoArtilleryVolumes.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.



Peleliu:

  • All 3 fixed MGs will now spawn at the first two objectives instead of randomly picking 2.

  • Moved Axis spawn for the Airfield Defences (b) back about 20 meters.

  • Fixed cover bugs.

  • Fixed missing / misplaced sounds.

Barashka:

  • Fixed radios not working in Barashka 16p version
PC Gamer
rel="bookmark"
title="Permanent Link to The complete list of PC Gamer’s game servers">server







Here at PC Gamer we like to play PC games. Sometimes, we even like to play them with other people. That’s why we’ve got a huge lineup of game servers hosted by GameServers.com. Feel free to hop on whenever, or join us on Community Friday or during our other random events.



All servers hosted in the US. We'll update this list with PC Gamer UK's servers as soon as possible.

CS:GO Arms Race





The in-game matchmaking system only lets 10 players duke it out in Arms Race. Our server has room for 24 players with the latest and greatest custom Arms Race-compatible maps from the Steam Workshop.

CS:GO Classic Casual





Our very first community events took place on the server we like to call: The Psychedelic Den of Map Experimentation. Try out some of the best maps available on the Steam workshop in our 24-player, 128 tick server.

Rising Storm





Join the Axis or Allies as we battle it out on PCG’s Rising Storm server. Territories mode is the name of the game with our soon-to-be ranked server.

Battlefield 3





Vehicle enthusiasts can drive around in our 64-player Battlefield 3 server. Watch out for mortars!

DayZ





Part of the public hive, our DayZ server is a great place for you to scavenge for loot, meet new friends, or hunt down some bandit scum.

Minecraft





A 32-player Minecraft server with the Tekkit Classic mod installed. Download the Tekkit client before jumping on to play!

Team Fortress 2





Show off your hats and other accessories on the PCG TF2 server. We’re running the official maplist with support for 24 players.

Left 4 Dead 2





If you’re looking for a reliable dedicated server for your co-op zombie escapades, look no further than the PCG 8-man Left 4 Dead 2 server. Pick your favorite flavor of L4D2 and murder some zombies.

Unreal Tournament 2004





A staple of the PCG offices, now you too can join in on the fun with our 32-player UT2K4 server.

GoldenEye: Source





If it wasn’t already clear, PCG loves mods. In fact, we love them so much that we’ve set up a 16 player GoldenEye: Source server for you guys to play on.

Natural Selection 2





For whatever reason there’s a 10-slot maximum on our Natural Selection 2 server. We like to think that this encourages teamwork.

Killing Floor





Another co-op zombie classic, jump into our 6-player Killing Floor server to play with other PCG community members.



If you’ve got server requests, plugins, mods, or other suggestions, email jake@pcgamer.com or ben@pcgamer.com.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Red Orchestra 2′s Pacific-theatre standalone expansion, Rising Storm, appeared last week and offered tough-as-nails World War II multiplayer for the discerning FPS player. I waded on to its tropical beaches with my rifle above my head. Here’s Wot I Think.> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Rising Storm - a quasi-sideways-sequel-but-also-merger with the splendid Red Orchestra 2 – has been released. As you might expect, it’s a multiplayer FPS where US Army and Marine Corps battles the Imperial Japanese Army across the Pacific theatre.

I’m planning on spending a little time with this – I’m generally reminded of why I always get a kick out of this series of games, particularly with the asymmetrical nature of the two factions, as well as suppression and morale stuff. Anyway, more on this soon, so in the meantime go watch the launch trailer below. (more…)

Product Release - Valve
Rising Storm is Now Available on Steam!

Rising Storm is the next game in the award-winning Red Orchestra franchise. Rising Storm goes to the Pacific Theater, adding more features, new levels, new weapons and new factions. The game will allow the player to fight across iconic locations from the famous island-hopping campaigns in the Pacific from 1942 to 1945, as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Players will experience beach assaults, jungle fighting, close quarters night fighting and more across Guadalcanal, Iwo Jima and Saipan, among other iconic battles. The player is able to take the part of either side – American or Japanese – battling it out online in multiplayer on up to 64-player servers.

Save 25% if you own Red Orchestra 2!

Community Announcements - [TW]Yoshiro


Vimeo version here: https://vimeo.com/tripwireinteractive/review/67242856/cba62b86ee

Here is the release trailer for Rising Storm - the new game in the Red Orchestra franchise, that takes the fighting into the Pacific Theater of WWII. In Rising Storm, US Army and Marine Corps face off against the Imperial Japanese Army in iconic locations such as Iwo Jima, Saipain and Peleliu.

The Asymmetric warfare allows the Japanese to use extra tactics against the more heavily-armed American troops. The hand-portable knee mortar, booby-traps and the ultimate Banzai charge countering the machine-guns and flamethrowers of the US forces.

Available now on Steam, other digital outlets and stores.
Community Announcements - [TW]Yoshiro
We have posted the changelog for tomorrow Rising Storm release in our forums!

The full changelog is too large to post in a group Announcement so you will have to follow this link: http://forums.tripwireinteractive.com/showthread.php?t=91487

And remember you can pre-load this patch now and be ready to join the fight right away!
Community Announcements - [TW]Yoshiro
With Rising Storm releasing tomorrow (Thursday, May 30, 2013) the game is now available for all those who have pre-purchased (as well as all those who currently own just RO2) to pre-load. This will allow you to download the game early and start playing as soon as servers update with the released version of the game tomorrow. The SDK will also be available for pre-load the same way, which is:

Right-click on your current "Red Orchestra 2: Heroes of Stalingrad" install (or RO2 SDK install) in your Steam library.
Select "Properties" - "Betas" tab.
Use the "Select the Beta..." dropdown box - select "Preload"
"Close" - and your current RO2 (or SDK) install will update with the new Rising Storm content.

Please note - we will be closing down the beta a few hours before the release of Rising Storm tomorrow.

Good luck, have fun, see you on the battlefield!
Community Announcements - [AMG] Nestor Makhno
As you can see, we now have in the OGG a selection of Rising Storm-related avatars available for you to use.

Show your support in advance of tomorrow's launch, wear one with pride.

The game is available here: http://store.steampowered.com/app/234510/
Community Announcements - [TW]Yoshiro
Today, Tripwire Interactive and the Rising Storm Team are even more delighted to announce the release date for Rising Storm, the next game in the award-winning Red Orchestra franchise: the afternoon of Thursday 30 May 2013 (Eastern US time).

The pre-purchase period will end when we release the game so, if you want to get the current 15% discount, plus instant access to the last couple of days of the Rising Storm Beta, you'd better act fast! And this is the beta that has led to some hugely positive comments in previews:
* "Rising Storm is visually stunning and extremely immersive" - Joystick Widows
* "the most realistic simulation of dying in a combat zone... so damn brilliant" - OXCGN
* "more perfect than i could have asked for" - Airborne Gamer
* "...has ways of keeping you terrified of death" - Penny Arcade Report
* "a fantastic shooter with a raw approach to WWII" - GameReactor
* "In Rising Storm I've found the real Battlefield" - God is a Geek
* "It's tirelessly addictive, wonderfully exciting" - GameGrin

The base version of the game is available at these list prices: 19.99 USD/ 17.99 EUR/ 14.99 GBP/ 399 RUB.
You can also buy the Rising Storm Steam Digital Deluxe Edition, which adds the following extras:
* Day 1 Unlock of the US M12 Trench Shotgun, Japanese Type 99 LMG, Japanese Type 99 Sniper Rifle with 4X scope (level 2) and the US M1 Garand with bayonet (Level 2).
* 2 Rising Storm soldier playable characters for Killing Floor – Ricky Vegas and Hayako Tanaka.
* The Rising Storm and Red Orchestra 2 soundtracks.
* AND all the upgrades for the RO2 Digital Deluxe Edition (4 day 1 unlock weapons, 2 playable RO2 characters in KF, and 2 RO2 hats in TF2)
...

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