The Floor is Jelly - Ian Snyder
Hi all,

Today The Floor is Jelly has received its first update in... well, literally years. Good news, controllers should now work as expected!

In this update:
- Fixed a bug that required players to connect their controller after launching the game in order to use it. Supported controllers should now work automatically.
- Fixed a softlock caused by feeding too many ribbons to the ribbon gates. Feed them as many as you like.
- Fixed a bug in the speedrun achievement that required you to beat the game in under 15 minutes (which would be well under WR right now). It now requires a sub 30 time, as the description says.
- Fixed a rare bug that caused the computer terminals to not render.
- Fixed a rare bug that caused the final section of the game to be inaccessible for some players.
- Fixed a rare bug that made the ground in the final level invisible.
- Slightly improved general performance. The game should now run a bit smoother for more people :)
- Other stuff that I forgot to write down?

Unless major bugs are reported in the future, this likely represents the game's final update. I want to thank everyone who has played the game so far, and apologize for making you unplug and plug back in your controllers for so many years!

- Ian

[EDIT: wrong depot is currently assigned for windows, will edit this when everything's ship-shape]
[EDITx2: should be up now!]
Rock, Paper, Shotgun - (Alice O'Connor)

That is a good look for a competitive local multiplayer game, isn’t it? That’s Botolo [official site], the new game from Ian Snyder, who you might remember for lovely squishy platformer The Floor Is Jelly. Botolo is a streamlined fighty ballsport about trying to grab and keep control of the ball while the other player, y’know, also wants to do that. It will launch next week but as I spent part of my morning muttering “Gosh-o!” while looking at it, I thought you might fancy that too. Here, check out the trailer: … [visit site to read more]


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