There is a patch coming today for RO 2. It will be a large download, but that is because we're converting our files over into something that will work much more efficiently with Steam's new content system. Future downloads will much smaller allowing us to update the game more often. Other changes include:
<li>Balanced reinforcement count in Allies favor</li>
<li>Added additional cover</li>
<li>Added ammo depot to Axis staging area</li></ul>
<li>Improved cover between NCO barracks and Admin</li>
<li>Modified area that could be used to fire on a spawn</li></ul>
<li>Moved ladder in Zabs house to a better location</li>
<li>Modified initial Allied spawn protection</li>
<li>Added new routers to help the Allies leave their spawns without getting killed as easily</li>
<li>Modified several spots in Zabs House that could be used by the Axis to overlook the Allied spawn exit</li>
<li>Modified Allied spawning location when the Axis are pushing the final Allied objective</li>
<li>Added additional cover to some areas of the map</li>
<li>Blocked off tank access to the yellow building area behind Zabs House</li></ul>
<li>Red October Factory</li><ul>
<li>Rebalanced reinforcement count</li>
<li>Added additional map time</li>
<li>Decreased artillery use timer</li>
<li>Removed 2nd Axis tank</li>
<li>Modified number of window firing points for Axis on the 1st obj</li>
<li>Modified initial Russian spawn protection</li>
<li>Added more cover to the 1st and 2nd objective areas</li></ul>
<li>Added more cover to the initial Axis approach</li>
<li>Modified 1st Axis spawns </li></ul>
<li>Modified capzones for Housing Block 1 & 2 </li></ul>
<li>Added several obstructions to break up line of sight</li>
<li>Increased capture time on last objective</li>
<li>Increased duration before allies lose all of their reinforcements</li>
<li>Fixed map boundary times being 1 second</li></ul>
<li>Added new cover from first spawns</li>
<li>Added cover to road ahead of Commissars North Hall</li>
<li>Increased size of snow mounds around Commissars House</li>
<li>Modified map boundaries</li>
<li>Modified objective setup</li>
<li>Modified spawn locations and handling </li></ul>
<li>Fixed ref pose bots in squad leader training </li>
<li>Fixed minor lighting issues across all maps</li></ul></ul>
<li>Fixed bullet impact effects not being visible when on a fixed MG</li>
<li>Fixed weapons getting lowered while aiming left from prone</li>
<li>Increased spawn protection time to 20 seconds if standing in the area when it’s activated</li>
<li>Correct initial ammo count for P38 and TT33 (added one)</li></ul>
<li>Fixed the scroll bar on the server browser player list. It should no longer continue to snap to the top.</li>
<li>Fixed voted maps sometimes disappearing from the right-hand map voting box</li>
<li>Fixed flickering text on the loading screen when downloading a custom map</li>
<li>Fixed “FT1, FT2, FT3” etc text stuck on screen for squad leaders and commanders</li>
<li>Fixed Marskman roles missing from some maps in action mode. Squad view shifting down as roles open up eventually making roles un-selectable.</li></ul>
<li>The 'Mutate' command can now be used from the management console</li></ul>
<b>* Attention Modders *</b>
We found that most custom maps will need to be republished if you haven't already done so using the opt-in beta. Mutators are generally still compatable, but we recommend all modders briefly test their content. Continue checking the modding forum for more info.
Fans can now find RO 2 75% off for the next 35 hours. If you have been on the fence or you want to introduce your friends, there is no better time! We have great plans for the future of RO 2, so make sure you and your friends don't miss out!
Speaking of the upcoming RO 2 patch, one of the least known features of the GOTY update for RO 2 was the implementation of the Steam stats tracking system. This is the same system used in games such as TF 2 to all the developers to find out how players are playing the game. Our goal with the system was to help us track map balance, and make changes to the maps based on that feedback, and I am happy to say that the first map updates based on the results of the feedback is ready with the updated maps being made available in the next RO 2 patch. Moving forward we can continue to use the system to gather feedback and make tweaks as needed based on how the community as a whole is playing the game!
We’ve also been working on several bug fixes, gameplay tweaks, and several client crashes. One of these that players will see shortly in the upcoming patch is a change to the spawn protection system. Defenders who are in a “spawn protection” area when it is activated will now have more time (twenty seconds) to pull back. In the future we will also be bringing news of our next planned content update and our plans for the game moving forward. As details are worked out we will start to present them to the players.
I’ve thrown the word upcoming patch around several times in this update. The bad news is that I do not have a patch release date to give you yet, the good news is that it will be within the month (if all goes well). Near the release of the patch we will also be posting the first of a series of dev blogs which goes over what a developer has been working on and the details behind it.
Launching in the near future, <a href="http://www.twiladder.com/">TWI Ladder</a> will be the focal point for clan and competitive gaming for Tripwire Interactive's games. We would love your feedback on what you would like to see from the site and we're also looking for volunteers for many positions including admins and more.
With the success of the recent free weekend on Steam and lots of new players enjoying the Red Orchestra 2 Game of the Year Edition, we've decided to do a couple of things to make it even easier to get into the game. First, we have decided to cut the price in half to $19.99 (14.99 GBP/17.99 EUR/299 RUB) for the game. Second, we're giving everyone that owns Red Orchestra 2 a guest pass that they can hand off to a friend for them to check out the game free of charge.
This is the game that won PC Gamer's "Multiplayer FPS of the Year" and has recently been updated with new game modes, a new map, a wide range of gameplay refinements and performance improvements - all for free to everyone who owns the game. Tripwire Interactive is committed to supporting our games with free additional content for many years after initial release and Red Orchestra 2 is no exception to that rule! There is more content already in the works for the game, as well as a new add-on for the game: Rising Storm, that will bring the Pacific Theater alive for Red Orchestra 2 players.
RO2 GOTY Edition available – Free Weekend Starts – New Trailer
by Alan Wilson on Thursday, May 24, 2012, under News
Polish up your rifles and grab some ammo – the Game of the Year Edition for Red Orchestra 2 has just been released! From now until Sunday 27 May, Red Orchestra 2 multi-player will be available completely free to play for everyone on Steam so get out there and give the game a try. Not only is the game free this weekend, but if you decide to pick it up before Monday we’re selling it at 75% off! We’ve also created a trailer to showcase the new content added in the free GOTY Content Pack including the new map Mamayev Kurgan.
This new edition adds a whole set of extra features, available for free to all owners of the game, including two new game modes "Action" and "Classic", the new map "Mamayev Kurgan" and refined and improved gameplay across the board.
If you already have Steam installed, click here play now! If you don't have Steam, you can download it here.