UnReal World - Enormous Elk
For more than half a decade already we've had a habit of creating characteristic video greetings with varying themes to thank and delight UnReal World buyers and supporters. About a year ago we started bringing the video works on Steam as a free DLC for UnReal World Steam players.

A fresh video greeting "Greetings from Horseback" is now up in the video greetings DLC package.

Feel free to add Video Greetings to your cart if you like. The package now contains three videos to start with, and more will follow in time. As the Video Greetings package grows we'll find ways to keep the file sizes decent, but for now it's full HD work around 500 MB in size.


If you grab the Video Greetings DLC you'll find the videos within your local UnReal World files in BonusMaterial/ folder. And the game main menu also shows BONUS MATERIAL option which guides you to the right folder.

If you're curious about what the video greetings may be about you can browse the older stuff at:
Enormous Elk YouTube channel.

UnReal World - Enormous Elk
Six Cards for the adventurers under the northern sky,
Five Backgrounds for the settlers in their cabins of wood,
Nine emoticons for the community bound to cheer and sigh,
One badge, six levels, for the players struggling to survive for good
in the ancient north where you are free to roam or to settle.

Umm... you get the picture, right?


UnReal World trading cards are here

Yes, our Trading Cards are now live and released.
And naturally with the finely tailored badges, emoticons and backgrounds included in the set.

There you go...

One background, one trading card, one badge -- and one developer -- in action.

Trading Cards and Backgrounds -- unique glimpses of the game world

It's all about deep thought, ambition, setting suitable design and talent.
Thus, Trading Card and Background artwork is drawn by Finnish comic artist Tuuli Hypén. Her creations are completely fresh moody imagery of carefully cherished and selected scenes. Beautiful, collectible, profile decorating unique glimpses of the game world for you.

Emoticons and Badges -- something old, something new

The badges kind of represent a coming-of-age story...
It's the familiar looking survivor, now only in hi-res and detailed, progressing through the course we have used to follow with many characters. Slowly acquiring wealth, equipment and skills on the way. And if you pay great attention to the details, in our setting appropriate badge artwork also the beard length is a sign of progress.

The emoticons come from the game world and tiles...
There's Noaidi's mushroom, and there's Elk.
There's Njerpez Warrior and there is Fire.
And a few others, to boost your communications.

Umm, but what are Steam Trading Cards?

Oh, you are new to Steam Trading Cards?
Well, they are virtual cards earned by playing games on Steam. Sets of cards can be turned into game badges and tradable Steam community items.

Check out the introduction page, and find detailed FAQ at the bottom:

And What is UnReal World?

Oh, you are new to UnReal World?
Well, it's the cult classic open-ended wilderness survival roguelike RPG taking place in the ancient North during the late iron-age. Throughout the years, UnReal World has been praised for its incredible depth, realism, atmosphere and immersion. With more than two decades of development it also sports Guinness World Record for Longest Update Support For a Game.

Well, it's also turn-based, content over graphics, requires you to read and think quite a bit, and keyboard controlled. But if you can survive that then lose yourself in the intricate, detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part.

Into the far north we shall take you...
...and have some trading cards drop on your way as well.
UnReal World - Enormous Elk
You dream of a summer release. You aim your fingers at the keyboard and code. You fail to deliver a summer release.

You know, that's what has happened to me.
Like mentioned in earlier posts I dreamed of a summer release, and a proper long holiday afterwards. But...we're behind the schedule with several planned goals and just can't make it.
Deadlines and summer - I should have known they don't go together.

So, hopes to come up with a new patch is thus postponed after the summer.
I'll be entering summer vacation shortly, for the whole august.
This means I'll be more absent in regards to game related forums and e-mail activity.
Coding is to be continued in the autumn then, but some additional content is still to be expected sooner...

Steam Trading cards

Yeeees, the trading cards. That's what we will be releasing before I leave the development chambers. It's actually the trading cards (with emoticons, badges and all that extra) which have postponed my general working schedule more than expected. Ambitions can take time, you know, but we already love the outcome ever so much. So at least for Steam players there will be something new in UnReal World to browse during the summer.
A proper, loud and clear announcement of Trading Card release will be posted when the time is at hand.
You can still prepare yourselves, foreign and domestic card traders -- it's going to be beautiful!

Greetings from horseback

You aim your bow at a target from the horseback and shoot. You are doing horseback archery.

You know, and speaking of dreaming, that has also happened to me.

For as long as I've been doing primitive and traditional archer I've dreamed of one day going for horseback archery. Until this summer it's been horseback riding and archery separately, but this very year I've picked up and entered this form of archery and horsemanship I've always craved for. This is going to be a dedicated horseback archery year for me, and whether I'm on a vacation or not, we just might see the next video greetings consisting of horseback archery footage.

Meanwhile, I'll leave you with these few still shots. First from the horseback, then by the tranquil summer lakes around my neighborhood.

Best wishes. We'll catch up with everything in the autumn. But I'm sure at some point I'll be tempted to post a few holiday greetings as well.
UnReal World - Enormous Elk
Summer it is, and we've been steadily trucking towards yet another version.
Once it's wrapped up it's gonna be summer holidays for me, and new features in UnReal World for you. Summer it is, despite of the current weather in Finland including little snow and sleet every now and then, chilly days and almost frosty nights. But the weather engine still isn't bugged ;)

What's cooking then -- and when the soup is ready?

I wouldn't want to speak of schedules but I put my hope in July. We'll have some fresh stuff out then...at the latest...I suppose. And this summer we don't release only yeat another new version of the game, but also our first Steam feature... ta-daa... Trading Cards!

UnReal World Trading Cards

Trading Cards for UnReal World are coming this summer. Yet again we like to do things with deep thought, love, ambition and talent and that's why the card artwork is drawn by Finnish comic artist Tuuli Hypén. (Some of you may remember her classic "conflict in the woods" drawing based on the old title screen.)
We've cherished and talked about the card themes and plots during the spring, the creation is in progress, and below you can find a sneak preview collage consisting of drafts, sketches and semi-finished artwork.

Trading Cards are likely to be launched even before the actual next version is finished. We'll start with six cards, and most likely expand the pack in the future. Prepare yourselves, foreign and domestic card traders!

Upcoming game content features

Then, a few words and screenies about the upcoming new game content -- to be expected this summer. Like always, we're adding new freatures on many different fronts but let's highlight some of the probably most widely interesting here:

* Bones and antlers

Antlers and bones can be now harvested from carcassess.
They have only little usage on their own but do serve as trophies and new raw materials to be utilized via modding if you like.

* Skulls and teeth

Skulls can be now harvested from a few species of dead animals whose skulls (or teeth) have meaningful ritual or magical usage. Skulls can be furthermore applied to pick teeth from them. Bear teeth for example are well-known for their magical powers.

Screenshot: By the sacred bear memorial rite tree Panu takes a look at the sturdy bones after hanging the bear skull in place.

* New spells, more spells, spells screen overhaul

We're giving up the old ritual system for good, and now focusing on the new kind of spells and spells system first showcased in version 3.40. This means removal of some of the old spells, but also featuring more and more new spells.

Ritual screen will be known as "Spells and magic means" screen and all the new spells are listed there as well. "New spells" refers to spells featured in version 3.40, which are learned within quests and performed by following the instructions given in spell description by using the common game mechanics and actions.

Currently you can view new spell descriptions only in the quest journal, but now it all will be available within the spells screen. Whenever a new spell is learned it will also appear in this new list of spells.

Bringing the selector on a any spell in the list displays its information dialog. If necessary, a selection is then made by mouse click or enter. In addition, there are also hotkeys for quick spell selection.
In case of the new manually and mechanically performed spells the spell selection merely shows the spell description and instructions to follow in order to perform the spell.
The old spells (eg. blood-stanching incantation) are colored differently and automatically put to action upon selection.

Screenshot: The new spells screen with quite a bit of spells known. Hovering the selector over the first spell shows the description.

* Cubs and calves - rise of the young animals

Cubs and calves have been added for relevant wild animal species eg. elks, bears, reindeer, hares etc.
In case of large species ie. elks and bears, the young ones usually follow their mothers in the wild for a full year after the birth. So, now you may occasionally encounter an elk mother wandering together with her calf, or a bear mother followed by her cub. Mother animals may act more unexpectedly or aggressively than usual when they're still taking care of their young ones -- and that's especially true in case of bears.

Few screenshots - the adventures of fghfg among cubs and calves :)
Bear mother with its cub. Careful now. You don't want to position yourself in between those two.

Ooo.. isn't that sweet... not a hunting day today.

* Ant nests

For some this is a mere curiosity, for some an absolute necessity. Anyhow, ant nests can be now found in the forest. They are needed in performing certain spells but have no other use to the player character currently.

Screenshot: It's raining - and it's ant nest!

Stay tuned... Deeper and deeper into the Far North we shall take you...
UnReal World - Enormous Elk
The spring is in the air.

Here's a squirrel in a big pine tree at my backyard. It said to me that today we should release a new patch.

So we did, and here's the changelog. With this last fistful of crucial fixes and a few additions we'll tag version 3.40 stable.


Version 3.40 stable changelog:

- added: trapped animals will eventually die

Depending on their nutrition and overall physical condition it usually takes from few days to a week
for a trapped animal to perish.

- added: when examining a single piece of clothing/armour the item name is shown in the armour coverage screen

- added [info]: character creation screen now notifies about wrong character names

Eg. if there's already a character folder with the same name you'll be informed about it and asked
to enter a different name. This clears occasional newcomer failures to proceed with character creation.

- adjusted: craft and task times calculated more independently to overcome time-related abuses

Previously you could predict quality of crafts and success of tasks from the time required to
complete them. A shorter time meant greater success for example in case of crafting, hideworking
or rod fishing.
Now the time taken is calculated independently although still naturally based on the applicable
skill. In general higher skill mastery level is still prone to get things done faster, but it's not
possible to predict the outcome from the required time anymore.

- adjusted: trident breakage values

Tridents were too fragile and breaking too easily. With their wear/break/fracture levels corrected
all three tridents are significantly more durable now.

- adjusted: attack and defense classes of some weapons

Weapons have been checked for their attack and defense class values. Some corrections and rethinking has been proceeded
as follows, with one item weight adjustment in there as well. Changes are represented in [old values] -> [new values] format.
The higher the number the better the attack/defense class.

* Broad axe

attack/defense: 3/1 -> 1/1
weight: 8.5 lbs -> 5.5 lbs

* Carving axe

attack/defense: 2/2 -> 2/1

* Woodsman's axe

attack/defense: 3/1 -> 2/1

* Stone axe

attack/defense: 2/1 -> 1/1

* Spear

attack/defense: 3/2 -> 4/2

* Kaumolais spear

attack/defense: 4/2 -> 5/2

* Small trident

attack/defense: 3/2 -> 3/1

* Wide trident

attack/defense: 4/4 -> 4/2

* Club

attack/defense: 3/1 -> 2/1

* Kaumolais knife & Northern knife

attack/defense: 2/1 -> 1/1

* Broad knife & Hunting knige

attack/defense: 1/1 -> 1/0

* Knife

attack/defense: 1/0 -> 0/0

* Grainflail

attack/defense: 4/1 -> 3/2

Weapons created or obtained in the previous version still carry their previous version values.

- added: default setup options file (defaults/urw_ini.def) to be copied in place if needed

There is a new defaults/ folder containing urw_ini.def file which is the original setup file.
Upon first starting the game this file is copied into game's installation folder as urw_ini.txt which
is then our editable setup file. (If urw_ini.txt already exists no copying occurs.)

- fixed [quest]: wounded adventurer occasionally generated out of village boundaries

The bug usually manifested with a false adventurer figure appearing on the overworld map far away from
the village.

- fixed: armour coverage screen showed bodyparts with zero protection value with the last displayed color

This was the case for example when checking out blunt or squeeze protection values for nettle and linen clothes.
Now zero protection value is shown with very dark (almost black) red color.

- fixed: dead NPC with seemingly zero weight in "Not all who wander are lost" start-up scenario

- fixed [modding]: {[TERRAIN:]} crafting requirement tag not properly recognizing "sea" terrain type

- fixed [quest]: escorting NPC to a village mistakenly accepted arriving at Njerpez villages

- fixed: "How is it going?" chat option occasionally missing from certain NPCs

- fixed: troubles of shooting arrows from frozen water puddles at mires

The arrows did prematurely hit the ground due to faulty terrain elevation calculations.

- fixed: withered mushrooms had no visible tile graphics

- fixed [rare condition]: buried treasures being generated on mire islands where it's impossible to dig them up

- fixed [rare condition]: all the start menu entries bringing up "About" screen


Community Announcements - Enormous Elk
For half a decade already we've had a habit of creating characteristic video greetings with varying themes to thank and delight UnReal World buyers and supporters. Six months ago we started bringing the video works on Steam as a free DLC for UnReal World Steam players.

A fresh video greeting "Sliding just fine" is now up in the video greetings DLC package.

Feel free to add Video Greetings to your cart if you like. The package now contains two videos to start with, and more will follow in time. As the Video Greetings package grows we'll find ways to keep the file sizes decent, but for now it's full HD work around 380 MB in size.


If you grab the Video Greetings DLC you'll find the videos within your local UnReal World files in BonusMaterial/ folder. And the game main menu also shows BONUS MATERIAL option which guides you to the right folder.

If you're curious about what the video greetings may be about you can browse the older stuff at:
Enormous Elk YouTube channel.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

Game Swap is a new series in which one person recommends another a game they might like. This week, Adam suggests that Alec plays wilderness survival roguelike UnReal World [official site], still in active development after a quarter of a century.>

Adam: Everyone enjoys roguelikes these days, or at least they refer to some of the things they enjoy as roguelikes. There was a time when I felt protective of the term, initially not acknowledging anything as a roguelike unless it had ascii graphics, then allowing graphical tilesets but drawing the line at interfaces that didn t use every key on the board at least twice, and then, eventually, accepting that, hey, maybe Metroidvanias are roguelikes too.

I still go back to the first roguelikes I played though and they re still among my favourite games. Unreal World particularly is closest to my heart.

… [visit site to read more]

Community Announcements - Enormous Elk
Last Wednesday, 4th of January 2017, it was opening of The Finnish Museum of Games in Vapriikki museum centre at Tampere. And there we went. It was a pleasure to attend, to see the history being made with the museum opening, and of course to see UnReal World being part of the exhibition.

The Finnish Museum of Games tells the story of how digital gaming in Finland started, how it developed over the years and how it made it to where it is now. All the information there is available also in enlish. Many kind of great and crazy games to see and try, with video interviews and unique game related item collections to widen the experience. There are also theme rooms from different decades since 70's with not only the authentic gaming gear and games, but the authentic interior design as well. Want to enter a room of finnish youngster in 80's and play a little something with commodore 64? Or would you like to take a look of some handwritten game design notes from creators of say UnReal World?

Well, you better visit the Finnish Museum of Games then.

It's open now and it's a pure joyride! Whenever it's possible for you, go and see it for yourself!

Here are the links, and find some opening night joyride pics at the bottom.


For finns here's comprehensive article about the museum, and we are mentioned there as well:

The Finnish Museum of Games, we salute you! Cheers and thanks to the staff!

Community Announcements - Enormous Elk
Version 3.40 is now set as our default release branch. Though it's still tagged beta 3 we're proud and happy to set it live as official midwinter 2016 release for everyone. Those of you who aren't familiar with 3.40 already can take a look at beta release post about most important 3.40 additions - or view news.txt in your Steam UnReal World folder.

(For those who for some reason need to play previous stable version 3.32 instead you can use prevstable332 password to unlock branch to opt-into playing version 3.32.)

And yeah, Steam Winter sale is also going on. If you're celebrating a festivity where giving presents is a custom maybe you'd like to take advantage of the sale and give your friend a gift to bring them into the Far North.

Merry midwinter times to all of you! Thank you for 2016 - and let's continue..
Dec 18, 2016
Community Announcements - Enormous Elk
The third beta of version 3.40 is now live and released. It's mostly a bugfix patch, but one might find a few delighting additions in there as well.

The patch update is automatic for those who have opted into 3.40 beta-branch. And those who haven't may want to take a look at Version 3.40 beta release post and opt into manually at will.

This update is also our 3.40 release candidate patch. Things have been good and steady with the new version and if no showstoppers are found we'll be soon ending the beta period and tag this one stable. I'd like to see that happen before 24th.

Version 3.40 beta 3 changelog

- added: zoom option for map of known areas [F6]

You can adjust zoom level by mouse wheel, or with the following keys:
CTRL and + to zoom in
CTRL and - to zoom out
CTRL and 0 to toggle between normal and maxed out map view

- added: game encyclopedia [F1] entries of the new valuable items

Information about all the newly added valuables is now available in the game encyclopedia [F1].
Time to get to know those brooches, combs, bracelets, rings and pendants you may find.

- fixed: NPCs mistakenly speaking of a reward covering some of your trades in villages where no reward was given

- fixed: quest journal [F2] showing wrong details when selecting a quest on other than the first journal page

- fixed: map of known areas [F6] crash potential due to excess amount of custom map markers

Trying to view marker details with more than 10 custom map markers within the cursor radius caused a crash. The crash potential is fixed now and in case of spammed markers the information for only the first 10 markers within the cursors radius is shown. Be reasonable with your markers.

- fixed: inventory mess up potential if torch burnt out when certain inventory related activity eg. eating was going on

- fixed [rare condition]: false automatic player character attacks getting triggered at random targets at the area

You might see "You attacks [creature]!" messages, or even get prompted for attack maneuvers.

- fixed: feathers not burning in the fire

- fixed: torches burning out while idling

- fixed: burnt fire destroying dug holes in the ground

- fixed: undergarment coverage

Women's undergarment now covers also elbows, forearms, knees and calves. Coverage of these bodyparts was mistakenly
absent before.

- fixed: woollen leggings coverage

They now cover also the hips.

- corrected: bunch of linen, nettle adn woollen cloth weights and prices

There was some inconsistency and clear faults with weights and prices of clothes such as shirts, undershirts, tunics and undergarments. There are no radical changes, but the weights and prices have been checked and adjusted where applicable.

MIGRATION NOTICE: clothes obtained or generated in the previous version still carry the old values.

- fixed: some typos here and there



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