October 22, 2008, 4:40 pm - Valve - Product Update
A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. Note that this update will require all game servers to restart.
Bug Fixes
- Removed the need to manually re-login and re-authenticate to Steam while in game
- Fixed a crash on startup when running windowed with a non-standard desktop resolution
- Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends
- Locked down several engine cvars to prevent malicious script exploits
- Enforced file consistency on several sprites in Counter-Strike
- Removed "ex_extrapmax" cvar (no longer needed)
Server- Added "-noaff" command-line option to disable setting of thread affinity
- Added "bannedcfg" cvar so admins can choose which file is written to by the "writeid" command
January 17, 2007, 10:30 am - Valve - Product Update
Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Engine
- Prevent steam:// urls from being triggered from the MOTD
- Fix for player names with really wide characters getting ellipses and being indistinguishable from one another in the scoreboard and spectator UIs
January 9, 2007, 12:22 pm - Valve - Product Update
Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Engine
- Fixed game exiting when recieving a very large Friend's message
December 7, 2005, 6:26 pm - Valve - Product Update
Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Engine
- Fixed "This Steam account is being used in another location" error when starting a listen server with LAN mode disabled
November 21, 2005, 5:42 pm - Valve - Product Update
Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Engine
- Fixed Asian language versions displaying corrupt characters
- Fixed Condition Zero: Deleted Scenes not loading cz_alamo2 correctly
- Fixed being unable to launch Half-Life: Blue Shift if you didn't own Half-Life 1
Half-Life 1 Dedicated Server- Added new clientcvar2 cvar query interface for developers
- Fixed "-sport" and "+ip" command line options being ignored on startup
Linux users - Hldsupdatetool and our game engines now require GLIBC 2.3.2 or later, the update tool will verify you meet this requirement before installing the game software.
October 11, 2005, 1:31 pm - Valve - Product Update
Updates to the Half-Life 1: Engine have been released. The update will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1: Engine
- Updated Half-Life 1 engine's interaction with Steam in preparation for the release of a new Steam client
October 3, 2005, 5:11 pm - Valve - Product Update
Updates to the Source Engine and Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
- Fixed loading error when trying to debug Source MODs using the SDK
- Fixed a startup crash in Windows 98
Half-Life 1: Engine- Fixed name exploit causing client crash
August 24, 2005, 2:39 pm - Valve - Product Update
An update to current Day of Defeat servers has been released. The update will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat
May 19, 2004, 5:48 pm - Jess Cliffe - Product Update
Day of Defeat v1.2 has been released. This release features various tweaks and enhancements. Here is the changelog:
Changes
- Bazooka is now a selectable class
- Increased garand accuracy ( 0.019 -> 0.016 )
- Increased bullet penetration by 10%
- Increased mg bullet penetration ( factor 0.75 -> 0.65 )
- Reduced K43 recoil ( 0.15 -> 0.13 )
- Reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )
- Reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )
- Reduced Bren recoil to match BAR ( 1.3 -> 1.0 )
- Reduced Enfield aim penalty to match K98
- Increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand
- Improved Enfield accuracy
- Rewrote recoil system and tweaked all recoil amounts to match old values
- Increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )
- Improved Springfield re-zoom behavior
- Improved prone garand butt / bayonet animation
- Lowered standing view height from 28 to 22 units above player origin
- Reorganized slots, primary weapons are all in slot 3
- Improved grenade (straight down when prone) behavior
- Improved helmet of allied carbine classes behavior
- Dropped weapons reset their attack times
- Improved player yaw / gaityaw
- Improved default font scoreboard behavior
- Reset and reload all client env models when demo recording starts
- Improved %s in saytext behavior
- Improved unbreakable glass func_breakable behavior
- Improved minimap userinfo change on the server behavior
- Players suiciding after taking DMG_BLAST damage no longer play explosion death anim
- Improved players sprinting from prone behavior
- Optimized particles
- Optimized cvar lookups
- Optimized minimap drawing
- Optimized player model drawing
- Removed unused effects and sprites
- Removed Movewith
- Removed lightning and extra unused weather features
- Removed cutscenes
- Removed w_ models for weapons that can't be dropped
- Improved names starting with # behavior
- Increased number of custom objective icons per map to 6
- Label in class select menu shows class limit and how many are in that class
- Class menu now omits banned classes and greys out full classes
- Removed hint message on bazooka /piat /pschreck pickup
- Various other improvements
Additions
- Added entity lookup hash to speed up searching for entities
- Added new blood hit effect
- Added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas
- Added print warning message if map tries to load too many client_env_models
- Added K43 butt smack
- Added new cvars and commands (see readme.txt for full listing)
May 19, 2004, 12:00 pm - Valve - Product Update
Day of Defeat v1.2 has been released through Steam. This release features various tweaks and enhancements. To view the changelog, click here.
December 31, 2003, 1:14 pm - Greg Coomer - Product Update
December 10, 2003, 7:03 pm - Greg Coomer - Product Update
November 19, 2003, 4:44 pm - Greg Coomer - Product Update
September 30, 2003, 5:28 pm - Greg Coomer - Product Update
October 3, 2002, 12:00 pm - Valve - General Announcement
September 5, 2002, 12:00 pm - Valve - General Announcement
August 17, 2002, 12:00 pm - Valve - General Announcement