Dec 22, 2015
Community Announcements - Entropy Phi
Noir Syndrome is 60% off for the Steam Winter Sale. Grab the game at just under $3.

Happy Holidays everyone!
-Dave
Jun 11, 2015
Community Announcements - Entropy Phi
Noir Syndrome is 50% off for the duration of the Steam Summer Sale! This is a great opportunity to pick up the game for just a few bucks. Have fun with the rest of the sale everyone!

-Dave
Community Announcements - Entropy Phi
Hey everyone. As I had mentioned in the last major update, I've been devoting most of the past year to working on a new project. I'm still supporting Noir Syndrome - answering questions, helping users if they run in to issues, etc.

Defragmented is a Cyberpunk Action-RPG that just went up on Kickstarter. If you want to jump straight in to the demo build, click here.

I'm at a point where I feel quite happy with the prototype version and wanted to share it with the community. If you're interested in top-down shooters, action-RPGs, cyberpunk, sci-fi, synthwave, or a variety of neon-fueled scenarios, I recommend taking a look. Maybe even tell your friends, any support is very greatly appreciated. Either way, thanks a lot for supporting my first Steam release. It definitely helped drive me to go much further with my next game.

Thanks once again everyone. I'll make sure to make an announcement if Noir Syndrome gets some major news in the future.

-Dave
Dec 20, 2014
Community Announcements - Entropy Phi
Noir Syndrome is currently 50% off in the Steam Holiday Sale! Spread the word - or pick up the game if you haven't already. Happy holidays everyone!
Community Announcements - Entropy Phi
As you may have heard in my past updates or on our various social media, I have been hard at work on a new project over the past few months. I have, however, still found time to sneak in the occasional update to Noir Syndrome. Overall, the game is in a state where I feel comfortable leaving it as is. Providing additional free content for nearly half a year after release seemed foreign to many, but I loved improving the game at every step.

As with all of my game projects, Noir Syndrome holds a special place in my heart. I cannot say that it will never be updated again, as I have gone back and changed games that were many years dead. However, I must announce that my focus is now shifting completely to my new project, Defragmented.

For those wondering what my next project is all about: Defragmented is a third-person 3D cyberpunk action-rpg. Since this is, after all, a board specifically for Noir Syndrome, I won't go much further in to the details of that. If you would like to follow the development of my latest work I recommend watching the IndieDB page.

As always, I extend my greatest thanks to all of you who've played Noir Syndrome, whether you've spoken to me about it or not. Simply knowing there is an audience out there enjoying my work is a reward in itself. For those of you looking to stay connected to my work and Glass Knuckle Games, I'll provide a few links below. I hope to hear from all of you again in the future!

Twitter | Facebook | Website | Newsletter
Community Announcements - Entropy Phi
As I had mentioned in the preview, this patch is a big roundup of fixes and smoothing out some parts of the game. Hit Contracts will help ease the pain of hitmen and can be purchased in the Slums. There are also a number of new merchants and a wide array of bug fixes.

It may be the last major update for a while, but I'll post an announcement on that later. For now, take a look at the full patch notes below!

New Features:
- New purchasable item: Hit Contract
- Hit Contracts stop any current hitmen that are after the player
- Hit Contracts also greatly reduce the chance of seeing another hitman for a while
Gameplay Changes:
- New vendor added to the Slums that sells Hit Contracts
- New vendor added to the Department Store that sells food
- New vendor added to the Mechanic Shop that sells lockpicks
- All locations now have vendors and/or unique elements that are worth visiting for
Fixes and Improvements:
- Wiping out the entire town will prevent events that couldn't occur without people
- As intended for Sandbox mode, you cannot gain progress for incremental badges
- Previously Sandbox mode only prevented earning "one-time" badges
- Job-related issues such as blank jobs and nameless NPCs have been fixed
- Minor AI improvements
- Various bug fixes
Oct 13, 2014
Community Announcements - Entropy Phi
Noir Syndrome Version 1.8 will be releasing later this week. Those of you who follow me may know that I've been working on a new game project lately. Therefore, this may be the last major update for a while. That's not to say I still won't watch the game closely, as I've done with all my past projects.

Anyways, there will be more info on all of that later. This update is a big "roundup", in that it will smooth out a lot of things. Hit Contracts, new vendors, and fixes for every known bug in the game. I recommend checking out the full patch notes below!

New Features:
- New purchasable item: Hit Contract
- Hit Contracts stop any current hitmen that are after the player
- Hit Contracts also greatly reduce the chance of seeing another hitman for a while
Gameplay Changes:
- New vendor added to the Slums that sells Hit Contracts
- New vendor added to the Department Store that sells food
- New vendor added to the Mechanic Shop that sells lockpicks
- All locations now have vendors and/or unique elements that are worth visiting for
Fixes and Improvements:
- Wiping out the entire town will prevent events that couldn't occur without people
- As intended for Sandbox mode, you cannot gain progress for incremental badges
- Previously Sandbox mode only prevented earning "one-time" badges
- Job-related issues such as blank jobs and nameless NPCs have been fixed
- Minor AI improvements
- Various bug fixes
Community Announcements - Entropy Phi
Version 1.7 is now available for all users! As I had mentioned in the preview, this update brings a fair amount of new content with some nifty gameplay changes as well. The Post Office is an ideal non-violent alternative to the Hunt Club, and now both areas are considered "jobs". To go with the new job statistics are the first costumes that can be unlocked without collecting costume scraps.

For players looking to complete Impossible mode and get the highest scores, challenge points have become even more critical. Now, every challenge point gives 2 starting hunger in addition to the old effects. To encourage players to try harder modes, solving a case on Hard awards 1 challenge point while solving a case on Impossible awards 2 challenge points. Coupled with the Hard/Impossible bonuses for completing challenges, you could earn up to 5 points in one game!

There's plenty more to check out, so take a look at the full patch notes below.

New Features:
- New location added: Post Office
- New item added: Postal Receipt
- Players who find the postal receipt can take package delivery jobs at the Post Office
- Delivering packages to people rewards money, a non-violent alternative to the Hunt Club
- 2 new costumes added (unlocked by completing jobs, not collecting costume scraps)
- Every 1 challenge point earned now also increases starting hunger by 2
Gameplay Changes:
- Closing a case on hard mode awards 1 additional challenge point
- Closing a case on impossible mode awards 2 additional challenge points
- Hitmen show up very rarely on normal mode, sometimes not at all
- Hitmen fire their first bullet slower then before to give the player more time to react
- Hostile NPCs will delay their first attack slightly to allow the player to make better decisions
Fixes and Improvements:
- Added small floating icons over the player when investigate or shoot is pressed
- Added "Jobs Completed" and "Job Cash Earned" to the Statistics screen
- Changed "Clue" to "Item" in the Notebook as job items are also in the list
- NPCs now properly calm down after a while in Sandbox Dinner Party mode
- Players can no longer starve to death in the tutorial
- Minor AI improvements
- Minor bug fixes
Sep 21, 2014
Community Announcements - Entropy Phi
Noir Syndrome Version 1.7 will be releasing within the next week or so. Like the last update, this is going to be another big one. A lot of the new features, including progressing past badge unlocks, revolve around challenge points. Therefore, I've added additional ways to collect them. There is also an all new area with a new job to take on and matching costumes.

There's plenty more then just that, so check out the full patch notes below!

New Features:
- New location added: Post Office
- New item added: Postal Receipt
- Players who find the postal receipt can take package delivery jobs at the Post Office
- Delivering packages to people rewards money, a non-violent alternative to the Hunt Club
- 2 new costumes added (unlocked by completing jobs, not collecting costume scraps)
- Every 1 challenge point earned now also increases starting hunger by 2
Gameplay Changes:
- Closing a case on hard mode awards 1 additional challenge point
- Closing a case on impossible mode awards 2 additional challenge points
- Hitmen show up very rarely on normal mode, sometimes not at all
- Hitmen fire their first bullet slower then before to give the player more time to react
- Hostile NPCs will delay their first attack slightly to allow the player to make better decisions
Fixes and Improvements:
- Added small floating icons over the player when investigate or shoot is pressed
- Added "Jobs Completed" and "Job Cash Earned" to the Statistics screen
- Changed "Clue" to "Item" in the Notebook as job items are also in the list
- NPCs now properly calm down after a while in Sandbox Dinner Party mode
- Players can no longer starve to death in the tutorial
- Minor AI improvements
- Minor bug fixes
Community Announcements - Entropy Phi
Noir Syndrome Version 1.6 is now available for all users!

As I had mentioned in the preview, this patch is on the larger side. An all new "Sandbox" mode has been added that provides unlimited days and hunger. Additionally, the killer has taken to hiring hitmen to stop you from eventually capturing them. As you get closer to solving a case, hired hitmen will try to track you down and try to stop you. Anyone could be out for you, so pay attention to what people say and you might get an early warning that you're being hunted.

If you missed the patch notes, take a look below to see what's new!

New Features:
- Added a new "Sandbox" mode (in addition to normal, hard, and impossible)
- Sandbox mode gives the player infinite hunger and infinite days
- Sandbox mode works in the Dinner Party as well, except there is still only 1 day
- You cannot earn score, unlock badges, purchase scraps, or complete challenges in Sandbox mode
- Added hired hitmen to the main game who will search for the detective
- The chance for a hitman to appear increases as clues, suspects, and days are accumulated
- Killing hitmen will not anger any factions and will prevent any more for a while
- Added unique screen overlays for each costume pair
Gameplay Changes:
- Camera shifted slightly so the player is more centric
- Each hitman eliminated will provide a significant score boost
- Hitmen will show up much sooner and much more often on Hard and Impossible modes
- NPCs may warn the player when a hitman is currently searching for them
- Slowed hostile NPC's initial shooting times slightly on all modes
- Slower shooting only affects the first shot, so players can load in and react better
Fixes and Improvements:
- The 'Costumes' menu now gives tips depending on how many scraps you currently own
- Replaced "Challenge Points" with "Hitmen Killed" in the 'Statistics' menu
- Challenge Points can still be viewed within the Notebook
- Minor AI improvements
- Minor bug fixes
...

Search news
Archive
2018
Apr   Mar   Feb   Jan  
Archives By Year
2018   2017   2016   2015   2014  
2013   2012   2011   2010   2009  
2008   2007   2006   2005   2004  
2003   2002