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Official Steam time: Sunday, November 22, 2009 - 10:23 pm

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Half-Life 1 Engine Update Released

October 22, 2008, 4:40 pm - Valve - Product Update

A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. Note that this update will require all game servers to restart.

Bug Fixes

  • Removed the need to manually re-login and re-authenticate to Steam while in game
  • Fixed a crash on startup when running windowed with a non-standard desktop resolution
  • Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends
  • Locked down several engine cvars to prevent malicious script exploits
  • Enforced file consistency on several sprites in Counter-Strike
  • Removed "ex_extrapmax" cvar (no longer needed)

Server
  • Added "-noaff" command-line option to disable setting of thread affinity
  • Added "bannedcfg" cvar so admins can choose which file is written to by the "writeid" command

Half-Life 1 Engine update released

January 17, 2007, 10:30 am - Valve - Product Update

Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1 Engine

  • Prevent steam:// urls from being triggered from the MOTD
  • Fix for player names with really wide characters getting ellipses and being indistinguishable from one another in the scoreboard and spectator UIs

Half-Life 1 Engine Update Released

January 9, 2007, 12:22 pm - Valve - Product Update

Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1 Engine

  • Fixed game exiting when recieving a very large Friend's message

Half-Life 1 Engine Update Released

December 7, 2005, 6:26 pm - Valve - Product Update

Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1 Engine

  • Fixed "This Steam account is being used in another location" error when starting a listen server with LAN mode disabled

Half-Life 1 Engine Update Released

November 21, 2005, 5:42 pm - Valve - Product Update

Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1 Engine

  • Fixed Asian language versions displaying corrupt characters
  • Fixed Condition Zero: Deleted Scenes not loading cz_alamo2 correctly
  • Fixed being unable to launch Half-Life: Blue Shift if you didn't own Half-Life 1

Half-Life 1 Dedicated Server
  • Added new clientcvar2 cvar query interface for developers
  • Fixed "-sport" and "+ip" command line options being ignored on startup

Linux users - Hldsupdatetool and our game engines now require GLIBC 2.3.2 or later, the update tool will verify you meet this requirement before installing the game software.

Half-Life 1: Engine Update Available

October 11, 2005, 1:31 pm - Valve - Product Update

Updates to the Half-Life 1: Engine have been released. The update will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1: Engine

  • Updated Half-Life 1 engine's interaction with Steam in preparation for the release of a new Steam client

Source Engine and Half-Life 1: Engine Updates Available

October 3, 2005, 5:11 pm - Valve - Product Update

Updates to the Source Engine and Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

  • Fixed loading error when trying to debug Source MODs using the SDK
  • Fixed a startup crash in Windows 98

Half-Life 1: Engine
  • Fixed name exploit causing client crash

Day of Defeat Update Available

August 24, 2005, 2:39 pm - Valve - Product Update

An update to current Day of Defeat servers has been released. The update will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat

  • Fixed jointeam exploit

Day of Defeat v1.2 Released

May 19, 2004, 5:48 pm - Jess Cliffe - Product Update

Day of Defeat v1.2 has been released. This release features various tweaks and enhancements. Here is the changelog:

    Changes

  • Bazooka is now a selectable class
  • Increased garand accuracy ( 0.019 -> 0.016 )
  • Increased bullet penetration by 10%
  • Increased mg bullet penetration ( factor 0.75 -> 0.65 )
  • Reduced K43 recoil ( 0.15 -> 0.13 )
  • Reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )
  • Reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )
  • Reduced Bren recoil to match BAR ( 1.3 -> 1.0 )
  • Reduced Enfield aim penalty to match K98
  • Increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand
  • Improved Enfield accuracy
  • Rewrote recoil system and tweaked all recoil amounts to match old values
  • Increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )
  • Improved Springfield re-zoom behavior
  • Improved prone garand butt / bayonet animation
  • Lowered standing view height from 28 to 22 units above player origin
  • Reorganized slots, primary weapons are all in slot 3
  • Improved grenade (straight down when prone) behavior
  • Improved helmet of allied carbine classes behavior
  • Dropped weapons reset their attack times
  • Improved player yaw / gaityaw
  • Improved default font scoreboard behavior
  • Reset and reload all client env models when demo recording starts
  • Improved %s in saytext behavior
  • Improved unbreakable glass func_breakable behavior
  • Improved minimap userinfo change on the server behavior
  • Players suiciding after taking DMG_BLAST damage no longer play explosion death anim
  • Improved players sprinting from prone behavior
  • Optimized particles
  • Optimized cvar lookups
  • Optimized minimap drawing
  • Optimized player model drawing
  • Removed unused effects and sprites
  • Removed Movewith
  • Removed lightning and extra unused weather features
  • Removed cutscenes
  • Removed w_ models for weapons that can't be dropped
  • Improved names starting with # behavior
  • Increased number of custom objective icons per map to 6
  • Label in class select menu shows class limit and how many are in that class
  • Class menu now omits banned classes and greys out full classes
  • Removed hint message on bazooka /piat /pschreck pickup
  • Various other improvements

    Additions

  • Added entity lookup hash to speed up searching for entities
  • Added new blood hit effect
  • Added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas
  • Added print warning message if map tries to load too many client_env_models
  • Added K43 butt smack
  • Added new cvars and commands (see readme.txt for full listing)

DoD v1.2 Released on Steam

May 19, 2004, 12:00 pm - Valve - Product Update

Day of Defeat v1.2 has been released through Steam. This release features various tweaks and enhancements. To view the changelog, click here.


News Archive (2009)