TOXIKK™ - Sharkster


Yet another update for our pure blood Arena FPS:

01 - CHANGES - Server-Launcher Changes

  • On some win7 machines the launched game server instance did not get launched properly and left a zombie process. This was fixed.

  • Now deletes all subdirectory configuration files first on every launch to avoid compatibility issues with older versions.

  • Now supports SS "shortcut" for launching SquadSurvival

  • Is now on version 1.7


02 - CHANGE - Map & Game Mode Voting:


  • Servers are now configured with an auto map rotation in case nobody voted for another game. It's adaptive now.

  • Game tries to pick a different map compared to the last (if the following rules are met)

    it keeps the gamemode

    it only picks maps which are available to ALL currently connected players

    you can now vote for the next "rotating" map/game --> maprotation is now generally more like a next-map-suggestion
    --> so Admins you may want to update your MapList.ini files

03 - Map Voting Fixes:

  • Map Voting now supports more than 255 entries

  • Spectator fixes, features:
    the decission if you want to use 1p or 3p spectating mode is now persistant. If you close the game with 1p-spec, it will be 1p-spec next time you boot the game
  • If you join as spectator between SquadSurvival rounds...

    --your firstperson spectator-view wasn't updated correctly
    AND --you occasionally got the DOF effect until next round...fixed
    If you joined as regular player between SquadSurvival rounds, you weren't able to see your stats if the game ended..fixed

Morel UI changes/fixes:

  • Total "HealthPower/Points" in the hudplayerlist didn't get updated if the players health increased. This was fixed.

  • Spectated enemy armor was still not correctly displayed in all game modes. Fixed

  • The total SC display bar in the Endgame reward screen wasn't handeling the case when you reached the SC maximum and displayed an empty bar. Fixed.

  • The player list of the server browser's server details, the SC of new joining players was occasionally displayed with "255" until the browser gets refreshed. It now displays a "?" instead.

  • Matchmaking: now tries a bit longer searching for populated servers in your region. If there are currently no players in your region matching your search criteria, you are now getting asked you if you want to expand your search to all regions (or preferably to all Skill Classes in your region)
    MXP reward balancing: -Flawless Victory from 500 to 300mxp
    SC calculation has been tweaked again. Players reached too fast high SCs so they were more likely matched with too good players

  • LAN support: joining lan games for Freeplayers is currently only working with the "open ip+port" command.

  • This patch we give you at least the abillity to join lan games via steam-serverbrowser..BUT note you have to host an "internet" game to let the sever appear in the steambrowser...even if you are in a lan
    Teambalancing:

  • if you are joining late a game which already has same teamsizes, you now going to join the stronger team if the "balancing-bot" has a better "SkillClass" then you. If bot-autobalance-teams is disabled, you will join the weaker team.

  • You now stay with your team during map travels. BUT that just means it's now only more likely that you actually keep your team if the initial auto-balancing is done. This depends on how many other players are joined/left/switched teams
TOXIKK™ - Sharkster


Build 1.1.5 brings a bunch of features, fixes and changes. Here's what we did in detail:

SQUAD SURVIVOR - GAME MODE FIXES

  • Some stats for the rounds (e.g. best player per category) were falsely greyed out. Fixed.

  • Player list in the HUD didn't show more than 10 players. Fixed.

  • HP in the player list sometimes weren't correctly updated if a player died instantly. Fixed.

  • Bots are no longer being pushed out of matches if a human player joins late, but will leave the next round.

  • Spectators got a ROUND DAMAGE REWARD +0 message at the end of each round. This was fixed.

  • The InstaGib mutator wasn't working for SquadSurvival (players spawned without any weapons). This was fixed.

  • No more Raven initial load animation in SquadSurvival.

  • Players sometimes got a blurry spectator screen if joined during an active round. This was fixed.

  • "Last survivor of your team" sometimes played if other players left during pre-match/warm-up. This was fixed.

  • OVERTIME message got occasionally played between rounds. This was fixed.

  • Enemy HUD location beacons (displayed during match overtime) are now hidden if the enemy is in stealth mode.



AUTO BALANCE IMPROVEMENTS
  • After pre-match lobby, auto balanced players aren't able to switch teams until another player spawned

  • Auto balance now uses the team combinations which lets players switch teams

  • Late joining players are now automatically put on the team with less SC (if team sizes already equal)



ROCKET (& GRENADE) JUMPS
  • Now about 33% higher (Hint: jump right before you shoot the rocket on the ground)

  • Jumps from tossed/lobbed grenades were pushing you down instead of up. This was fixed.



MORE FIXES & CHANGES


FIX - HUD armor display was corrupted since the last patch (always showed "0"). This was fixed.

FIX - The "next view LMB" key bind info of the "between rounds view" was removed.

CHANGE - HP at spawn was reduced from 125 to 120 (except for Squad Survival). It now takes effectively one Violator hit less to kill the player.

FIX - Team hits are not counted as "successful hits" in terms of your hitratio anymore

CHANGE - If Retaliation damage is enabled (e.g. in SS) the team damage instigator will receive a message in the logs so he can see why he got damage

FIX - If admins cofigured voting lists with too many different options, the list showed up empty. This was fixed.

FIX - Some players reported crashes on Windows 10 systems. This should no longer happen.




QUESTIONS?

Visit the community on our live Discord chat server:
http://chat.toxikk.com
TOXIKK™ - Sharkster


TOXIKK 1.1.4 HAS LANDED

Toxikk - Detroit Build 1.1.4 brings lots of new stuff like Squad Survival, a team-based game mode, plus lots of new features and improvements. Here's what we did in detail:



NO BACKUP, NO EVAC ...NO REMORSE

SQUAD SURVIVAL is the star of this update. In case you didn't already read the rules of this new game mode in one of our previous announcements, here's a quick outline:

Two opposing squads get cut off from their battalions and face each other fully armed, but without the chance to call reinforcements (no respawns, no one can join a running round) or fresh ammo (no pick-ups whatsoever in the maps).

Each squad member has all weapons right from the spawn, fully loaded, but only one life to lose.

The surviving squad wins.

The challenge is to play strategically with a focus on good team-play and to keep an eye on your resources, as you can't restock anything.


BUT THAT'S NOT ALL...

01 - FEATURE: Mutator improvements
  • The game's speed of the FastForward and the slug mode mutator can now be configured.

  • Buddy Kill: The percentual damage team mates receive can now be configured. You can now also configure a retaliation factor, i.e. the player who causes the damage gets hurt too (penalty)

  • Teamkills: XP reward messages were falsely displayed on teamkills. This was fixed.

02 - FIX: If free team switching is disabled, the "player is requesting a team swap"-message is now displayed as "system message" in the gamelog.

03 - FEATURE: Teams are now getting auto-balanced during the prematch stage based on Skill Class. This can be disabled by server admins with the "AutoReBalanceTeams=false" launchparameter.

04 - FIX: If your killer gets killed while you are watching him, your cam switched over to the killer of the killer. This was fixed.

05 - FIX: Health bars of team mates weren't correctly displayed on clients. This was fixed.

06 - CHANGE: Servers with unofficial maps are now ranked. I.e. official matchmaking for full game players can potentially send you to servers with custom maps from now on.

07 - CHANGE: The "Friends Only" Quick Join option was removed. Please use "Join friends" to join your friends' games via the Steam-overlay.

08 - CHANGE: If SC-Restrictions is set to "ON" in the Quick Join menu, it will now be more straight-forward, as it will preferably always let you join on SC restricted server, even if there are no players yet. Turn it OFF to play on servers open to all Skill Classes.

09 - CHANGE: SC calculations were adjusted to better reflect play performance in all gamemodes... and is now again in testing phase.

10 - CHANGE: Players now spawn with 125HP to avoid instant rocket-kills after spawning.

11 - FIX: Ravager wasn't able to deal teamdamage. This was fixed.

12 - CHANGE: Flamethrower's alt fire now deals max 200dmg instead of 250 and its primary fire "projectiles" are now faster (from 1200 to 1600 units).

13 - FIX: Hidden hint messages in the main menu were occasionally appearing and covering other UI-elements. This was fixed.

14 - FIX: Scoreboards of all objective based team gamemodes are getting sorted for MXP (column is also highlighted).

15 - FIX: Blood screen effect was pointing in the wrong direction. This was fixed (...and is now: "Sooooo reeeaaalll!!!")

16 - FIX: Timer in info views (lower left) weren't correctly displayed if gamespeed was changed with Slug Mode / Fast Forward mutators. This was fixed.

17 - DREDD: Reported & convicted cheaters were banned from official servers.




QUESTIONS?

Visit the community on our live Discord chat server:
http://chat.toxikk.com





TOXIKK™ - Sharkster


NO BACKUP, NO EVAC ...NO REMORSE

Two opposing squads get cut off from their battalions and face each other fully armed, but without the chance to call reinforcements (no respawns, no one can join a running round) or fresh ammo (no pick-ups whatsoever in the maps).

Each squad member has all weapons right from the spawn, fully loaded, but only one life to lose.

The surviving squad wins.

The challenge is to play strategically with a focus on good team-play and to keep an eye on your resources, as you can't restock anything.

In other news:


RELEASE OF BUILD 1.1.2

Today we released 1.1.2 which is basically just a quick, little patchy to fix some minor things of 1.1.1. E.g.: All free players will have the first three maps instantly unlocked again (map unlock progression starts with the 4th map), some tweaks to the damage plumes and other minor adjustments.


QUESTIONS?

Visit the community on our live Discord chat server:
http://chat.toxikk.com
TOXIKK™ - Sharkster


Yup, here comes another patchy day of your favorite Arena FPS.

01 - FEATURE: New "Join Friends" button in the main menu for Free Edition players (and also invite friends buttons in multiplayer menus for Full Game players) to make opening the Steam UI and playing with friends even easier.

02 - FEATURE: New visual hitmarker "Damage Plumes" that display the amount of damage a hit caused. Can be disabled in Options -> Weapons -> Hitmarker. The plumes display the net damage, i.e. how much damage actually got applied to an enemy.

03 - FEATURE: The next match/map voting menu now displays for how many players a map is available. This way you can see if free edition players get kicked if they do not have unlocked a certain map

04 - FEATURE: Live Team Switches - The pause menu now has a switch team option to change teams on the fly, i.e. you are now able to switch teams at any time. This also allows easier "Players vs. Bots" matches (to play cooperatively against bots with your friends).
NOTE FOR ADMINS: Auto balance can be reactivated using the server launch parameter "?BalanceTeams=true"

05 - CHANGE: Unlock Maps Faster: We adjusted the map unlock thresholds so Free Edition players will unlock the original free maps a bit faster

06 - CHANGE: Custom map preview images are now only downloaded if the Server has setup a separate fast HTTP download for those packages

07 - CHANGE: Quick Join function now has "No Mutators" set to true, to avoid being thrown onto e.g. Instagib servers unwanted. The "No Mutators" setting can be deactivated in the Quick Join menu.

08 - FEATURE: Improved Quick Join - Quick Join now searches a bit longer to make better i.e. more suitable matches.

09 - FIX: The "default" button in the controls menu did not correctly reset the console key binding. Strangely enough, there were actually multiple bugs on this thing. Should be fixed now.

10 - IMPROVED: Loading the pause menu was optimized. It now opens a lot quicker than before.

11 - CHANGE: Automatic map rotation was removed from the official servers to not accidentally kick Free Edition players who don't have all basic maps unlocked yet. Though 16 players servers still have map rotation enabled.
TOXIKK™ - Sharkster


Build 1.1 is here and brings quite a revolution for Free Edition players. From this build on, we'll let Free Edition players unlock ALL maps of the game through XP. If you already played a bit with your Free Edition of Toxikk, chances are you already unlocked some maps.

We now also offer voting for next maps after each match for Free Edition players. 1.1 Detroit also holds lots of other fresh stuff. Here's the complete list:

01 - FEATURE: Free players can now unlock all official maps with XP

02 - FEATURE: Free players can now vote to replay matches (maps) or vote for next map after each match.


03 - FIX: The hint & unlock messages in the main menu are now displayed correctly, depending on whether you're a Free Edition or Full Game player.

04 - FIX: Voting list and options caused occasional client crashes if they became too big. This was fixed.

05 - FEATURE: If players join servers that run Steam Workshop maps (only available to Full Game players), the map preview images get downloaded automatically and will be shown in the voting list.

06 - FEATURE: The voting process was modified in a way that it now allows easier voting for maps that already have the most votes. Also, a "VOTE MAP" call to action flashes, if you haven't already voted, to speed up the process.

07 - MISC: The menu now shows "STEAM SYNC FAILED" if the connection to the steam master server couldn't be established or failed. If you're not connected to the Steam master server, you cannot earn MXP, as it can't be synce'd.

08 - MISC: The ame mode Squad Assault is now available on the map Cube.

09 - OPTIMIZATION: The RAM usage of custom dedicated servers was drastically reduced. Patching the server to the new build should now also be a lot faster.

10 - FIX: The ArchRival ESL setup (max 2 players instead of 8 ) did immediately start a match as soon as the second player joined (instead of waiting 15 seconds). This was fixed.

11 - FEATURE: if the max players slots change during travel (e.g. switching from an 8 players match to a 2 players ESL setup), the less "relevant" players (high queue position or spectators) become spectators after travel instead of being kicked.

12 - FIX: Some server information (like server name or the mutator list) did not get updated after travelling from one match to another

13 - FIX: The Time Trial scoreboard (Caliber tutorial) had visual glitches. This was fixed.

14 - MISC: The names of our GODLIKE founders were added to the Credits list.




NEW FREE EDITION VS FULL GAME FEATURE CHART



* ALL MAPS CAN BE UNLOCKED THROUGH XP
** LIMITED TO MULTIPLAYER ACHIEVEMENTS


QUESTIONS?

Talk to the community live on our Discord Live Chat:
http://chat.toxikk.com
TOXIKK™ - Sharkster


TOXIKK 1.0.99 has landed and it's the last release of the Vanilla build generation, preparing the road for the upcoming "Detroit" generation of builds, starting with build 1.1.

The Detroit generation will bring many changes, mostly for the Free Edition players and 1.0.99 is paving the way to it, bringing the following changes today:

01 - Change: Free Edition Players (FEPs) can now vote for the next map in the the post match menu. However, this is limited to the maps that are included in the Free Edition. 1.1 will bring more changes to this system.

02 - Feature - Everyone can now host ranked dedicated servers (MXP, SC, ELO support).

03 - Feature - Every newly hosted server will automatically be ranked, if it uses default official maps, gamemodes, mutators. It will no longer be ranked, if it diverts from that.

04 - Feature - Admins can manually disable the server from being ranked by using the "?Ranked=false" launch parameter.

05 - Feature - Quickjoin has a new gametype filter system which supports searching for games per game mode.

06 - Feature - Launching the game with Quickmatch (in the steam launcher) is now using your quickjoin settings

07 - Feature - Login XP rewards - Every new login to Toxikk will be rewarded with at least 500 MXP per day. Every subsequent login will receive 10 MXP more per day.

08 - Change - Free Edition players can now directly access QuickJoin and the Tutorial from the main menu.

09 - Change - Free players CAN'T play Boot Camp and Contract offiline matches anymore (except for the Tutorial mission of course).

10 - Change - New rotating mainmenu hint messages which also display your item unlocking progress

11 - Change - Free Edition players are now notified that customization options are not available in the customization menu upon entering the menu. (They were only informed when they tried to apply customizations before)

12 - Feature - The Scoreboard now displays the active SC setup of the server you're on (important for players who join "any" server via QuickJoin and didn't know what kind of SC setup was valid for the server they were playing on).

13 - Feature - From the pause menu (the menu that opens up when you press ESC during a match), you'll now be able to directly be able to open the Steam friends invite.

14 - Change - A bunch of changes were applied to the tutorial, to make it a bit easier for people new to the genre. E.g. the final dodge ramp now has an alternative path, where you can reach the exit via double-jump, the Phantom vehicle has a faster respawn if it gets destroyed...

15 - Tweaks - Equip and put down times were shortened: All weapons but the Hellraiser now have 0.2s put down time. All weapons but the Hellraiser now have .33s equip time

16 - Cerberus (rocket launcher) changes: The damage radius was reduced from 190 to 180. Travelspeed was increased from 1800 to 1900


That's it for the last patch of the Vanilla generation (which was active since the game's initial release in last year's September). The Detroit generation will bring a lot of changes and will be available shortly.



QUESTIONS?

Questions about the update?
Hop over to http://chat.toxikk.com (our chat Discord server) to meet the comunity.

Community Announcements - Sharkster


V1.0.9 brings a bunch of fixes to some nerve killing glitches, as well as some minor changes. Let's take a look at what we did in detail:



01 - FIX: In some rare cases, the armor and health packs were still displayed if someone picked it up while it was about to spawn (now REALLY fixed!) ... *fingerscrossed*

02 - FIX: if you have the "next and previous weapon" keys bound to character keys, those letters weren't available to chat. This was fixed. However, this is still not a good idea for "Fire", "Alt-Fire", "Back" (default on ESC key) and "F-Key functions", as these core functions shouldn't be disabled while you type. So keep these away from character keys.

03 - FIX: Continious resorting of spectators in the player list in Arch Rivals game mode. This was fixed.

04 - CHANGE: ArchRivals server setup now always provides the official ESL setup and lets you switch between max 2 players and max 8 players (next rivals).

05 - FIX: Players weren't able to join via steam invite if the server was already filled up with spectators. Note: Steam server browser now displays maxplayer+maxspectators (e.g. 12 instead of 8)

06 - FIX: Achievement related kills (like e.g. Multi Kills or Killing Sprees) sometimes caused FPS hickups. This was fixed.

07 - FIX; Some sound effects weren't played for spectators, like e.g. landing sounds, effects, camera bob etc. This was fixed.

08 - FEATURE: AllowBorderless now is "Borderless" in the video options. If you are in window'd mode, it will set the window borderless and will force the fullscreen resolution of the current monitor (resolution settings get overwritten).

09 - FEATURE: You can now toggle borderless with F11 (F11 was toggle Fullscreenmode but fullscreentoggle can still be used with Alt-Enter) note: input settings will be reset because of that.

10 - FIX: Less mouse lag in window'd mode.

11 - FIX: Mega Health spawn delay was too short. This was fixed.



QUESTIONS?

Questions about the update?
Hop over to http://chat.toxikk.com (our chat Discord server) to meet the comunity.
Community Announcements - Sharkster


The 3rd TOXIKK ESL EU Community Cup will take off later today (16h CET). With 20 contestants already signed-up, this is going to be a thrilling event.

More details and FREE sign-up here:
3rd ESL EU Cup Details & Sign-Up

Brought to you in cooperation with:
ESL Play
Accelerated Evolution


QUESTIONS?
Meet the community on our live Discord server at:
http://chat.toxikk.com
Community Announcements - Sharkster


The sign-up for the first North American TOXIKK 1on1 Arch Rivals Community Cup is now open. The tournament takes place on Wednesday, February 08.

More details and FREE sign-up here:
ESL US Cup Details & Sign-Up

Brought to you in cooperation with:
ESL Play
Accelerated Evolution


QUESTIONS?
Meet the community on our live Discord server at:
http://chat.toxikk.com


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