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Kotaku

Unreleased Altered Beast Games, Guns And Crazy Naked Dragon LadiesYou've got concept art with a pinch of news this morning, as Superannuation points out the portfolio of Kiwi artist Christian MacNevin, which contains images from a pitch for an Altered Beast remake that Sega never picked up.



They're...interesting, to say the least, but I'm just as interested in MacNevin's other fantastic pieces for projects as diverse as PlayStation Home and panda robots.



You can see more of Christian's art at his personal site.



To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on them below and select "open in new tab".



Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!



Unreleased Altered Beast Games, Guns And Crazy Naked Dragon Ladies Unreleased Altered Beast Games, Guns And Crazy Naked Dragon Ladies Unreleased Altered Beast Games, Guns And Crazy Naked Dragon Ladies Unreleased Altered Beast Games, Guns And Crazy Naked Dragon Ladies Unreleased Altered Beast Games, Guns And Crazy Naked Dragon Ladies Unreleased Altered Beast Games, Guns And Crazy Naked Dragon Ladies Unreleased Altered Beast Games, Guns And Crazy Naked Dragon Ladies Unreleased Altered Beast Games, Guns And Crazy Naked Dragon Ladies Unreleased Altered Beast Games, Guns And Crazy Naked Dragon Ladies Unreleased Altered Beast Games, Guns And Crazy Naked Dragon Ladies
Shacknews - Steve Watts

Sega has been keen on releasing its classic Master System and Genesis games lately. The Monster World Collection recently leaked out, and now it appears more games are coming to the Xbox 360. The Pan European Game Information (PEGI) board has rated another three titles.

Siliconera reports that Super Hang-On, Golden Axe 3, and Streets of Rage 3 have recently been rated, which is a pretty certain signal that they're coming. Sega hasn't formally announced the games for Europe or here in the States. But like the ESRB, PEGI has a long and proud history of spilling the beans on upcoming game announcements. We'll probably see some word of these titles soon.

Eurogamer


Three classic Sega Game Gear games head this week's Nintendo eShop update.


Sonic the Hedgehog: Triple Trouble, Shinobi and Dragon Crystal both launch this Thursday as downloadable games. Sonic costs €5 / £4.50, Shinobi costs €4 / £3.60, and Dragon Crystal costs €3 / £2.70.


On the Wii Virtual Console, Capcom's Mega Man 5 launches for 500 Wii Points. DSiWare puzzle game Hints Hunter launches on the 3DS eShop and the DSi Shop for €2 / £1.80 or 200 Nintendo DSi Points.


Meanwhile, 3DS owners get the fourth Shaun the Sheep 3D clip, called Bitzer over easy, created in 3D by Aardman Animations. The third part in a series of Kid Icarus Anime clips is also available from Nintendo Video. It's called Thanatos Rising, and features Pit and his battle against one of Medusa's minions.

Eurogamer


The first two Game Gear titles to launch on the 3DS eShop will likely be Shinobi and Sonic Triple Trouble.


Both have just recieved fresh ESRB ratings (spotted by TinyCartridge).


Their launch will be the first time non-Nintendo platform games have become available on the 3DS Virtual Console.


Nintendo first announced it would start dusting off Game Gear titles early last year. Turbografx-16 games were also promised.


Sega has launched new games in both the Shinobi and Sonic series for 3DS during the past year, so it makes sense to start mining the back catalogue with these.


Both games were rated "E for Everyone", with Shinobi featuring "animated violence".

Nov 28, 2011
Eurogamer


Some games age well, and some just age; take a look at Shinobi. The 1987 arcade game and its home console sequels are, in the memory, death-defying adventures through samurai death mazes, a precision gauntlet. But these days, Shinobi plays worse than the memory. It feels like an archaism rather than a forerunner.


Perhaps that undersells a series that has seen 12 (!) entries, including this kind-of-reboot for 3DS by Griptonite Games. Shinobi has dabbled in full 3D combat with the highly fiddly PS2 games, but here the depth is purely visual. This is a 2D platformer that wants nothing more than to hit the nostalgia button.


That's not to say the illusion isn't good. Shinobi's action may be 2D, but its locations have a depth of scenery and a neat eye for angle-turning tricks that, even now, is sadly uncommon on 3DS. The crisp cartoon reworkings of the 16-bit enemies jump out on these stages, lending the violent animations real hoof.


This man-to-man combat is what Shinobi 3DS does best. But what it does most is flutter around it, prioritising repetitive platforming and boring distance combat over what proves to be its only real strength. It's clearly intended as a kind of homage to the years of Shinobi 3, from the reworked blocking mechanic to a rather dated (and repeated) Teenage Mutant Ninja Turtles gag.


Up close, it can work brilliantly: fast, fluid slices through enemy after enemy with perfect blocks leading to devastating counters. The parry is a quick press of the 'R' shoulder button, which you can remap to another button for preference, and which deflects incoming attacks in a generous timing window. In straight fights, it's a clinical and satisfying tool, a trigger that lends a Zen-like calm to the most frenetic encounters.


But the further Shinobi gets, the more it messes things up. A defining characteristic of the series, and one this game clearly aspires to, is a stiff challenge. But a stiff challenge is not always the same as a fair challenge, especially when mixed with unnecessarily stingy checkpointing.


You will rarely die from combat in Shinobi; instead, your allegedly universe-conquering ninja will fall soundlessly to his death, again and again. This is not a game built for platforming, but there is an awful lot of platforming - most of which, it has to be said, seems to be re-textured from a bare few templates.


Shinobi's leap has more vertical lift than horizontal movement, so despite a double-jump that rescues some situations, the platforming is a series of misjudgements waiting to happen. The momentum of the character is never quite right for these intricate timing tests, and the wall-jump proves quite the trick to master, but you can just about learn to fudge through.

Kotaku

This week on the season finale of Retro Game Master the Kacho takes on Golden Axe.



Released in 1989 by Sega for the arcade, this high fantasy side-scroller beat 'em up later made its way to a number of different consoles. In the game players take on the role of a dwarf, a barbarian or an amazon as they journey through the world on a quest to kill Death Adder.



This first official U.S. airing of the show, known as Game Center CX in Japan, uses dubbing for the announcer's voice and English subtitling for Arino's.



Retro Game Master airs weekly on Kotaku at 8 p.m. eastern on Thursdays. The show and Kotaku reruns will remain on the site for viewing at your leisure throughout the season. Licensing prevents the show from being seen outside of North America.



Don't forget to expand the video above to watch it full screen!





Retro Game Master Episode 12: Golden Axe



Retro Game Master Episode 10: 53 Stations of the Tōkaidō


This week on Retro Game Master the Kacho takes on 53 Stations of the Tōkaidō.

Released in 1986, Kantarō no Tōkaidō Gojūsan-tsugi is based on a famous set of ukiyo-e wood prints. More »






Retro Game Master Episode 12: Golden Axe



Retro Game Master Episode 9: Battle Golfer Yui


This week on Retro Game Master the Kacho takes on Battle Golfer Yui, a golf game that it is more than it seems.

Launched in 1991 in Japan, Battle Golfer Yui follows the exploits of two normal high school girls who are drafted into a tournament thanks to their exemplary golf skills. More »






Retro Game Master Episode 12: Golden Axe



Retro Game Master Episode 8: S.O.S.


In this eighth episode of Retro Game Master, our game-testing everyman, Shinya Arino, faces off against S.O.S.

S.O.S. was developed by Human Entertainment for the Super NES in 1994. More »





Kotaku

This season's Retro Game Master ends with a bang as the Kacho takes on... Golden Axe.



Released in 1989 by Sega for the arcade, this high fantasy side-scroller beat 'em up later made its way to a number of different consoles. In the game players take on the role of a dwarf, a barbarian or an amazon as they journey through the world on a quest to kill Death Adder.



The show goes live only on Kotaku at 8 p.m. eastern this Thursday, followed by more weekly episodes "airing" on Kotaku at the same time and day through September. And unlike with television, these episodes will stick around on our site so you can watch them at your own leisure.



Game Center CX produced 15 seasons of gaming content in Japan, with Shinya Arino playing through dozens of Famicom, Super Famicom, PC Engine and Mega Drive games. These first U.S. airings of the episodes includes English captions for Arino and English dubbing for his off-camera announcer.


Kotaku

Due to some technical difficulties we were unable to "air" the last episode of this season's Retro Game Master last week. Sorry about that. Fortunately, the show is all ready to run this Thursday. This week: Golden Axe


Kotaku

The Destructive Video Game Art of Coro KaufmanWe've got another Massive Black artist for you today, which is always a treat. Coro Kaufman is one of the studio's co-founders, and also serves as its art director. Needless to say, his stuff is great.



In this gallery you'll see examples from many of the games he's worked on over the past few years, including Red Faction, Army of Two, Lost Planet 2, Silent Hill and even Golden Axe.



In addition to his video game work, Kaufman has also whipped up concepts for commercials, toys, TV, movies, clothes and even album covers. He's also putting the finishing touches on a graphic novel called Transient Man, which is about a hobo who may or may not be "an inter-dimensional savior of humanity, on a mission to save the universe".



You can check out the comic here, and if you like what you see, hit up the Kickstarter page and help get it printed!





You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman

The Destructive Video Game Art of Coro Kaufman


Kotaku

Meat Bun Dresses You In Wizards And WarriorsThe sorcerers at Meat Bun have summoned forth a magical set of t-shirts for their summer 2010 line, "Wizards 'n Warriors," celebrating the 8-bit fantasy fighters and casters who made the early days of gaming so magical.



The six new t-shirts in the "Wizards 'n Warriors" line continue Meat Bun's proud tradition of creating wearable art that embodies classic video games without tossing it in your face. There's something for everyone here, whether you love blood-soaked warriors, subtle ninja, tiny Viking dwarves, or eggplants. Hell, there's double eggplant love in this batch.



As much as I admire the subtlety of some of the designs, it's the least subtle of the group that's caught my eye. You shall be mine, Thunderhead. Oh yes, you shall be mine.



It's time to bug the living hell out of Meat Bun's own Michael McWhertor.



Meat Bun Online Store [Meat Bun]


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